Star Wars Roleplay: Chaos

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Horde Tech Management Change

Saera Willamina Savan

~+--- Skaidra ---+~ Beskarsmith, Alchemist
[member="Captain Larraq"], [member="Domino"], [member="Ayden Cater"], [member="Enigma"]

Mark and I will be taking over archived/abandoned Vong tech subs soon, and will be resubmitting them under our own writer accounts. Larraq, if you could also produce a list of everything that's been approved and everything that has currently been abandoned, I would very much appreciate the steep cut in work we have to do to get everything sorted out. If not... I won't force ya. I'll probably need clarification of where each one stands, as I am not familiar with Vong tech nor how far along it was in review.
 
Nothing approved

Pending

Quill Launcher

Rock Spitters

Thermal Larva Launcher

Bio-Acid Jets

Vanir-class Void Swimmer

Fenrir-class Void Swimmer

Hymir-class Coral Ship

Nidhogg-class Void Dragon

Hel-class Coral Ship

DENIED

Hyvalisk Colony
(if you can drop the recharge/regeneration speed, it should get through the factory eventually)


Plasma Cannon (Yaret-Kor)
(denied because the CIS already subbed a ship with plasma cannons)
























The following is the three remaining starships. They are currently waiting for a dev threads before submission. They also need descriptions that I never got around to writing.


LeviathanBattlecruiser_SC2-HotS_Art1.jpg
Image Credit: Starcraft
Intent: To create an organic Flagship for use by the Horde
Development Thread:
Manufacturer: Horde Shapers
Model: Jormungand-class Void Dragon
Affiliation: The Horde
Modularity: None
Production: Minor-Production
Material: Organic Flesh,

Description:

Vong Weaponry and Equipment
Light Plasma Cannons: 2 Laser Cannon value
Plasma Cannons: 2 capital weapons each (value based on Deck Cannon value)
Rock Spitters: valued same as missile systems
Heavy Rock Spitters: 2x Missile weapon systems (not assault missile value)

Bio-Acid Jet: 1 capital weapon each
Close range weapon, similar range and tracking as Heavy Blaster/Heavy Laser
Damage value slightly greater than Heavy Laser or Turbolaser

Quill Launcher: 1 capital weapon each
muscles contract to launch a 4 meter long diamond-hard spike at high speeds
Comparable to Mass-Driver
Shorter range and slower speed, slightly higher damage output

Thermal-Larva Launcher: 1 Heavy Warhead Launcher
muscle contraction launches massive larva from host ship
Larva is launched at high speed and the shock of sudden acceleration 'activates' it
The Larva begins heating up and venting proton energy (or similar/appropriate energy)
Vented energy can be directed and manipulated, allowing larva to guide itself to target
Larva has dense, razor sharp spiked carapace
Larva impacts a target, explodes in a violent burst of energy and acid,
and carapace shards

Mature Dread Weapon: 20 Heavy Warhead Launchers
Young Dread Weapon: 10 Heavy Warhead Launchers

Dovin Basal: 5 defensive guns
Light Dovin Basal: 2 Defensive guns
Cannot be used for propulsion
Heavy Dovin Basal: 10 defensive guns
Also provides Interdiction
Also provides wider area of coverage

Hyvalisk Colony (Orbalisk)
Hyvalisks are tiny insects shaped by the Vong from captured Orbalisks. These tiny insects build hives in the upper layers of coral or in the outer skin of biological creatures. These insects can survive and move about in the absolute vacuum of space. These tiny creatures form thin clouds as they swarm over the surface of the ship they infect. This layer of insects deflects and absorbs the energy of incoming energy weapons fire in much the same way as a layer of ray shielding would. The cloud of insects is so dense that even projectile weaponry are slowed and deflected off course, allowing the insect swarm to perform a similar function as a deflector shield when withstanding all forms of weaponry.
These insects feed on the host ship/creature and breed rapidly. While millions of these insects could die during a few seconds of starship combat, these millions are quickly replaced and grow to maturity in time to replace those lost during the last barrage of damage the bio-ship withstood.

