Star Wars Roleplay: Chaos

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Approved Location Hosk-240

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Gluk, Stock, and Two Smoking Lasers
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OUT OF CHARACTER INFORMATION
  • Intent: A proof-of-concept shadowport.

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SETTING INFORMATION
  • Astronomical Location Name: Hosk-240
  • Classification: Planetoid
  • Location: Near Wann Tsir, in the Expansion Region
  • Rotational Period: N/A (extremely wobbly rotation)
  • Orbital Period: 240 standard days
  • Size: Medium
  • Affiliation: Corporate Authority of Denon
  • Population: Insignificant
  • Demographics: Standard Rim milieu (e.g. humans, Twi'leks, Rodians, Klatooinians, Trandoshans, Gran)
  • Accessibility: Not especially secret, not especially guarded, and not especially close to major hyperroutes.
  • Description: Hosk-240 is a chewed-up irregular planetoid, the remains of a once-habitable world whose resources have been extracted - including its metal-rich core. Now Hosk-240 is virtually worthless from a mass-mining perspective.
POINTS OF INTEREST
  • Stiglen's Landing, the only noteworthy settlement. Its porthand logo elements:
    • System Primaries: Red dwarf
    • Habitable: Enclosed only
    • Services: Minimal
    • Amenities: Minimal
    • Hazards: Earthquakes, low gravity outside
    • Cops: Lax to nonexistent
HISTORICAL INFORMATION
  • 383 ABY: Mining interests settle on this obscure little planet. They deplete the accessible resources through the usual means. The planet remains modestly settled for a few decades.
  • 425 ABY: The Gulag Virus wipes out the mining settlements, leaving Hosk-240 uninhabited.
  • 822 ABY: In the last years of the Dark Age, local interests re-settle the ostensibly depleted mining world.
  • 863-864 ABY: The Corporate Authority of Denon takes control of the region.
    • By now Hosk-240 has a population of a few tens of thousands.
    • The CAD Direx Board's mining magnate, Diviak Manfloon, determines that Hosk-240 is a perfect test site for ambitious new extraction technologies, including large-scale molecular furnace variants.
    • CorpSec relocates the population to be wage slaves on Denon.
    • Within the year, Hosk-240 is no longer a spherical, habitable little planet. It is now a considerably smaller asymmetric planetoid without appreciable mineral value.
    • A few of the original inhabitants come back and settle in cheap habitation domes, making a living off bits of ore too small to be worth CAD's time.
    • Hosk-240 regains its local reputation as a sleepy little hardscrabble port.
    • The Spacer Guild establishes a fuel depot and waystation in the Stiglen's Landing settlement. Darkwire connects with the local gray market.
    • Life goes on.
 
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