The Dead God
OUT OF CHARACTER INFORMATION
- Intent: To create a capital grade hypervelocity gun to take on high strength turbolasers.
- Image Source: Here.
- Canon Link: N/A
- Restricted Missions: N/A
- Primary Source: GAU-8 Avenger │ Hellcaster Cannon
- Manufacturer: Jaeger Solutions
- Model: HVC-120 "Pit Horror" Hypervelocity Cannon
- Affiliation: Closed-Market
- Modularity: Aesthetic Changes
Production: Mass-Produced
- Material: Dallorian Barrel │ Repulsor Assisted Free Floating Barrel Mounts │ Military Grade Miniaturized Ion Drive w/ Dallorian Transmission │ Tibanna Gas Coolant Systems
- Classification: Hypervelocity Gun
- Size: Very Large
- Weight: Very Heavy
- Ammunition Type: 120mm Depleted Uranium Tipped Tungsten Rounds OR 120mm Depleted Uranium APFSDS Rounds
- Ammunition Capacity: Dependent on storage capacity of ground emplacement, or ship.
Reload Speed: Very Slow
- Effective Range: Average
- Rate of Fire: Very High
- Stopping Power: Very High
- Recoil: Extreme
- 6000 RPM (Variable) w/ 10k RPM Overdrive (Will Damage Gun Irreparable)
- 120mm Depleted Uranium Tipped Tungsten Rounds
- From Me, To You -
Large rounds, with a heavy payload and a blisteringly high fire rate; all made to decimate ships that lack particle shields or heavy armor. Each round is made with three key components, the core being made of super dense osmium, the jacket made of multilayered tungsten, and the tip being a hardened depleted uranium makeup specifically designed to not only penetrate traditional armor, but dent, tear, and break the subframe and frame beneath. It is a weapon meant to leave no equal in the world of relatively short range destruction.
Weaknesses:
- Too Fast! -
Numerous systems were created and implemented to combat the taxing heat generated by the weapon. From the dallorian alloy barrels fitted with Tibanna Gas coolant systems, all the way to the repulsor orientated free floating barrel to help reduce frictional energy that would otherwise endanger the weapon itself. All of these were put in place with the intent of having a weapon that could shoot up to ten thousand rounds per minute, yet in functional field tests it was unable to achieve this despite all the designs intended without harming itself dramatically. The highest approved setting is 6000 rounds per minute, yet even this can only be kept up for short bursts up to 15 seconds. Past this, and the weapon could very literally turn into molten dallorian metal.
On top of this, the very act of shooting the weapon can cause signifigant strain on the specially made 'transmission' and Ion engine set to spin it at such a blister speed. These have limits, and although much has been put into the categories of anti-slippage in the linkage of the transmission itself, and the ion engines simply overheating in their confined space, there is almost nothing that can be done should the weapon be pushed past its notated limitations. Shoot too long, and the gun will simply stop fall out of line, and shot itself; tearing apart its barrel and sending those shards outwards at whatever speed it was being fired at.
[*]Muh Ammo -
- When you shoot 6000 rounds per minute, there is the glaring issue of how many rounds you're actually going to hold onto in the course of a battle. Most starships will often find themselves completely out by the end of any combat; and even worse should they be smaller than a frigate. With how much space each takes up, the rate at which they're fired, and the damage they are capable of, there is almost nothing that can be done but carry resupply vessels with the fleet, or a molecular furnace with a focus on nothing but these. Even then, it'd still outpace any regular manufacturing system.
[*]Spray And Pray -
- Short lived bursts and high speed mounts mean nothing when you can't hit what you're aiming for. Targeting systems are not taken into account with the weapon, as each is simply seen as more capable of laying down fire than to make accurate fire. They are not for long range engagements, and are for tearing up very secluded emplacements on the ground, large naval ships in orbit, or other capital ships for guranteed hits. It is surely able to hit squadrons of fighters, but a number of rounds would be wasted in doing so, which isn't likely the best solution when all things are considered.
[*]Gotta Spool -
- To make an effective shot, the weapon must be spooled long before it actually fires. This creates a small timeframe from when a target is recognized, to when it can actually be fired upon that it could simply escape. Although somewhat short, the weapon will not reach optimal firing speed for 10 seconds from a complete stop, allowing a plethora of time for most fighters and more to simply get out of the way.
DESCRIPTION
The HVC-120 “Pit Horror” Hypervelocity Cannon is a weapon designed before the ship it is to be flown on. In all aspects, it is war made manifest through twelve barrels of repulsor powered rotational destruction, with an exceptional amount of damage being laid out by each individual round amplified only by the amount that shows up.
Brought together by the minds at Jaeger Solutions, the “Pit Horror”s were named only after they were sent for field testing, but was already notorious in the laboratory for its excessive damage. Started as a project for a large scale unique variant specifically meant for large scale capital engagements, it was eventually downsized when the prototype was simply too expensive to maintain. While the predecessor went back to the drawing board, the great minds in the research and development area came up with their own idea to put all the work they’d done to some use by simply downsizing it and its various components. Cut some of the fat, and they created the first HVC-120; heavily based off the HVC-369 they created months prior.
This new age weapon utilizes carbonite ceramic brakes, military grade ion drives, a repulsor assisted free floating barrel mount, and a dallorian barrel all to leave those on the receiving end wishing for something a little less. Tibanna gas to cool the entire thing like a hyperdrive, and you end up with one of the greatest creations this side of the galactic warfare market. With large scale deployment of the design, few would be able to stand up against its large armor piercing rounds and massive kinetic damage.
However, there are a number of weaknesses that come with the device, such as its notorious ability to tear its own systems apart if not properly maintained and pushed past its limits. Ammo restrictions, and a lack of strategic aiming sensors make for a brutally inaccurate weapon that simply lays down a swath of damage rather than precise strikes; making it extremely ineffective against small fighters and bombers. Last, the simple fact that it requires a proper timing and spool mean its extremely easy to upset the balance of the device, and how long it takes to spool to actually fire on an opponent.
Summed up, the device is meant to lay down large swaths of armor piercing damage with little concern for the feedback. Strong planning and infrastructure is required to use these monsters, but very little can compare when they are active and have ammunition.