Classification: Command Ship (Gun Heavy)
Role: Heavy Brawler
Height: 1,400m
Width: 1,800m
Length: 2,000m
Power Core Generator/Reactor: Beating Heart
Hyperdrive Rating: 3
Minimum Crew: 2,000
Optimal Crew: 8,000

Armaments: Gun Heavy
2 Scythe-like arms
80 Heavy Bio-Acid Jet Batteries (640 Capital Guns)
20 Heavy Quill Launcher Batteries (160 Capital Guns)
25 Plasma Cannon Batteries (100 Capital Guns)
10 Thermal-Larva Launchers (10 Heavy Missile Systems)
1 Mature Dread Weapon (20 Heavy Missile Systems)
10 Dovin Basal Parasites (50 Defensive Guns)
3 Large Dovin Basal Parasites (30 Defensive Guns)

Hangar:
30 Nighogg-class Void Dragons

Non-Combative Attachments:
Yammosk
Hyvalisk Colonies

Passenger Capacity: 6,000
Cargo Capacity: 16,000 Tons
Consumables: 4 Years
Sublight Speed and Maneuverability: 9






p37.jpg
(Ship in Background)
Image Credit: http://www.cthulhutech.com/art/
Intent: To create an organic Ship of the Line for use by the Horde
Development Thread:
Manufacturer: Horde Shapers
Model: Hyrrokin-class World Ship
Affiliation: The Horde
Modularity: None
Production: Mass-Produced
Material: Yorik Coral, Organic Flesh,

Description:

Vong Weaponry and Equipment
Light Plasma Cannons: 2 Laser Cannon value
Plasma Cannons: 2 capital weapons each
value based on Deck Cannon value
Rock Spitters: valued same as missile systems
Heavy Rock Spitters: 2x Missile weapon systems (not assault missile value)

Bio-Acid Jet: 1 capital weapon each
Close range weapon, similar range and tracking as Heavy Blaster/Heavy Laser
Damage value slightly greater than Heavy Laser or Turbolaser

Quill Launcher: 1 capital weapon each
muscles contract to launch a 4 meter long diamond-hard spike at high speeds
Comparable to Mass-Driver
Shorter range and slower speed, slightly higher damage output

Thermal-Larva Launcher: 1 Heavy Warhead Launcher
muscle contraction launches massive larva from host ship
Larva is launched at high speed and the shock of sudden acceleration 'activates' it
The Larva begins heating up and venting proton energy (or similar/appropriate energy)
Vented energy can be directed and manipulated, allowing larva to guide itself to target
Larva has dense, razor sharp spiked carapace
Larva impacts a target, explodes in a violent burst of energy and acid,
and carapace shards

Mature Dread Weapon: 20 Heavy Warhead Launchers
Young Dread Weapon: 10 Heavy Warhead Launchers

Dovin Basal: 5 defensive guns
Light Dovin Basal: 2 Defensive guns
Cannot be used for propulsion
Heavy Dovin Basal: 10 defensive guns
Also provides Interdiction
Also provides wider area of coverage

Hyvalisk Colony (Orbalisk)
Hyvalisks are tiny insects shaped by the Vong from captured Orbalisks. These tiny insects build hives in the upper layers of coral or in the outer skin of biological creatures. These insects can survive and move about in the absolute vacuum of space. These tiny creatures form thin clouds as they swarm over the surface of the ship they infect. This layer of insects deflects and absorbs the energy of incoming energy weapons fire in much the same way as a layer of ray shielding would. The cloud of insects is so dense that even projectile weaponry are slowed and deflected off course, allowing the insect swarm to perform a similar function as a deflector shield when withstanding all forms of weaponry.
These insects feed on the host ship/creature and breed rapidly. While millions of these insects could die during a few seconds of starship combat, these millions are quickly replaced and grow to maturity in time to replace those lost during the last barrage of damage the bio-ship withstood.

