Oh you pretty thing
OUT OF CHARACTER INFORMATION
Basalt Peaks - Peaks of basalt that have been uplifted by tectonic activity. Providing an ample view of the island, surrounding water and lesser atoll islands nearby.
The Lagoon - A calm location off the southern side of the island protected by an ancient seawall created by archaic means. The lagoon provides ample swimming ad a fish hatchery for the more aquaculture oriented Blue Coral Divers.
The Reef - A bright blue and red reef, modified by the Blue Coral Divers to home their namesake reef. The fish and corals here provide food and material for crafting.
The Grove - An area on the northern side of the island that hosts numerous fruit trees and vine vegetable patches
The Beach - An open area watching the northern side of the island, allowing the Blue Coral Divers to construct their archaic boats while watching the sea and the prevailing wind/current location
SECURITY
Medium - The island is watched by the Force, with members of the Clan taking turns watching a seeing pool. Other witches take turns on the Basalt Peaks armed with energy bows and the Force. The boats that are out fishing and racing around for pleasure may or may not have Witches with their bows and spears aboard.
HISTORICAL INFORMATION
Following the path of several friends, and the direction of her Clan Mother as the Far Seeker of the Blue Coral Divers, Brooke Waters found herself on Arda. Wanting a place that could home Blue Corals, but remain away from Dathomir and the Core to keep the clan alive, the woman took to the seas and stumbled upon an empty island. Bringing other Witches they made work re-wilding and planting the island while also spreading Blue Corals into the reef and several local atolls and reefs.With help from the Jedi ExplorCorps several pre-fabricated buildings while the clan built its traditional thatch huts. The pre-fabs remained as a last protection area, however two of the Witches brought their starships, anchoring them semi-permanently on the island.
Opening the island to others on the planet, the name Indadh’s Rest, for the wanderers of the planet, was settled on.
- Intent: To create a Blue Coral Diver clan settlement on the world of Arda
- Image Credit: Under photo
- Canon: N/A
- Permissions: Seydon
- Links:In Submission
- City Name: Indadh’s Rest
- Classification: Island Village
- Location: Arda
- Affiliation: Blue Coral Divers clan
- Population: Sparse - 250-500 total
- Demographics: Members of the Blue Coral Divers and their family and guests
- Clan members represented by Humans, Dathomiri, Galan, Blubreen
- Wealth: Medium - money is fairly a sin in this village, however trade funds are made through the sale of trinkets, specifically the blue corals being cultivated on Arda and other magick infused items
- Stability: High - The Clan is fairly familial
- Freedom & Oppression: The village is very free. The Clan women will hunt and harvest for food and corals. Most of the day is spent cooking, eating, dancing, playing music, crafting.
- Description: The village is on a small atoll built island. The island is home to numerous palms and fruit trees, mangroves provide shoreline protection along most sides with a lagoon for fishing and boat construction. The reef breaks waves further out from the island but provides the excitement for some offshore surfing.
Basalt Peaks - Peaks of basalt that have been uplifted by tectonic activity. Providing an ample view of the island, surrounding water and lesser atoll islands nearby.
The Lagoon - A calm location off the southern side of the island protected by an ancient seawall created by archaic means. The lagoon provides ample swimming ad a fish hatchery for the more aquaculture oriented Blue Coral Divers.
The Reef - A bright blue and red reef, modified by the Blue Coral Divers to home their namesake reef. The fish and corals here provide food and material for crafting.
The Grove - An area on the northern side of the island that hosts numerous fruit trees and vine vegetable patches
The Beach - An open area watching the northern side of the island, allowing the Blue Coral Divers to construct their archaic boats while watching the sea and the prevailing wind/current location
SECURITY
Medium - The island is watched by the Force, with members of the Clan taking turns watching a seeing pool. Other witches take turns on the Basalt Peaks armed with energy bows and the Force. The boats that are out fishing and racing around for pleasure may or may not have Witches with their bows and spears aboard.
HISTORICAL INFORMATION
Following the path of several friends, and the direction of her Clan Mother as the Far Seeker of the Blue Coral Divers, Brooke Waters found herself on Arda. Wanting a place that could home Blue Corals, but remain away from Dathomir and the Core to keep the clan alive, the woman took to the seas and stumbled upon an empty island. Bringing other Witches they made work re-wilding and planting the island while also spreading Blue Corals into the reef and several local atolls and reefs.With help from the Jedi ExplorCorps several pre-fabricated buildings while the clan built its traditional thatch huts. The pre-fabs remained as a last protection area, however two of the Witches brought their starships, anchoring them semi-permanently on the island.
Opening the island to others on the planet, the name Indadh’s Rest, for the wanderers of the planet, was settled on.