AMCO
I'm Sorry Dave
"Unit Six-Seven-Besh bisected by intoxicated organic driver. Driver identified and fined repair estimate +50% per standard policy; police report filed. Estimated time until unit repaired: three hours."
- Automated Incident Report 21, Maintenance Crew Aurek-Seven
- Automated Incident Report 21, Maintenance Crew Aurek-Seven
OUT OF CHARACTER INFORMATION
Squires are the epitome of expendable labour - they work diligently, precisely, and without complaint, whatever the job. They can work as cleaners, haulers, welders, maintenance workers, police, soldiers, bouncers, waiters, and more - some of these may require the inclusion of more advanced secondary processors to properly process social interactions. By default, Squires struggle to understand sarcasm, lies, spirituality, etc.
Alternatively, they can be overseen by organic foremen, Scions, Eyebots, or the like.
Military Squires generally sport heavier armour plating (able to weather a decent amount of blaster fire and ignore arrows, thrown bricks, etc.) and a wrist blaster (generally built into their right arm; potent but slow-firing). They move slowly but resolutely - anything beyond a light jog is beyond them. Compared to B1s, they are considerably more accurate but struggle more with moving targets due to their slow (and cheap!) processors.
- Intent: An ubiquitous droid worker for the Open Market.
- Image Source: Stratum - Bot Servant by Bjorn Hurri
- Canon Link: N/A
- Permissions: N/A
- Primary Source: HS-3 'Scion' Synthetic Factotum
- Manufacturer: The Globex Corporation
- Affiliation: The Globex Corporation
- Market Status: Open-Market
- Model: HS-4 'Squire' Robotic Servitor
- Modularity: Very Significant; aesthetics, materials, programming, inbuilt tools, militarisation, etc.
- Production: Mass-Produced
- Material: Hexaplast (Standard) or Hexalloy (Military) Chassis; carbon mesh joints.
- Classification: Various
- Weight: Light (Standard) | Average (Military)
- Height: Average
- Movement: Bipedal
- Armaments: Usually none; military variants often have a wrist blaster.
- Misc. Equipment: All standard equipment/tools.
- Resistances: Standard models are less resilient.
- Energy Weapons: High
- Kinetic Weapons: High
- Lightsabers: None
- EMP/Ion: High
- Squires are simple, reliable, and plentiful. Don't expect fanciful features. That said, many have display screens instead of blank metal plates as 'faces' - these can be used to show their identity or affiliation, or communicate in writing, e.g., "Please stand back, construction in process."
- Ubiquitous Design: Squires are simple, reliable, and plentiful. They operate energy efficiently, require minimal maintenance, and if damaged replacement parts are dirt cheap. They can serve as everything from police to construction workers by swapping programming/inbuilt tools.
- Slow and Steady: Squires are several times stronger than your average organic, never tire, and never get bored or distracted.
- Slow and Steady: Squires are methodical, not fast; they are designed for strength and precision, not, say, running.
Squires are the epitome of expendable labour - they work diligently, precisely, and without complaint, whatever the job. They can work as cleaners, haulers, welders, maintenance workers, police, soldiers, bouncers, waiters, and more - some of these may require the inclusion of more advanced secondary processors to properly process social interactions. By default, Squires struggle to understand sarcasm, lies, spirituality, etc.
Alternatively, they can be overseen by organic foremen, Scions, Eyebots, or the like.
Military Squires generally sport heavier armour plating (able to weather a decent amount of blaster fire and ignore arrows, thrown bricks, etc.) and a wrist blaster (generally built into their right arm; potent but slow-firing). They move slowly but resolutely - anything beyond a light jog is beyond them. Compared to B1s, they are considerably more accurate but struggle more with moving targets due to their slow (and cheap!) processors.