Star Wars Roleplay: Chaos

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Approved Starship Impellor-Class Carrier Cruiser

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OUT OF CHARACTER INFORMATION

PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Cruiser Carrier
  • Length: 850m
  • Width: 340m
  • Height: 180m
  • Armament: Average : 25x Quad Laser turrets, 4 Large Ion cannons, 25x short range Ion cannons [point defense system]
  • Defenses: High: Shield Generator, Thermal shield generator, Secondary shield generator, Alusteel plating.
  • Hangar Space: Very High | 11 squadrons
  • Hangar Allocations:
    Starfighters: 10 squadrons [halved when used for ground assault]
  • Support Craft: 1 squadrons
  • Up to 2000 Troops when used for ground assault.

[*]Maneuverability Rating: Very Low
[*]Speed Rating: Very Low
[*]Hyperdrive Class: High 2 with 10.0 back up
STANDARD FEATURES
  • Starship Sensor Package
  • Starship Ion Engines
  • Starship Hyperdrive
  • Starship Shield Generators x2
  • Thermal Shield Generators
  • Starship Repulsorlift Engine
  • Starship Maneuvering Thrusters
  • Starship Communications Package
  • Starship Life Support System
  • Starship Escape Pods
  • Starship Inertial Dampeners
  • Starship Medical Bay
  • Starship Barracks
  • Starship Hangars

ADVANCED SYSTEMS

  • Highly automated |Auto- Navicomputer: As is common with most ships produced by the Eriadu Manufacturing Shipyards, a large emphasis has been made on automating a lot of components within the ships, with in particular the navicomputer, which is capable of automatically calculating the best hyperspace routes to be taken towards a desired location. It also ensures that in case of emergency, the ship itself can engage the emergency protocols to avoid delays in command.

Strengths:
  • Large Hangar space: This ship has relative to its size, quite the large amount of hangar space, able to bring in large numbers of starfighters.
  • Strong defenses: To ensure that starfighters not only can get into action from this carrier, but also return to it, this carrier has been created with strong defenses in mind.
  • Highly Automated: A cruiser needing only the amount of operative personel comparable to a regular frigate always has the advantage that less lives would be lost with possible destruction. It also allows for faster reactions to emergency situations and automated hyperspace calculations for ease of use.
  • Secondary Shield generator: Allowing for a more cohesive defensive system, this ship has two shield generators, with one always in reserve should the first one fail or be destroyed.
Weaknesses:
  • Low speed: This ship is in all aspects a slow beast, due to the weight it carries and the lack of effort in granting it mobility.
  • Low maneuvrability: As it isn't a speedy vessel, it is also not as maneuvrable as most cruisers, which it supposedly does not need due to its high defensive capabilities.
  • Weak to EMP: though the ship's base functions might still be operative, without the highly automized navicomputer active, hyperspace travel is impossible and the defensive systems would be severely comprimized.
Description:

This ship, created by the brilliant minds behind the Tyrant Class Missile Cruiser, is supposed to be a heavily defensive carrier cruiser with enough defensive capability to be able to hold out in battle until its starfighters return from their sorties. As is the case with all of the new models of the Eriadu Manufacturing Shipyards, this ship is highly automated, needing but a relatively small crew to operate, allowing for much more space to be used for troop and starfighter transport. Though it lacks both mobility and agility, it relies on the aforementioned high defencive capabilities and moderate firepower to be both an efficient and effective carrier in its own right and class.
 
[member="Credius Nargath"], thanks for taking the time to use the factory! Everything looks good from here, however as I read through this i was just thinking that if this ship is highly automated, could that not in fact be a weakness too? Can it be hacked or emp'd and completely negate a large portion of this ship's functionality?

It's just a thought. I can approve as is, or if you'd liked to add that, you can and I can approve afterward.
 
same response as the other one for the same question xD

I think in a sense you could say that, but since the ship isn't FULLY automatic, it's still not as crippling as say on well...a fully automated ship. it's more of a provisional weakpoint, meaning it can be exploited, but doesn't represent a glaring flaw unlike the example made above.

[member="Alden Akaran"]
 
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