Evard L'Rik
Got Lightning Running Through my Veins
[SIZE=14pt]The Resurgent[/SIZE]
[SIZE=14pt]Image Credit: Square Enix's Final Fantasy series (through Wikia)[/SIZE]
[SIZE=14pt]Intent:[/SIZE][SIZE=14pt] To give Evard a personal ship with a link to his home planet, as well as a possible setting for an RP thread or two.[/SIZE]
[SIZE=14pt]Development Thread: If needed[/SIZE]
[SIZE=14pt]Manufacturer:[/SIZE][SIZE=14pt] [/SIZE]
[SIZE=14pt]Model:[/SIZE][SIZE=14pt] N/A[/SIZE]
[SIZE=14pt]Affiliation:[/SIZE][SIZE=14pt] Evard L’Rik (One Sith)[/SIZE]
[SIZE=14pt]Modularity:[/SIZE][SIZE=14pt] Weapons, Engines, and Power System[/SIZE]
[SIZE=14pt]Production:[/SIZE][SIZE=14pt] Unique[/SIZE]
[SIZE=14pt]Material:[/SIZE][SIZE=14pt] Durasteel, Turadium, Transparisteel, and Electrum[/SIZE]
[SIZE=14pt]Description:[/SIZE][SIZE=14pt] The Resurgent was hidden by an insane Dark Lord of the One Sith before the Gulag plague erupted.[/SIZE][SIZE=14pt] It was rediscovered by Evard when the Dark holocron that made him destroy his home town summoned it from the depths of the planet, wreaking even more havoc and destruction.[/SIZE]
[SIZE=14pt] It excels in staying stationary during battles and picking off fighters with its fast-targeting guns, while turning its quads on larger battleships to deter them from coming into closer range, while sometimes turning to keep a concentrated broadside fire. When pressed, it can open fire with its shorter-range point defense system, allowing it to cause even more damage to groups of small craft. However, it’s not very fast in realspace, relying on armor and guns to do the job of keeping the ship intact. It also excels in hit and fade battles where it can quickly drop out of hyperdrive, do whatever damage it can, and get the hell out before it gets overtaken by faster capital ships. This reliance on fast, long range jumps made it more convenient, if not actually necessary, to have an advanced navigational system.[/SIZE]
[SIZE=14pt] Unique among other ships of its size is the use of electrum on the hull for dramatic effect, and the vast modularity of most of its systems. The electrum is still there…. Because Evard likes dramatic effect and shiny things, and the modularity makes it relatively easy to repair most of the systems. This made the Resurgent[/SIZE][SIZE=14pt] Evard’s most valued vessel, and he spends endless hours trying to figure out how to make his ship more efficient.[/SIZE]
[SIZE=14pt]Unfortunately, Evard and his crew have not explored most of the ship, owing to the existence of some Dark presence in the bowels of the ship that causes madness in those who come too close to it. This presence ‘haunts’ much of the lower levels, including the majority of the crew quarters and larger banquet halls. It stays pretty much dormant when nobody comes within a few meters of the lower decks, but seriously damages the minds of people who come to close to it, on rare occasions even permanently incapacitating somebody. [/SIZE]
[SIZE=14pt]All in all, the ship serves several functions for Evard and his crew: palace, home, weapon, and sanctuary. It is unknown what exactly the dark presence in the ship is, but Evard sure as hell plans to find out…[/SIZE]
[SIZE=14pt]Classification:[/SIZE][SIZE=14pt] Assault[/SIZE]
[SIZE=14pt]Role:[/SIZE][SIZE=14pt] Heavy Frigate[/SIZE]
[SIZE=14pt]Height:[/SIZE][SIZE=14pt] 60 meters[/SIZE]
[SIZE=14pt]Width:[/SIZE][SIZE=14pt] 120 meters[/SIZE]
[SIZE=14pt]Length:[/SIZE][SIZE=14pt] 360 meters[/SIZE]
[SIZE=14pt]Power Core Generator/Reactor: Solar Ionization[/SIZE]
[SIZE=14pt]Hyperdrive Rating:[/SIZE][SIZE=14pt] 1[/SIZE]
[SIZE=14pt]Minimum Crew:[/SIZE][SIZE=14pt] 20[/SIZE]
[SIZE=14pt]Optimal Crew:[/SIZE][SIZE=14pt] 250[/SIZE]
[SIZE=14pt]Armaments:[/SIZE]
Quad Turbolaser (x16)
Fast-Mounted Laser Cannons (x10)
Point Defense Guns (x12)
[SIZE=14pt]Hangar:[/SIZE]
8 Gunships, 3 heavy dropships, 1 shuttle
[SIZE=14pt]Non-Combative Attachments:[/SIZE]
Redundant Shield arrays
Standard Escape Pods
Standard Tractor beams (x3)
Heavy armor plating
Advanced Life Support
Advanced Navigational array
Standard Sensor array
Advanced Targeting system
Encryption network
Holonet Transceiver
[SIZE=14pt]Passenger Capacity:[/SIZE][SIZE=14pt] 50 [/SIZE]
[SIZE=14pt]Cargo Capacity:[/SIZE][SIZE=14pt] 3000 kg[/SIZE]
[SIZE=14pt]Consumables:[/SIZE][SIZE=14pt] A year[/SIZE]
[SIZE=14pt]Sublight Speed and Maneuverability:[/SIZE][SIZE=14pt] 6, but turning speed is 5, because of large number of maneuvering jets[/SIZE]

