Darth Banshee
Exiled Queen of Serenno
OUT OF CHARACTER INFORMATION
- Intent: To make a stealth Interceptor/bomber, for future unique carrier
- Image Source: Here
- Canon Link: N/A
- Restricted Missions: Stygium Crystals
- Primary Source: N/A
- Manufacturer: Independent Military Developers
- Model: I.M.D. Pipistrelle MkI
- Affiliation: Darth Banshee
- Production: Limited 1 squadron only unless in the unique carrier at later date.
- Material: Turadsteel, Stygium Crystals, and trainsteel view port
- Classification: Interceptor
- Length: 10m
- Width: 4m
- Height: 3m
- Armament: High
- 2 Repeating Laser Cannons
- 2 hardpoints for bombs or torpedoes (must be declared in first post, or considered proton missile)
- Defenses: High
- Squadron Count: 12
- Maneuverability Rating: Average
- Speed Rating: Moderate
- Hyperdrive Class: none
Ejector Seat
Basic Warheads Countermeasure Launcher (10 Chaff bursts or 7 Flares)
Standard Communications Array
Advanced Deflector Shield Generator
Standard Ion Engines
Standard Life Support Systems
Standard Navigational Systems
Standard Sensor Array
Standard Targeting Systems
Can Enter Atmosphere and Land
Ion/emp defend circuits
Gravity Modulator
- Steath
- Good Arment
- Good defensive capability
- No hyperdrive
- Not brilliant against against capital ships
- vulnerable when decloaking
- vulnerable to barrage weapons whilst cloaked
Description: The Pipistrelle was designed to be stealth interceptor, capable of taking other interceptors on by surprise. Though due to size and complexity of the ship, sacrifice had to be made, like the hyperdrive, so it need a lift home and to battle. Also due to size the power supply had to have a management system, which meant whilst stealth field was up guns and deflector shields did not operate, though the repeating laser cannons, where the first to come online as they decloaked, meaning they could do an ambush attack on the enemy, the shields came on after. This meant they could damage or destroyed much easier, during the power transfer. Also due to size ratio, they scrapped the torpedo launchers, and had just two hard points. These could use either missiles or bombs, but these where only arment they had that could hurt a capital ship, if they had one that could. Though dropping or launching them did give away the interceptors postion, which meant they could be targeted with barrage of weapons or one with area of effect, and without the shields, they had to rely on the strong armour hull they had.