Ali Hadrix
Bad Boss
Image Source: Soviet Russia, apparently...
Affiliation: Ali and Myra Hadrix
Manufacturer: Taerab Starship Manufacturing
Model: A-10 LA-AT Gunship [Infantry Variant]
Modularity: Yes. Interior can be rearranged to accommodate more/less personnel/equipment.
Production: Limited [Galactic Republic, CSAF]
Material: Dura-armor, Chanlon, Alusteel, Transparasteel
Classification: Assault Gunship/Troop Transport
Length: 17.4 meters
Height: 6.1 meters
Wingspan: 17 meters
Armament
Primary weapon:
- 2 x Mass-Driver Missile Launchers = 30 missiles each, 60 missiles total
- 4 x Composite Beam Pinpoint Laser Turrets. Turrets mounted in stock positions outside main chassis of vessel; mitigates overpowering of main engine system. CROW (Crew-Remote Operated Weapon) equipped, operated from inside vehicle rear cockpit.
- 3 x Heavy Laser Cannons; 1 mounted bow, 2 mounted rear. Double as close-engagement light anti-fighter cannons [capable of whittling away at shields, not adequate for full anti-fighter engagement].
- 4 x Type-12 Air-to-Air rocket pods mounted underneath the wings (2 pods per wing). Each pod contains 3 DLL-28 (Dummy Led Launch) rockets. 12 rockets total. This system is used to fool hostile vehicles into initiating countermeasures before the actual missile is fired, so munitions are not wasted or target acquisition lost.
Special Features:
1) Backup Shield Generator: In addition to this armor system is a backup shield generator for quick reinstatement of shields in the event that the primary generators are overpowered by enemy fire or collision.
2) C-1 Defender Adaptive Shielding Array
Maneuverability Rating: 6
Speed Rating: 5
Hyperdrive Class: 3
Strengths:
-Well armed
-Modular, reduced refit time in combat zones
-Balanced for a variety of mission profiles
-Powerfully defended against equivalent vehicles and starfighters
Weaknesses:
-Vulnerable to anti-starfighter weaponry
-Countermeasure reload times leave distinct gaps in which vehicle is vulnerable to guided missile fire
Description
Description: The A-10 Low-Altitude Assault-Transport, or LA-AT comes in three distinct variants that all serve to support the soldiers they carry.
- Infantry: Outfitted primarily for combat operations.
- Medical: Outfitted for the retrieval and field treatment of casualties. Reduced troop carrying capability due to on-board medical equipment.
- Carrier: Outfitted for the deployment of C1M2A MAT-TE Walker vehicles into combat zones, and retrieval of such for repairs/redeployment. No troop carrying capacity due to removal of troop bay.
Passenger Capacity: 26 Soldiers
Overall Cargo Capacity: 14 tons [Empty]
Misc. Equipment:
Minimum Crew: 2 (1 pilot, 1 gunner)
Optimal Crew: 7 (1 pilot, 5 gunners, 1 flight chief)
Propulsion: Repulsorlift
Top Speed:
- Space: 50 MGLT
- Atmosphere: 620 km/h
Fuel: 20 hours of continuous atmospheric operation
Air: 3 weeks
Rations: 3 weeks
Armor
The main armor is a Dura-armor and heavy plate Durasteel composite. The Dura-armor protects against energy weapons damage and defends internal systems from heat damage. The heavy plate provides defense against penetrating weapons from rockets, missiles, and projectiles, such as mass-driven rounds (does not protect effectively against direct strikes).
Troop bay doors and belly: These doors, mounted on the port and starboard sides of the gunship, are more heavily armored than the stock LAAT gunship. Blast armor is added to these doors, as well as the belly of the vessel to protect the Commandos within.
Shielding
Deflector shield: 2 x C-1 “Defender” shield generator units, mounted bow and aft. Provides vehicle with ray and particle shields of similar strength to that of the X-wing starfighter that are capable of directionally focusing shield strength toward incoming enemy fire.
Countermeasures
Countermeasures are defaulted to automated responses against enemy fire, but can be directly controlled by crew (ie. during covert operations)
Thermal signature/Infrared-disrupting flak charges: Dispersed along the underside of the wing-joints. Disrupts acquisition from rockets and missiles that are based on infrared or thermal signature of LAAT craft. Recharge time for countermeasure is 15 seconds. Equipped with 6 charges.
Smoke-based countermeasures: Dispensed from the underbelly of the vehicle beneath the cockpit and rear hatch, countermeasure clouds the area in a thick, almost viscous chemical smoke that obscures vision from enemy units and personnel and anti-armor weaponry using line-of-sight (iron sights) targeting methods. Confuses sensor acquisition. Clouds an area up to 50 square meters (roughly the size of a small football pitch). Maximum dispersal time is 5 seconds. Used primarily in ground-level operations, during insertion/extraction of dismounted forces. Often used in conjunction with the insertion/extraction of MAT-TE's, to obscure Landing Zone (LZ). Reload time for countermeasure is 15 seconds. Equipped with 8 charges.
Vehicle-Mounted Hard Kill Active Protection System: 2 countermeasure systems, mounted dorsal and ventral, utilizing passive sensors that react to incoming projectile weapon munitions, intercepting anti-armor rounds, rockets and missiles in a 360º arc x 360º field within 7 meters of the LAAT using short-range explosive flak charges. Does not protect against mass-driven rounds, or small arms projectile munitions. Countermeasure can fire up to four times before requiring reloading. Reloading time is 30 seconds. Equipped with 4 sets of charges.
Comparison: A135 Shock Absorber Factsheet
Shroud Countermeasure: Dispersed from aft end of the gunship, this wave-layered bomb contains highly reflective particles that displace tractor beam locks and confuse tracking efforts. Reloading time is 20 seconds. Equipped with 2 charges.
Radiation Absorbing Paint: The paint coating the A-10 LAAT Gunship absorbs radiation energy and redirects it at a minimal level. This reduces the amount of radiation fed back to enemy optical and sensor devices, therefore reducing the Gunship's visibility on scanners. Also delays and disrupts target acquisition of hostile weaponry.
Sensor Systems
Advanced sensor packages and intuitively designed gunner's control stations allow for the LAAT's weapons to be operated by a single gunner; spotters are not needed for the operation of weapons. All weapons are CROW (Crew Remote-Operated Weapon) equipped and operated from inside of vehicle (Composite Beam Turrets).
Targets can be spotted through Infrared, Thermal, and Magnetic Signature fields from ranges up to 300 kilometers in normal operating and environmental conditions (5,000 kilometers in vacuum).
Development Thread: http://starwarsrp.net/topic/63039-dev-id-a-10-laats-gunship/#entry1253948
Intent: To develop a powerful troop-carrying gunship capable of sustaining special operations personnel on a variety of mission profiles.
Who can use this: The Galactic Republic. CSAF.