Velok the Younger
When I Was A Young Warthog
Following the model of the Mara Corridor, the board's first and only player-created hyperlane (appropriate props to [member="Alna Merrill"]), Akure Executive Interstellar is building a trade route through the Unknown Regions; this is something I've been planning since the early days of the Fringe, over a year ago. Half a dozen threads are already complete or nearly there, and I plan to do another half-a-dozen, but on the off chance anyone feels like contributing, I'm taking a leaf out of the 'faction missions' that the Republic and others do, and tossing out a list of side jobs for some quick fun.
All threads must be development thread quality, meaning you've put at least a little effort into your posts and the thread is 10+ posts. Better effort, IC and OOC, will incur bigger rewards, potentially including:
All locations are in or near the Unknown Regions.
Mission 1: Supply Run
Location: Dasid Anya (Fringe) to Serpena (Fringe) to Solovarna (neutral space), or Esfandia (neutral space) to Sharb (Republic space) to Solovarna
Objective: Vagaari, rogue Blazing Chain, Sorcerers of Rhand, Klaxxi, Ozzlites and other threats roam the dark paths of the Unknown Regions. Waystations are still under construction. A major safe haven is being built at Solovarna. Get a shipment of construction supplies out there safely, either alone or in a strong but easily noticed convoy.
Mission 2: Bad Neighbours
Location: Nemexia (neutral space) or Ozzlekk (neutral space)
Objective: Scout out the Nemexian or Klaxxi/Ozzlite patrol ships' locations and system defense strength. Don't get caught. If you do get caught, don't tell them anything true. Nemexia is a minor threat; Ozzlekk is a major threat.
Mission 3: Dumpster Diving
Location: Serpena (Fringe space)
Objective: Clear rogue plant Sithspawn out of the Archivus Yards, an unused orbital refit yard/trophy case made of several old space stations. The refit yard is going to be reactivated by AEI/Iron Crown, but until then, waltzing off with random leftover bits of technology is totally fair game. (The Fringe took most of the good stuff, but the place is a maze.)
Mission 4: Offramp
Location: Sharb (Chiss/Republic space)
Objective: The Path of the Houses, the major Chiss hyperlane, is set to connect to the new hyperlane at the planet Sharb. Sharb is dealing with a Sith problem. Make it go away however you see fit, just don't irritate the locals or the Republic too badly.
All threads must be development thread quality, meaning you've put at least a little effort into your posts and the thread is 10+ posts. Better effort, IC and OOC, will incur bigger rewards, potentially including:
- Money
- Survival gear
- Starship components/weapons
- Unique starships
- Alchemical products from AEL, including product lines no longer available to the public
All locations are in or near the Unknown Regions.
Mission 1: Supply Run
Location: Dasid Anya (Fringe) to Serpena (Fringe) to Solovarna (neutral space), or Esfandia (neutral space) to Sharb (Republic space) to Solovarna
Objective: Vagaari, rogue Blazing Chain, Sorcerers of Rhand, Klaxxi, Ozzlites and other threats roam the dark paths of the Unknown Regions. Waystations are still under construction. A major safe haven is being built at Solovarna. Get a shipment of construction supplies out there safely, either alone or in a strong but easily noticed convoy.
Mission 2: Bad Neighbours
Location: Nemexia (neutral space) or Ozzlekk (neutral space)
Objective: Scout out the Nemexian or Klaxxi/Ozzlite patrol ships' locations and system defense strength. Don't get caught. If you do get caught, don't tell them anything true. Nemexia is a minor threat; Ozzlekk is a major threat.
Mission 3: Dumpster Diving
Location: Serpena (Fringe space)
Objective: Clear rogue plant Sithspawn out of the Archivus Yards, an unused orbital refit yard/trophy case made of several old space stations. The refit yard is going to be reactivated by AEI/Iron Crown, but until then, waltzing off with random leftover bits of technology is totally fair game. (The Fringe took most of the good stuff, but the place is a maze.)
Mission 4: Offramp
Location: Sharb (Chiss/Republic space)
Objective: The Path of the Houses, the major Chiss hyperlane, is set to connect to the new hyperlane at the planet Sharb. Sharb is dealing with a Sith problem. Make it go away however you see fit, just don't irritate the locals or the Republic too badly.