Star Wars Roleplay: Chaos

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House Io Infantry Armor

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  • Intent: To sub a new Medium Armor
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PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Multipurpose Armor
  • Weight: Heavy
  • Resistances:
  • Energy: High
  • Kinetic: High
  • Vibro: Low
  • Lightsabers: Very Low
  • Electricity: High
  • EMP/Ion: High
  • Flame: High
  • Cryo: High
  • Radiation: High
  • Biological (Acid, Chemical Weapons/Diseases): High
  • Sonic: None
  • Force: High (Telepathy, Force Push/Pull only)
  • Paddle Beams: None
  • Microwave: None
  • Magnetics: High
  • Pressure/Vacuum/Gravitic: High
  • Explosions: Low
  • Energy (Pulse Wave): Very Low
  • Tensor: Very Low
  • Kinetic (Railguns): None
  • Kinetic (Energy Enveloped): Very Low

SPECIAL FEATURES

Full body infantry suit designed to operate in Multiple hostile environments, such as heat, and cold, Radiation, Biological or poisonous hazards, underwater, Acid environments, even outer space

Built in climbing gear

Magnetic Tractor Boots based off those from Purge Troopers which helps the user resist being Force Pushed or Pulled

Built in grapple cable and repulsor belt, which slows the speed of falls

Multiple weapon mounts

Built in knuckle plate vibro blades with level 3 vibration cells, and micro electrical capacitance Technology

Brain Regulators kill most pain sensation, allowing soldier to remain conscious and thinking even through severe injury and blood loss

Refined Neural Band Technology , helping user resist Force Telepathy, mind tricks, and illusions

Advanced Biomedical Support System

STRENGTHS

Why won't you die?: Packed with a powerful biomedical system to heal many forms of severe injuries to keep patient alive and organs semi functional if the Underlay isn't enough until they can be more properly treated. Underlay takes seven hours to heal heavy injures like broken bones, third degree burns, and minor tissue/organ damage. Can with stand most standard ranged weapons to a high degree, including Armor piercing rounds for at least three to four direct hits. Brainwave Regulators in the helmet kill nearly all pain

Go nearly anywhere: Basically a highly Militarized NBC/Environment Suit. This allows House Io infantry to follow their enemies almost anywhere, or retreat almost anywhere from them, at least for a short time. It bears a high resistance to environment hazards such as high pressure, Acid and acidic environments, Flame and hot weather, Cryonics and cold weather, Magnetic environments and weapons, Electrical environments or directed electricity, Radiation Hot Zones (The underlay automatically, minutely doses user on a high grade radiation inoculation upon detecting Hot Zone), Bio Outbreaks of Natural diseases, airborne or touch based, High gravity environments, and the technology within allows it to Resist even some aspects of the Force, such as telepathic attacks from skilled Force Mentalists, while the built in mag boots keep the user planted on the ground and prevent being pushed or pulled with telekinesis unless the user is very highly or extremely skilled. Mag boots allow it to walk on metal plating like star ship hulls. Useful in zero gravity environments

Reach: Contains built in magnetic grapple cable, and climbing gear

Long fall bonus: Built in Repulsor belt slows long falls to a survivable speed...this might be useful if hurled away with telekinesis...

Cutter Built in knuckle plate vibroblades with miniature level 3 vibration cells and electrical capacitance tech to prevent them from exploding due to exposure to electricity

Modular: Contains mounts for arm weapons

I see everything: Has Night, X-Ray, and Thermal Vision, along with advanced lockpick guidance software

WEAKNESSES

Tensors: Tensor weapons chew through the armor easily

Sonics: Sonics shut down it's life support systems temporarily and may heavily stun user

Microwave: Microwave Weaponry does severe damage to it's Electronics, armor and quite possibly the person beneath

Outer Space Limits: Can only remain in outer space vaccine with oxygen rebreather for a maximum of 14 hours

Underwater/Pressure limits: Can only operate or survive underwater for 14 hours before leaks occur