[SIZE=14pt]Image Credit: Square Enix's Final Fantasy series (through Wikia)[/SIZE]
[SIZE=14pt]Intent:[/SIZE][SIZE=14pt] To give Evard a personal ship with a link to his home planet, as well as a possible setting for an RP thread or two.[/SIZE]
[SIZE=14pt]Development Thread: If needed[/SIZE]
[SIZE=14pt]Manufacturer:[/SIZE][SIZE=14pt] [/SIZE]
[SIZE=14pt]Model:[/SIZE][SIZE=14pt] N/A[/SIZE]
[SIZE=14pt]Affiliation:[/SIZE][SIZE=14pt] Evard L’Rik (One Sith)[/SIZE]
[SIZE=14pt]Modularity:[/SIZE][SIZE=14pt] Weapons, Engines, and Power System[/SIZE]
[SIZE=14pt]Production:[/SIZE][SIZE=14pt] Unique[/SIZE]
[SIZE=14pt]Material:[/SIZE][SIZE=14pt] Durasteel, Turadium, Transparisteel, and Electrum[/SIZE]
[SIZE=14pt]Description:[/SIZE][SIZE=14pt] The Resurgent was hidden by an insane Dark Lord of the One Sith before the Gulag plague erupted.[/SIZE][SIZE=14pt] It was rediscovered by Evard when the Dark holocron that made him destroy his home town summoned it from the depths of the planet, wreaking even more havoc and destruction.[/SIZE]
[SIZE=14pt] It excels in staying stationary during battles and picking off fighters with its fast-targeting guns, while turning its quads on larger battleships to deter them from coming into closer range, while sometimes turning to keep a concentrated broadside fire. When pressed, it can open fire with its shorter-range point defense system, allowing it to cause even more damage to groups of small craft. However, it’s not very fast in realspace, relying on armor and guns to do the job of keeping the ship intact. It also excels in hit and fade battles where it can quickly drop out of hyperdrive, do whatever damage it can, and get the hell out before it gets overtaken by faster capital ships. This reliance on fast, long range jumps made it more convenient, if not actually necessary, to have an advanced navigational system.[/SIZE]
[SIZE=14pt] Unique among other ships of its size is the use of electrum on the hull for dramatic effect, and the vast modularity of most of its systems. The electrum is still there…. Because Evard likes dramatic effect and shiny things, and the modularity makes it relatively easy to repair most of the systems. This made the Resurgent[/SIZE][SIZE=14pt] Evard’s most valued vessel, and he spends endless hours trying to figure out how to make his ship more efficient.[/SIZE]
[SIZE=14pt]Unfortunately, Evard and his crew have not explored most of the ship, owing to the existence of some Dark presence in the bowels of the ship that causes madness in those who come too close to it. This presence ‘haunts’ much of the lower levels, including the majority of the crew quarters and larger banquet halls. It stays pretty much dormant when nobody comes within a few meters of the lower decks, but seriously damages the minds of people who come to close to it, on rare occasions even permanently incapacitating somebody. [/SIZE]
[SIZE=14pt]All in all, the ship serves several functions for Evard and his crew: palace, home, weapon, and sanctuary. It is unknown what exactly the dark presence in the ship is, but Evard sure as hell plans to find out…[/SIZE]
[SIZE=14pt]Classification:[/SIZE][SIZE=14pt] Assault[/SIZE]
[SIZE=14pt]Role:[/SIZE][SIZE=14pt] Heavy Frigate[/SIZE]
[SIZE=14pt]Height:[/SIZE][SIZE=14pt] 60 meters[/SIZE]
[SIZE=14pt]Width:[/SIZE][SIZE=14pt] 120 meters[/SIZE]
[SIZE=14pt]Length:[/SIZE][SIZE=14pt] 360 meters[/SIZE]
[SIZE=14pt]Power Core Generator/Reactor: Solar Ionization[/SIZE]
[SIZE=14pt]Hyperdrive Rating:[/SIZE][SIZE=14pt] 1[/SIZE]
[SIZE=14pt]Minimum Crew:[/SIZE][SIZE=14pt] 20[/SIZE]
[SIZE=14pt]Optimal Crew:[/SIZE][SIZE=14pt] 250[/SIZE]
[SIZE=14pt]Armaments:[/SIZE]
Quad Turbolaser (x16)
Fast-Mounted Laser Cannons (x10)
Point Defense Guns (x12)
[SIZE=14pt]Hangar:[/SIZE]
8 Gunships, 3 heavy dropships, 1 shuttle
[SIZE=14pt]Non-Combative Attachments:[/SIZE]
Redundant Shield arrays
Standard Escape Pods
Standard Tractor beams (x3)
Heavy armor plating
Advanced Life Support
Advanced Navigational array
Standard Sensor array
Advanced Targeting system
Encryption network
Holonet Transceiver
[SIZE=14pt]Passenger Capacity:[/SIZE][SIZE=14pt] 50 [/SIZE]
[SIZE=14pt]Cargo Capacity:[/SIZE][SIZE=14pt] 3000 kg[/SIZE]
[SIZE=14pt]Consumables:[/SIZE][SIZE=14pt] A year[/SIZE]
[SIZE=14pt]Sublight Speed and Maneuverability:[/SIZE][SIZE=14pt] 6, but turning speed is 5, because of large number of maneuvering jets[/SIZE]