Star Wars Roleplay: Chaos

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Approved Tech Imperial Concussion Carbine

Status
Not open for further replies.

95xWE6q.png

tim-xm-bolter-1.jpg


Imperial Concussion Carbine

OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
  • Manufacturer: Olympian Armorsmiths Ltd.
  • Affiliation: The Empire
  • Market Status: Open-Market
  • Model: Imperial Concussion Carbine
  • Modularity:
    • Scopes/Sights
    • HUD Uplink
    • Personalisation
    • Customisation
  • Production: Minor
  • Material: Titanium, Blaster Components
TECHNICAL SPECIFICATIONS
  • Classification: Concussion Carbine
  • Size: Large
  • Weight: Average
  • Ammunition Type: Power Cell Magazine
  • Firing Mode: Blast | Focused
  • Ammunition Capacity: Small | Very Small
  • Effective Range: Long Range | Battlefield
  • Rate of Fire: Average | Low
  • Damage Output: Extreme | Extreme
  • Recoil: High | Very High
SPECIAL FEATURES
  • Firing Modes
  • Iron Sights with possible targeting computer uplink
  • Magazine capacity HUD uplink
  • Rails for add-ons
STRENGTHS
  • Extreme Damage Output
  • Very Good Range
  • Sturdy Weapon
WEAKNESSES
  • Heavy Weapon
  • Small Magazines
  • High Recoil

DESCRIPTION
For the imperial market, the Olympian Armorsmiths received a new design from their Imperator to work on and realise as a weapon of high potency. Based on an older design, the weaponmakers were to build a new type, a more handy version of the concussion rifle, often employed by the heavier units of the Imperial Remnant. The first design to be constructed for wide-spread production was a carbine, a versatile, stormtrooper-worthy weapon which was to complement individual firepower and give a much higher degree of damage output to the average soldier.

Designed with two firing modes, Blast and Focused, the carbine would have the option to be deployed against more general targets and group of targets with the blast mode, offering a slightly reduced area of effect, but still extremely powerful burst of concussive and kinetic energy. The Focused mode would reduce the overall area of effect to point of contact but turn the concussive energies to a pin-point concentration, giving a vastly improved armor- and even shield-piercing capability.

 
Status
Not open for further replies.

Users who are viewing this thread

Top Bottom