Biohazard Limits: Can operate in Radioactive Hot Zones for seven hours before armor reaches limits of its ability to keep rads from reaching user and must be decontaminated. Also, while the suit can resist deadly but natural disease quite well, it loses its effectiveness against military grade or Alchemized

Grav limits: Repulsor tech in suit can only allow user to function in a high gravity environment for seven hours before health issues occur

Still under threat of death in life support mode: While the Suit can keep someone alive even during severe injury, multiple broken bones and organs damaged taxes the system. It's life support and stasis tech can keep damaged vital organs functional, but the user will likely still be completely incapacitated. If they CAN still walk, it will rapidly exhaust them, and if they can still put up a fight, it will be a relatively short, weak one

Explosions: Can survive only a single grenade, and then only if at the very edge of its radius without sustaining too much damage

Pulse Wave: Pulse wave weapons bypass it's defenses easily

Railguns: Rail gun rounds tear through it

Energy covered bullets: It can block bullets, it can block energy, but it cannot block a bullet enveloped in energy.

Lightsabers: Can survive only one direct blow

Vibro: Less protection in this category. Provides protection of only middling quality

Heavy: Restricts movement and reduces speed slightly

DESCRIPTION

The basic Infantry Armor of House Io. Designed with survivability in multiple environments and against multiple weaponry types, this Armor is of such quality that putting even the average grunt in the Army of Darth Xiphos has a fighting chance against a Force Adept, and most other foes also...

The technology that went into this are for the most part miniaturized versions of what is commonly found, and modern manufacturing techniques reduce the expense of creating the miniaturized items necessary to make all of this work in a suit of medium armor. Miniaturizing technology has proven to be House Io's true specialty.
 
Last edited:

Krass Wyms

Jedi Tech Division
Factory Judge
Laertia Io Laertia Io

You are two rating points over and will need to reduce

Force: High (Telepathy, Force Push/Pull only)

How is it resisting the force. There is no material
Armorweave, Durasteel Matrix Armor, Special Electronics
Listed that resists applications of the force.

Special Electronics

As always anything special will need to be listed and linked. This is too vague and allows for anything to be included.

Why won't you die?: Packed with a powerful Regenerative Underlay to heal many forms of severe injuries, and brainwave Regulators that kill most pain sensation, along with an advanced back up life support system combined with miniaturized Stasis Tech to keep patient alive and organs semi functional if the Underlay isn't enough until they can be more properly treated. Underlay takes seven hours to heal heavy injures like broken bones, third degree burns, and minor tissue/organ damage Can with stand most standard ranged weapons to a high degree, including Armor piercing rounds for at least three to four direct hits.

A bio-restorative underlay was decent but one of this strength will need its own submission. As if it can heal severe injuries and that would mean minor are laughable. With all of these power requirements and bulk this should be a lot heavier and with more bulk.

I will be honest Laertia this is bloated and packed with everythign to try and be cooler then functional. I would honestly break up some of the sub into special armors for your faction.
 

Krass Wyms

Jedi Tech Division
Factory Judge
Laertia Io Laertia Io

Sorry for the delay but had to discuss some things among the factory.

ONe glaring thing now is the resistances... J John has given us direction for it and it will be looked at going forward. as here multiple resistances to aa single type should be consolidated with the main one havingthe rating and it can have subcategories.
 

Krass Wyms

Jedi Tech Division
Factory Judge
Laertia Io Laertia Io

I am looking through this and trying to see the changes it is still bloated with resistance, you went from 23 to 21. You have redundant resistances and still have this thing packed with more form then function. YOu have not addressed most of the glaring problems with the submission from materials to resist the force. THe neural band could help with mental influences and mind tricks it wouldn't help with telekinetics.

I am going to deny this on concept. If you want to second chance you can but I would recommend talking with me or looking at armors from Sasori or Locke and Key... as they are prime examples of how to pack in a lot while staying functional.
 
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