Maranon
The Flawed Sage
- Intent: To create a unique Revolver

- Image Source: https://www.deviantart.com/knightgalahad4560/art/Big-Iron-50-BMG-single-action-revolver-862122258
- Canon Link: N/A
- Permissions: N/A
- Primary Source: N/A
- Manufacturer:
Maranon
- Affiliation: Maranon
- Market Status: Closed Market
- Model: N/A
- Modularity: No
- Production: Unique
- Material: Durasteel (Alchemized), Wood
- Classification: Revolver
- Size: Large (For a Revolver)
- Weight: Very Heavy
- Ammunition Type: 50. BMG
- Ammunition Capacity: Very Small (5)
- Effective Range: Long Range (500 meters)
- Rate of Fire: Very Low
- Damage Output: Extreme
- Recoil: Average
Enchanted Revolver that can easily pierce nearly any Conventional or Lightsaber Resistant Material in one or two shots
Bullets fired magically ricochet off surfaces a couple of times, creating potentially lethal situations.
Nearly indestructible, even to Force Light
Super Accurate
Enchanted so that any bullet it fires has a extremely high chance of causing splash damage to Lightsabers as well as an extremely high chance of shutting the blade down for a short time.
Can only be held by Maranon
Long Range of 500 meters
Can be fitted with scopes
Low Recoil
STRENGTHS
- License to Kill: This revolver fires 50. Caliber BMG. Not only does it have an insanely high chance of turning someone's insides into extra creamy peanut butter but the enchantments on the "Pistol" cause it's bullets to be able to pierce most conventional and Lightsaber resistant materials in one or two shots. Even Alchemized Materials are under threat, requiring up to four shots depending on the thickness of the material
- The Living Daylights: Not only do it's enchanted bullets cause possible splash damage upon contact with Lightsabers like normal slugthrower bullets but it has a high chance of shutting down even magically enhanced Lightsaber blades on first contact due to enchantments applied to the pistol that affect every bullet leaving it
- For Your Eyes Only: Can be fitted with a variety of scopes. Also, enchanted to function for no one but Maranon
- Goldeneye: Super Accurate
- Die Another Day: Bullets impacting into walls and surfaces are enchanted to ricochet off close by surfaces for three or four times.
- Goldfinger: Low Recoil due to enchantments
- Dr. No: Nearly Indestructible, even to Force Light
- Spectre: Won't function in Force Voids
- No Time To Die: Very Low Fire Rate
- On Her Majesty's Secret Service: Lugging this thing around is like having two bricks in your holster. It's more of a status item than a truly practical sidearm
- Quantum Of Solace: Good luck finding spare 50. BMG Ammo on the field of battle
- Never Say Never Again: The weight and size of the ammo limits how much can be carried, up to three reloads at best
- A View To a Kill: The Weapon glitters brightly due to its chrome plating, making the shooter easily spotted at a distance. The Loud firing noise is so loud they won't be able to hide themselves
- Diamonds Are Forever: Reloading is especially difficult under fire due to its antiquated design, forcing Maranon to make every shot count and reload before or after, not during a battle.
- The Spy Who Loved Me: Firing in very enclosed spaces can be especially dangerous as Maranon cannot control the ricochet effect
- Casino Royale: Exudes a Dark Force Aura that cannot be suppressed
This Hand Cannon, made for Special Use against Force Users, is considered a pain to use even by Maranon. Though it's power and charisma are undeniable, it's low fire rate and weight make it impractical to use at anything but long distance. Maranon only takes it out for special situations
Last edited: