Objective One:
Rescue Arryn Jhanson from Imperial holding, and escort him and his weapons shipment back to Alliance Command.
Description:
The Outer Rim is vast and considered to be home to various kinds of people, those of numerous cultures and backgrounds, not all who would be considered honest and true. Arryn Jhanson happens to be one such person, a privateer and freelancer whose trade is the making of firearms and ground-based vehicles; This renegade Outlaw was making his way towards Alliance Space when his ship “The NOMAD” was intercepted by an Imperial Star Destroyer, impounded and the man taken into custody.
As dangers never seem to cease and the tension between the Outer Planets Alliance and the remnants of the First Order continue to escalate, Alliance Command wants that weapons shipment for the future arming of it’s people to stand against the forces of evil. As such, having received his distress signal before the NOMAD’s comm’s went dead, Command has issued the order for a Strike against the Star Destroyer, in the bid to cripple the Imperial presence there, as well as bring the arms dealer back into Alliance Territory.
Objective Two:
Assault the exposed Cultist Outpost on Farboon.
Description:
Intelligence discovered during the raid on Mustafar recently has exposed a hidden cultist outpost on the world of Farboon. These loyalists to the Sith Empire and the Imperial Regime have been using this location to make trouble for Alliance movements across the sector, taking to their fleet with tactics of guerrilla warfare, in order to destabilize the region as much as possible. This cannot be allowed to continue.
Alliance Command has given the word, whether a Judge, a Jedi or a Soldier; take the fight to Farboon for those lost and those at risk by the threat of this imperialist nuisance. Infiltrate the compound by any means necessary and apprehend or eliminate the Cultist presence once and for all…-But be warned, intelligence also suggests that there may be a Sith presence, acolytes of the Dark Side awaiting on Farboon.
Objective Three: (Optional)
Establish a source from which criminal activities may flow (Exclusive to Smugglers & Outlaws).
Description:
Farboon is a relatively quiet world when it comes to calling the attention of authorities and greater galactic powers across the charts. Since the fall of the ancient Galactic Empire, there hasn’t been an incident in the sector significant enough to make Holonet headlines, making this a perfect spot for Outlaws to take advantage.
The Outer Rim is known to all sorts of scum and villainy, and some of you might be among the best of them! As such, why let an opportunity go to waste. Secure a piece of the pie for your own sake, the Capital, Farboon City has all manner of goods coming and going from the market and commerce districts; surely a quiet hideaway here could benefit your pocket in the future.
Objective Four: Bring Your Own Objective.
Rescue Arryn Jhanson from Imperial holding, and escort him and his weapons shipment back to Alliance Command.
Description:
The Outer Rim is vast and considered to be home to various kinds of people, those of numerous cultures and backgrounds, not all who would be considered honest and true. Arryn Jhanson happens to be one such person, a privateer and freelancer whose trade is the making of firearms and ground-based vehicles; This renegade Outlaw was making his way towards Alliance Space when his ship “The NOMAD” was intercepted by an Imperial Star Destroyer, impounded and the man taken into custody.
As dangers never seem to cease and the tension between the Outer Planets Alliance and the remnants of the First Order continue to escalate, Alliance Command wants that weapons shipment for the future arming of it’s people to stand against the forces of evil. As such, having received his distress signal before the NOMAD’s comm’s went dead, Command has issued the order for a Strike against the Star Destroyer, in the bid to cripple the Imperial presence there, as well as bring the arms dealer back into Alliance Territory.
Objective Two:
Assault the exposed Cultist Outpost on Farboon.
Description:
Intelligence discovered during the raid on Mustafar recently has exposed a hidden cultist outpost on the world of Farboon. These loyalists to the Sith Empire and the Imperial Regime have been using this location to make trouble for Alliance movements across the sector, taking to their fleet with tactics of guerrilla warfare, in order to destabilize the region as much as possible. This cannot be allowed to continue.
Alliance Command has given the word, whether a Judge, a Jedi or a Soldier; take the fight to Farboon for those lost and those at risk by the threat of this imperialist nuisance. Infiltrate the compound by any means necessary and apprehend or eliminate the Cultist presence once and for all…-But be warned, intelligence also suggests that there may be a Sith presence, acolytes of the Dark Side awaiting on Farboon.
Objective Three: (Optional)
Establish a source from which criminal activities may flow (Exclusive to Smugglers & Outlaws).
Description:
Farboon is a relatively quiet world when it comes to calling the attention of authorities and greater galactic powers across the charts. Since the fall of the ancient Galactic Empire, there hasn’t been an incident in the sector significant enough to make Holonet headlines, making this a perfect spot for Outlaws to take advantage.
The Outer Rim is known to all sorts of scum and villainy, and some of you might be among the best of them! As such, why let an opportunity go to waste. Secure a piece of the pie for your own sake, the Capital, Farboon City has all manner of goods coming and going from the market and commerce districts; surely a quiet hideaway here could benefit your pocket in the future.
Objective Four: Bring Your Own Objective.