Star Wars Roleplay: Chaos

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Work In Progress House Io A-Wing

  • Intent: To create a Mass-Produced Starfighter for Nuetralizers
rz_2_a_wing___blue_paint_scheme_by_ravendeviant_dbt4fgv-fullview.jpg

PRODUCTION INFORMATION
  • Manufacturer: Scion Mobile Shipyards
  • Affiliation: House Io
  • Market Status: Closed Market
  • Model: N/A
  • Production: Mass-Produced
  • Material: Laminanium, Starfighter Electronics
TECHNICAL SPECIFICATIONS
  • Classification: Starfighter
  • Length:
  • Width:
  • Height:
  • Armament: Low
Spitfire Cannons (2, Miniaturized)
Interdiction Drive
Energy Torpedo Launcher (1)
  • Defenses: Low
Laminanium Armor Hull
Energy Armor Generator
Ion Shield
  • Squadron Count:
  • Maneuverability Rating: High (Average with SLAM active)
  • Speed Rating: High (Very High With SLAM active)
  • Hyperdrive Class: 1.0 (Path Engine)
STANDARD FEATURES

ADVANCED SYSTEMS
  • Cockpit Equipped with Stasis Chamber Technology and Healing Field Generator
  • Micro Repair Drones Supply, able to restore fighter to minimal functions within 48 hours in addition to moderate self repair capability due to having Laminanium construction
  • SLAM System
  • 1.0 Path Engine, enabling hyperspace routes normally considered impossible. Can jump up to 7 times in a row
  • Miniature Molecular Furnace, geared to produce only basic repair parts if raw materials are fed into it

STRENGTHS
  • Fast: It's fast and turns great, and it's 1.0 Path Engine allows it to go nearly anywhere in the Galaxy. It's SLAM momentarily boosts it past it's too speed to evade danger
  • Saturation Fire: It's Miniaturized Spitfire Cannons have an incredibly low power consumption and high fire rate. This allows just one to saturate a single firing arc/angle with massive numbers of bolts per second, hoping to do in opponents with sheer volume. It's Energy Torpedo Launcher is turreted, like it's cannons, and allow it to fire both behind it
  • Go Anywhere: Can take off, land, and fight in atmosphere, and is built to be fully submersible and fight Underwater
  • Self Reliant: It's Power Plant is Solar Energy based and High Capacity, lacking any reliance on hypermatter and can go for up to 7 months without needing to recharge with all systems running. It's hull is composed of Laminanium meaning it's is capable of Self Repair, helped along by its repair drones. It's Auto Pilot is the personality matrix from a series of Assassin Droids and offers snarky but very useful tactical advice, and pilots the fighter if it's pilot is incapacitated back to base. On top of all this, it has a bevy of sensors to increase survivability and a miniature Molecular Furnace to manufacture basic repair parts if raw materials are fed to it.
  • Fixit: It's Cockpit has a built-in Healing Field Generator, enabling the repair of minor wounds such as cuts and burns. If all else fails, the cockpit can double as a stasis chamber, the pilot put into suspended Animation and piloted to safe territory if possible
  • Slow-Mo: It's engines double as a minor gravity well device, allowing it to potentially momentarily slow down ships of similar size
WEAKNESSES
  • Weak Defenses: It's hull repairs itself but is nonetheless thinly armored and it's shields are weak
  • SLAM limits: It takes 7 minutes between each use for it to recharge and be used for 30 seconds
  • Path Engine limits: After seven jumps in a row, it automatically shuts the Path Engine down for 24 hours
  • Weak weapons: It's laser bolts are very weak and must rely on numbers rather than bite, and it's Energy Torpedo is capable of only moderate damage
  • Weapon range: It's laser both have only Three Fourths the range of typical Starfighter Laser Cannons
  • Over Heat: Firing its laser Weaponry full auto for more than 14 seconds causes an over heat which causes them to shut down for a full minute before they can fire again
  • Interdiction limits: Can only slow a few ships down in a range of 28 Meters Radius for about 7 seconds before the interdiction function needs a full minute to recharge
  • Underwater Limits: Can only remain underwater for 3 hours
  • Recharge Time: It's Energy Torpedo needs 21 seconds to recharge after firing
  • Repair Limits: Its repair function can restore it to only minimal function (Basic flight, Hyperdrive, no weapons) anything worse will need a repair kit or Drydock, and it can only achieve this once on its one before it must be supplied with more raw materials for another attempt.
  • Recharge Vulnerability: When it's recharging it's main power plant is the best time to attack, as it must remain still while recharging, and it's solar arrays are easily damaged once exposed. Any failures suffered while recharging are catastrophic. Plus, it takes at least seventy minutes to fully recharge
DESCRIPTION

This A-Wing is favored by General Purpose Nuetralizers serving as Couriers for both Special Deliveries and sensitive intel that must be delivered in person across Lawless space in both Former CIS space and the Scar Worlds, as well as House Io territory. But it's other qualities are so useful it is also the main starfighter for all House Military not Purpose Built to serve as starfighters
 
Last edited:

Users who are viewing this thread

Top Bottom