Eternal Father

Manufacturer: Designed by the Imperial Department of Military Research and mass-produced by Sienar Army Systems
Model: Stormtrooper Armor
Affiliation: Sith Empire (formerly, now open market)
Modularity: Yes
Production: Mass-produced
Material: Plastoid (Most variants), Duraplast (A couple of variants), Ultrachrome (One variant)
Description: The X-1 Stormtrooper Armor series is the newest line of armor for the Sith Empire to be created, replacing the rag-tag armor the Sith infantry had originally worn and having much resemblance to the Phase II clone trooper armor of the past. The armor was durable and came with the same body-glove technology the original Stormtrooper armor had, protecting the wearer from radical temperatures and even the vacuum of space for a limited time. They also came in a array of different types for different situations and jobs of the soldier. (Goes from the bottom right to the bottom left, and then up to the top right to the top left of the picture) There was the blank standard armor, a scout variation, a Spec-Ops variation that was completely black and had some modifications to the helmet, a forest-camouflage variant, a desert variant, an aquatic-assault variant, a flamer variant, a heavy-weapons variant, a commando variant, a medic variant, sniper variant, pilot variant, an officer variant, and finally the extremely rare and exclusive Inquisitor variant, worn by the elite soldiers of Imperial Intelligence.Model: Stormtrooper Armor
Affiliation: Sith Empire (formerly, now open market)
Modularity: Yes
Production: Mass-produced
Material: Plastoid (Most variants), Duraplast (A couple of variants), Ultrachrome (One variant)
Classification: Multipurpose
Weight: 14 kg (Standard), 11 kg (Scout), 15 kg (Aquatic), 18 kg (Heavy Weapons)
Weight: 14 kg (Standard), 11 kg (Scout), 15 kg (Aquatic), 18 kg (Heavy Weapons)
Quality: Class 7
Other Feature(s):
Basic
-Helmets come with a HUD that allows them to do a number of things, such as monitor the life-readings of their squad-mates, record video and audio, and other tasks
-Armor comes with a motion sensor that has a range of 5 meters
-Skin-tight bodyglove under the armor protects wearer from various temperatures
-Resistant to ballistics and most energy based attacks
-Armor comes with a motion sensor that has a range of 5 meters
-Skin-tight bodyglove under the armor protects wearer from various temperatures
-Resistant to ballistics and most energy based attacks
Variations
-Scout variation comes with an increased motion sensor range, going from 5 meters to 15 meters, and had lighter armor
-Spec Ops variation had a cloaking device that bended light around them
-Aquatic Variation comes with air-tight armor with denser weight to withstand deep ocean pressure
-Flamer Variation is more flame retardant than the average armor
-Heavy Weapons Variation is more heavily armored than the average armor
-Commando Armor is made more out of duraplast than plastoid, making it stronger
-Sniper variation had a built in zoom attachment to the basic helmet, allowing for accurate shots without a rifle scope
-Officer variants had an extended supply of oxygen and was made out of duraplast
-Inquisitor variants were made out of ultrachrome and had their own built in personal shield generator
-Spec Ops variation had a cloaking device that bended light around them
-Aquatic Variation comes with air-tight armor with denser weight to withstand deep ocean pressure
-Flamer Variation is more flame retardant than the average armor
-Heavy Weapons Variation is more heavily armored than the average armor
-Commando Armor is made more out of duraplast than plastoid, making it stronger
-Sniper variation had a built in zoom attachment to the basic helmet, allowing for accurate shots without a rifle scope
-Officer variants had an extended supply of oxygen and was made out of duraplast
-Inquisitor variants were made out of ultrachrome and had their own built in personal shield generator
Protection Ranges
(1 offering no protection, 10 offering extreme resistance)
(1 offering no protection, 10 offering extreme resistance)
Standard:
Protection from energy attacks - 7/10
Protection from ballistic attacks - 9/10
Protection from energy attacks - 7/10
Protection from ballistic attacks - 9/10
Scout:
Protection from energy attacks - 5/10
Protection from ballistic attacks - 7/10
Protection from energy attacks - 5/10
Protection from ballistic attacks - 7/10
Spec Ops:
Protection from energy attacks - 6/10
Protection from ballistic attacks - 8/10
Protection from energy attacks - 6/10
Protection from ballistic attacks - 8/10
Wilderness Variant:
Protection from energy attacks - 7/10
Protection from ballistic attacks - 9/10
Protection from energy attacks - 7/10
Protection from ballistic attacks - 9/10
Desert Variant:
Protection from energy attacks - 7/10
Protection from ballistic attacks - 9/10
Protection from energy attacks - 7/10
Protection from ballistic attacks - 9/10
Aquatic Variant:
Protection from energy attacks - 6/10
Protection from ballistic attacks - 9/10
Protection from energy attacks - 6/10
Protection from ballistic attacks - 9/10
Flamer Variant:
Protection from energy attacks - 7/10
Protection from ballistic attacks - 9/10
Protection from energy attacks - 7/10
Protection from ballistic attacks - 9/10
Heavy Variant:
Protection from energy attacks - 9/10
Protection from ballistic attacks - 10/10
Protection from energy attacks - 9/10
Protection from ballistic attacks - 10/10
Commando Variant:
Protection from energy attacks - 8/10
Protection from ballistic attacks - 9/10
Protection from energy attacks - 8/10
Protection from ballistic attacks - 9/10
Medic Variant:
Protection from energy attacks - 6/10
Protection from ballistic attacks - 8/10
Protection from energy attacks - 6/10
Protection from ballistic attacks - 8/10
Sniper Variant:
Protection from energy attacks - 6/10
Protection from ballistic attacks - 9/10
Protection from energy attacks - 6/10
Protection from ballistic attacks - 9/10
Pilot Variant:
Protection from energy attacks - 5/10
Protection from ballistic attacks - 7/10
Protection from energy attacks - 5/10
Protection from ballistic attacks - 7/10
Officer Variant:
Protection from energy attacks - 8/10
Protection from ballistic attacks - 9/10
Protection from energy attacks - 8/10
Protection from ballistic attacks - 9/10
Inquisitor Variant:
Protection from energy attacks - 10/10
Protection from ballistic attacks - 9/10
Protection from energy attacks - 10/10
Protection from ballistic attacks - 9/10