Star Wars Roleplay: Chaos

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Tech Review Hypertech Materia

Manufacturer: Sasori
Type: Material
Market Status: Closed Market
Production: Semi-Unique
Weight: Weightless
Size: Average

Krass Wyms

Jedi Tech Division
SPECIAL FEATURES
  • Hyperspatial Bleed: Designed at the sub-atomic level, with hypertech relocation. Shots from energy, kinetic, sonic when impacting distribute the energy into various hyperspatial dimensions. Allowing the damage to be heavily mitigated but eventually will be damaged. With itss hypertech generaator it is able to absorb different forms of exotic energies and directed attacks.
STRENGTHS
  • Self Repairing: Designed with the materia for protection but also the ability to repair itself over time with small damage being a few minutes to hours and sections of the suit being days.
  • Overly Engineered: Designed with a Hypertech Generator a powerful generator using the basis of quintessence development but drawing from pocket dimensions like otherspace and waru's universe instead of our own providing near infinite energy, By converting Anti-Force, the energy from Void Stone and exotic energies from other dimensions like chaos and the netherworld, the dreaming, mirrorverse or countless others. Or gravimetric reality distortions, force influenced and directed attacks, null quantum energies. Additionally a Kanamara for sub-atomic powering. The metal and stone can absorb vast amounts of energy from various sources and will maintain itself while being able to enact self repairing and maintenace. It reinforces itself and works like the materia being able to be shaped and formed as needed.
WEAKNESSES
  • Self repairing: While it can repair its own micro stress fractures the capabilities can take days to hours depending on how damaged they become from use.
  • Exotic Particles: Largely unknown and not seen in the galaxy before. It isn't invincible nor is it really strong but it reacts violently near dark and anti-matter which can disrupt and destroy it or even cause it to rupture and disintegrate.
DESCRIPTION
Designed by Sasori using their knowledge of advanced material fabrication, engineering and reinforced by their latest and strongest forms of hypertechnologies. The material is incredibly strong appearing in three forms. A stone used to reinforce their facilities and temples, a metal for ships and an organic form allowing them to preserve forests and environments. Krass took what engineering she has learned from Sasori products and has worked to make it a wide scale improvement looking at pyronium and how it could absorb and disspate almost perfectly... they wouldn't be aabel to mirror or copy that at the scale they would want but they could make something weaker aand similaar enough to counter the scarcity of the material. The continued development of more advanced materials using their knowledge of engineering is a field that Krass continues to strive to push forward with.
 


Out Of Character Info


Intent: Continue to Develop Sasori materials
Canon Link: N/A
Permissions: N/A
Primary Source(s):

Exotic Matter
Programmable Matter


Technical Information


Affiliation: Sasori
Model: Hypertech Material
Modular: Yes
Material: Exotic Matter
Last edited:
Krass Wyms Krass Wyms

So, this is just a personalised form of Pyronium? But more advanced? This submission is at hte least going to have to be reduced to semi-unique per the restricted materials rules in that case.

There are a few questions I have before I can approve this submission.

1) Your hypertech generators draw energy from other universes, so reversing the flow to push energy into those universes seems doable, however you never mention artificial pocket universes in your hypertech submission. Can you please point to what I'm missing or explain how these entire universes are being created? As far as I'm aware, the most that has been done by the force is the creation of small folds in space, not entire universes.

2) I can understand energy attacks being shunted away by the material, but can you explain how a sonic or physical attack's energy is being transferred away. These are physical blows, and as such carry significant momentum with them.
 

Krass Wyms

Jedi Tech Division
John Locke John Locke

1) Your hypertech generators draw energy from other universes, so reversing the flow to push energy into those universes seems doable, however you never mention artificial pocket universes in your hypertech submission. Can you please point to what I'm missing or explain how these entire universes are being created? As far as I'm aware, the most that has been done by the force is the creation of small folds in space, not entire universes.
A vague example would be the dreaming but fair enough and I will adjust it.

2) I can understand energy attacks being shunted away by the material, but can you explain how a sonic or physical attack's energy is being transferred away. These are physical blows, and as such carry significant momentum with them.
Concussive acoustics is sound and you can muffle and dissipate that with. Physical kinetic impact transfers energy and by bleeding the energy away it. The energy being transferred would be disspated while the slug remains. It would be like normal kinetic impact gel in the canon.

So, this is just a personalised form of Pyronium? But more advanced? This submission is at hte least going to have to be reduced to semi-unique per the restricted materials rules in that case.
Mixture of both as pyronium is almost perfectly able to absorb. This is not perfect but has more range.... but I see your point and editing the production.

I have edited out the pocket dimension creation and changed the production.
 

Users who are viewing this thread

Top Bottom