The Parliament
- Intent: To sub a new Medium Armor
- Image Source:
Male Pilot #13 [Titanfall 2] by IamFile on DeviantArt
www.deviantart.com - https://www.deviantart.com/iamfile/art/TITANFALL-2-Pilot-2-25-870607728
- Canon Link: N/A
- Permissions: Mellifluous Magenta Special Permissions
- Primary Source: Medium Armor
- Manufacturer: Sword Herald Special Purpose Enterprises ,First United Astral Engineering
- Affiliation: House Io
- Market Status: Closed
- Model: N/A
- Modularity: Yes
- Production: Mass Produced
- Material: Armorweave, Durasteel Matrix Armor, Special Electronics
- Classification: Multipurpose Armor
- Weight: Heavy
- Resistances:
- Energy: High
- Kinetic: High
- Vibro: Low
- Lightsabers: Very Low
- Electricity: High
- EMP/Ion: High
- Flame: High
- Cryo: High
- Radiation: High
- Biological (Acid, Chemical Weapons/Diseases): High
- Sonic: None
- Force: High (Telepathy, Force Push/Pull only)
- Paddle Beams: None
- Microwave: None
- Magnetics: High
- Pressure/Vacuum/Gravitic: High
- Explosions: Low
- Energy (Pulse Wave): Very Low
- Tensor: Very Low
- Kinetic (Railguns): None
- Kinetic (Energy Enveloped): Very Low
SPECIAL FEATURES
Full body infantry suit designed to operate in Multiple hostile environments, such as heat, and cold, Radiation, Biological or poisonous hazards, underwater, Acid environments, even outer space
Built in climbing gear
Magnetic Tractor Boots based off those from Purge Troopers which helps the user resist being Force Pushed or Pulled
Built in grapple cable and repulsor belt, which slows the speed of falls
Multiple weapon mounts
Built in knuckle plate vibro blades with level 3 vibration cells, and micro electrical capacitance Technology
Brain Regulators kill most pain sensation, allowing soldier to remain conscious and thinking even through severe injury and blood loss
Refined Neural Band Technology , helping user resist Force Telepathy, mind tricks, and illusions
Advanced Biomedical Support System
STRENGTHS
Why won't you die?: Packed with a powerful biomedical system to heal many forms of severe injuries to keep patient alive and organs semi functional if the Underlay isn't enough until they can be more properly treated. Underlay takes seven hours to heal heavy injures like broken bones, third degree burns, and minor tissue/organ damage. Can with stand most standard ranged weapons to a high degree, including Armor piercing rounds for at least three to four direct hits. Brainwave Regulators in the helmet kill nearly all pain
Go nearly anywhere: Basically a highly Militarized NBC/Environment Suit. This allows House Io infantry to follow their enemies almost anywhere, or retreat almost anywhere from them, at least for a short time. It bears a high resistance to environment hazards such as high pressure, Acid and acidic environments, Flame and hot weather, Cryonics and cold weather, Magnetic environments and weapons, Electrical environments or directed electricity, Radiation Hot Zones (The underlay automatically, minutely doses user on a high grade radiation inoculation upon detecting Hot Zone), Bio Outbreaks of Natural diseases, airborne or touch based, High gravity environments, and the technology within allows it to Resist even some aspects of the Force, such as telepathic attacks from skilled Force Mentalists, while the built in mag boots keep the user planted on the ground and prevent being pushed or pulled with telekinesis unless the user is very highly or extremely skilled. Mag boots allow it to walk on metal plating like star ship hulls. Useful in zero gravity environments
Reach: Contains built in magnetic grapple cable, and climbing gear
Long fall bonus: Built in Repulsor belt slows long falls to a survivable speed...this might be useful if hurled away with telekinesis...
Cutter Built in knuckle plate vibroblades with miniature level 3 vibration cells and electrical capacitance tech to prevent them from exploding due to exposure to electricity
Modular: Contains mounts for arm weapons
I see everything: Has Night, X-Ray, and Thermal Vision, along with advanced lockpick guidance software
WEAKNESSES
Tensors: Tensor weapons chew through the armor easily
Sonics: Sonics shut down it's life support systems temporarily and may heavily stun user
Microwave: Microwave Weaponry does severe damage to it's Electronics, armor and quite possibly the person beneath
Outer Space Limits: Can only remain in outer space vaccine with oxygen rebreather for a maximum of 14 hours
Underwater/Pressure limits: Can only operate or survive underwater for 14 hours before leaks occur
Biohazard Limits: Can operate in Radioactive Hot Zones for seven hours before armor reaches limits of its ability to keep rads from reaching user and must be decontaminated. Also, while the suit can resist deadly but natural disease quite well, it loses its effectiveness against military grade or Alchemized
Grav limits: Repulsor tech in suit can only allow user to function in a high gravity environment for seven hours before health issues occur
Still under threat of death in life support mode: While the Suit can keep someone alive even during severe injury, multiple broken bones and organs damaged taxes the system. It's life support and stasis tech can keep damaged vital organs functional, but the user will likely still be completely incapacitated. If they CAN still walk, it will rapidly exhaust them, and if they can still put up a fight, it will be a relatively short, weak one
Explosions: Can survive only a single grenade, and then only if at the very edge of its radius without sustaining too much damage
Pulse Wave: Pulse wave weapons bypass it's defenses easily
Railguns: Rail gun rounds tear through it
Energy covered bullets: It can block bullets, it can block energy, but it cannot block a bullet enveloped in energy.
Lightsabers: Can survive only one direct blow
Vibro: Less protection in this category. Provides protection of only middling quality
Heavy: Restricts movement and reduces speed slightly
DESCRIPTION
The basic Infantry Armor of House Io. Designed with survivability in multiple environments and against multiple weaponry types, this Armor is of such quality that putting even the average grunt in the Army of Darth Xiphos has a fighting chance against a Force Adept, and most other foes also...
The technology that went into this are for the most part miniaturized versions of what is commonly found, and modern manufacturing techniques reduce the expense of creating the miniaturized items necessary to make all of this work in a suit of medium armor. Miniaturizing technology has proven to be House Io's true specialty.
Last edited: