Star Wars Roleplay: Chaos

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I.M.D. Pipistrelle MkI

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OUT OF CHARACTER INFORMATION
  • Intent: To make a stealth Interceptor/bomber, for future unique carrier
  • Image Source: Here
  • Canon Link: N/A
  • Restricted Missions: Stygium Crystals
  • Primary Source: N/A
PRODUCTION INFORMATION
  • Manufacturer: Independent Military Developers
  • Model: I.M.D. Pipistrelle MkI
  • Affiliation: Darth Banshee
  • Production: Limited 1 squadron only unless in the unique carrier at later date.
  • Material: Turadsteel, Stygium Crystals, and trainsteel view port
TECHNICAL SPECIFICATIONS
  • Classification: Interceptor
  • Length: 10m
  • Width: 4m
  • Height: 3m
  • Armament: High
  • 2 Repeating Laser Cannons
  • 2 hardpoints for bombs or torpedoes (must be declared in first post, or considered proton missile)
  • Defenses: High
  • Squadron Count: 12
  • Maneuverability Rating: Average
  • Speed Rating: Moderate
  • Hyperdrive Class: none
SPECIAL FEATURES

  • Ejector Seat

  • Basic Warheads Countermeasure Launcher (10 Chaff bursts or 7 Flares)

  • Standard Communications Array

  • Advanced Deflector Shield Generator

  • Standard Ion Engines

  • Standard Life Support Systems

  • Standard Navigational Systems

  • Standard Sensor Array

  • Standard Targeting Systems

  • Can Enter Atmosphere and Land

  • Ion/emp defend circuits

  • Gravity Modulator
Strengths:
  • Steath
  • Good Arment
  • Good defensive capability
Weaknesses:
  • No hyperdrive
  • Not brilliant against against capital ships
  • ​vulnerable when decloaking
  • ​vulnerable to barrage weapons whilst cloaked

Description: The Pipistrelle was designed to be stealth interceptor, capable of taking other interceptors on by surprise. Though due to size and complexity of the ship, sacrifice had to be made, like the hyperdrive, so it need a lift home and to battle. Also due to size the power supply had to have a management system, which meant whilst stealth field was up guns and deflector shields did not operate, though the repeating laser cannons, where the first to come online as they decloaked, meaning they could do an ambush attack on the enemy, the shields came on after. This meant they could damage or destroyed much easier, during the power transfer. Also due to size ratio, they scrapped the torpedo launchers, and had just two hard points. These could use either missiles or bombs, but these where only arment they had that could hurt a capital ship, if they had one that could. Though dropping or launching them did give away the interceptors postion, which meant they could be targeted with barrage of weapons or one with area of effect, and without the shields, they had to rely on the strong armour hull they had.
 
[member="Darth Banshee"]



Darth Banshee said:
Material: Turadsteel, Stygium Crystals, and trainsteel view port

Stygium Crystal (( Objective : Perform a mining operation, a raid, an excavation, or steal to obtain stygium crystals from any of the following planets: Aeten II,Maramere, Kelsier, Enigma Prime, Kazahana Asteroid Field –OR— kill a player character account who has more than 500 posts and get them to verify it.))

In order to use Stygium in a submission, you will have to do the special mission objective to obtain it.

Let me know if you want to keep the Stygium in and do the mission or if you want to continue without the Stygium.
 
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