Classification: Star Destroyer (Balanced)
Role: Ship of the Line
Height: 500m
Width: 800m
Length: 1,600m
Power Core Generator/Reactor: Bio-Organic Plasma Reactor
Hyperdrive Rating: 3
Minimum Crew: 1,500
Optimal Crew: 5,000

Armaments: Balanced
25 Heavy Plasma Cannons Batteries (400 Capital Weapons)
25 Heavy Quill Launcher Batteries (200 Capital Weapons)
10 Thermal Larva Launchers (10 Heavy Missile Systems)
1 Young Dread Weapon (10 Heavy Missile Systems)
20 Dovin Basal Parasites (100 Defensive Guns)

Hangar:
72 Vanir-class Void Swimmer
18 Fenrir-class Void Swimmer

Non-Combative Attachments:
Yammosk
Hyvalisk Colonies

Passenger Capacity: 5,000 Soldiers
Cargo Capacity: 8,000 Tons
Consumables: 3 Years
Sublight Speed and Maneuverability: 8







1440_ender1.jpg
Image Credit: Ender's Game
Intent: To create an organic light carrier for use by the Horde
Development Thread:
Manufacturer: Horde Shapers
Model: Sleipnir-class World Ship
Affiliation: The Horde
Modularity: None
Production: Mass-Produced
Material: Yorik Coral, Organic Flesh,

Description:

Vong Weaponry and Equipment
Light Plasma Cannons: 2 Laser Cannon value
Plasma Cannons: 2 capital weapons each
value based on Deck Cannon value
Rock Spitters: valued same as missile systems
Heavy Rock Spitters: 2x Missile weapon systems (not assault missile value)

Bio-Acid Jet: 1 capital weapon each
Close range weapon, similar range and tracking as Heavy Blaster/Heavy Laser
Damage value slightly greater than Heavy Laser or Turbolaser

Quill Launcher: 1 capital weapon each
muscles contract to launch a 4 meter long diamond-hard spike at high speeds
Comparable to Mass-Driver
Shorter range and slower speed, slightly higher damage output

Thermal-Larva Launcher: 1 Heavy Warhead Launcher
muscle contraction launches massive larva from host ship
Larva is launched at high speed and the shock of sudden acceleration 'activates' it
The Larva begins heating up and venting proton energy (or similar/appropriate energy)
Vented energy can be directed and manipulated, allowing larva to guide itself to target
Larva has dense, razor sharp spiked carapace
Larva impacts a target, explodes in a violent burst of energy and acid,
and carapace shards

Mature Dread Weapon: 20 Heavy Warhead Launchers
Young Dread Weapon: 10 Heavy Warhead Launchers

Dovin Basal: 5 defensive guns
Light Dovin Basal: 2 Defensive guns
Cannot be used for propulsion
Heavy Dovin Basal: 10 defensive guns
Also provides Interdiction
Also provides wider area of coverage

Hyvalisk Colony (Orbalisk)
Hyvalisks are tiny insects shaped by the Vong from captured Orbalisks. These tiny insects build hives in the upper layers of coral or in the outer skin of biological creatures. These insects can survive and move about in the absolute vacuum of space. These tiny creatures form thin clouds as they swarm over the surface of the ship they infect. This layer of insects deflects and absorbs the energy of incoming energy weapons fire in much the same way as a layer of ray shielding would. The cloud of insects is so dense that even projectile weaponry are slowed and deflected off course, allowing the insect swarm to perform a similar function as a deflector shield when withstanding all forms of weaponry.
These insects feed on the host ship/creature and breed rapidly. While millions of these insects could die during a few seconds of starship combat, these millions are quickly replaced and grow to maturity in time to replace those lost during the last barrage of damage the bio-ship withstood.

Classification: Light Star Destroyer (Support)
Role: Light Carrier
Height: 300m
Width: 1,000m
Length: 1,200m
Power Core Generator/Reactor: Bio-Organic Plasma Reactor
Hyperdrive Rating: 3
Minimum Crew: 2.000
Optimal Crew: 10,000

Armaments: Carrier
20 Plasma Cannons (40 Capital Weapons)
40 Dovin Basal Parasites: (160 Defensive Weapons)
2 Large Dovin Basal Parasite: (20 Defensive Weapons)

Hangar:
120 Vanir-class Void Swimmer
16 Fenrir-class Void Swimmer

Non-Combative Attachments:
Yammosk
Hyvalisk Colonies

Passenger Capacity: 4,000 Soldiers
Cargo Capacity: 12,000 Tons
Consumables: 2 Years
Sublight Speed and Maneuverability: 7
 

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