Star Wars Roleplay: Chaos

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Approved Starship HSC-3 "Triarii" Battlecruiser

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OUT OF CHARACTER INFORMATION
  • Intent: "To fall back on the triarii" (Make a heavy battlecrusier for Treatech security and to sell exclusively)
  • Image Source: DeviantArt
  • Canon Link: Battlecruiser
  • Permissions: I own Treatech >: )
  • Primary Source: Triarii (teehee)
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
STANDARD FEATURES

ADVANCED SYSTEMS
STRENGTHS
  • The Rock and The Lion
    • Triarii cruisers are equipped with incredible defenses. Heavy armor plating and deflector shields behind advanced ASP-7 Shield Projectors make damaging the ship very difficult. Add in jamming systems, cap drains, countermeasure arrays, and an Ion Neutralizer and the Triarii is equipped to shrug off hits from almost any kind of weapon.
    • Triarii crusiers carry extraordinary firepower, most of which comes from their triple stacked Sunder cannons, delivering massive duranium armor piercing shells from almost irrelevant ranges.
  • Compartmentalization
    • Using aggressive containment shielding and bulkhead placement, Triarii cruisers will almost instantly seal off areas that have taken severe damage. These safety systems ensure maximum reduction of damage and the reduction of damage spreading across the ship, allowing Triarii cruisers to continue operating after many ships would have been crippled
  • Ave, Dominus
    • BM-18A Dominus droids that help to man the ship provide significant assistance to captains and crew. The Dominus passively manages all subsystems simultaneously, including the small army of security droids, ensuring maximum efficiency and reducing the necessary number of crew. The BM-18A can also pilot the ship if necessary and provide tactical advice. While it is forbidden from acting against the orders or interests of its captain, it is often far more capable than any organic when it comes to strategy and fleet command.
  • PD Screen
    • The Triarii fields a large amount of point defense systems. Between a dedicated picket ship squadron, hundreds of point defense weapons, and advanced shield systems, Triarii cruisers can fly head on into swarms of missiles and small craft and come out unscathed
  • Omnipresent
    • While the top speed of the Triarii is slow even by battlecruiser standards, it can partially make up for this by using Globex's Jumpmaster Subdrive Module, allowing Triarii to rapidly "jump" towards key points on the battlefield. Making a beeline towards a faltering flank or zipping forwards to press an advantage, Subdrive Modules allow Triarii to be exactly where they need to be
WEAKNESSES
  • Res Ad Triarios Venit
    • Triarii cruisers are heavy cruisers in every way. They carry heavy firepower and defenses, but are slow and immobile. Their engines take time to reach maximum speed and provide little maneuverability. Sending Triarii cruisers into a fight is a commitment that they will win that fight, or be destroyed trying.
  • Power Drain
    • SUPER-9 Auxiliary Boosters require a lot of power, like a SLAM system. They draw on engine and shield power, reducing the ship to almost a crawl when active. These are useful tools for aligning the nose of the ship to accurately deliver MAC-818 rounds, but it comes at the cost of HSC-3s having to choose between firing their engines or firing their SUPER-9 boosters.
  • Low Hanger Space
    • The small number of hanger bays limits the amount of starfighters and support craft the Triarii can field. This means that their own small craft are prone to being jumped on and overwhelmed by high volume swarms. Most notable though is the lack of strike bombers, as the heavy cruiser can only field one or two squadrons of bombers, potentially limiting it's ability to deal with specific ship types.
  • Sunderer
    • The vast majority of these vessel's firepower comes from their massive MAC-818 cannons. Should these weapons be rendered inoperable, the damage output of Triarii battlecruisers drop drastically
  • Anti-Stealth
    • Between massive ion output from the ship's engines and the energy produced by it's subdrive system, Triarii cruisers stick out. These ships are almost impossible to hide or cloak from sensors
DESCRIPTION

By inexperienced commanders, these ships are most often used as backline heavy cruisers, pounding key targets from beyond turbolaser range. For more talented captains and fleet coordinators, Triarii cruisers are affectionately referred to as "tempo battlecruisers." They fall into the emergent colloquial category of "tempo ship," a ship used to dictate the general tempo of fleet combat, deployed into battle to critical locations when the outcome of a fight is in flux. Tempo ships become temporary objectives for the enemy, demanding action lest they be allowed to run away with a battle. Tempo ships cannot be allowed to act unchallenged, otherwise they will swing the speed, or tempo, of a battle into their side's favor, allowing them to decide the pace of a fight and cater to their fleets advantages.

For Triarii cruisers, the reason they are considered tempo ships is because of their huge cannons and heavy defenses. Triarii are able to sit back and take extremely long range engagements, where ships with conventional laser and turbolaser batteries cannot compete. This forces out strike craft, corvettes, and frigates to engage Triarii battlecruisers in order to protect their capital ships. Isolated from their own capital ships however, these smaller craft can be taken out by point defense and turbolaser fire or friendly ships. Once the small craft are dealt with, Triarii can move in to engage, shrugging off incoming fire with their potent defensive systems. This would be considered winning via slow tempo and is effective against fleets that rely on slow, heavy capital ships that want to sit at range with high power weapons.

A different scenario would involve victory via fast tempo. If a fleet contained a number of fast ships that want to win with swarm tactics and concentrated fire, Triarii cruisers take a more passive role. Instead of being the victory condition as is the case in a slower engagement, in this scenario Triarii crusiers would rush forward with their subdrives to sit amidst a cloud of smaller ships, tanking fire until they rout the smaller ships with their point defenses or until friendly ships complete key objectives.

Most common is a hybrid tempo, in which the enemy fleet incorporates both heavy capital ships at range with massed groups of smaller vessels attacking at the same time. In these conditions, Triarii cruisers employ both tactics at once. Their shields let them to take incoming fire while their Sunder cannons target key support ships like carriers, backline cruisers, and command/control ships.


In the case where defeat is inevitable, Triarii battlecruisers can hold the line with hybrid tempo tactics to draw as much attention as possible, buying time for their fleet to retreat and reducing casualties.
 
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