Star Wars Roleplay: Chaos

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Work In Progress Indra Djo

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OUT OF CHARACTER INFORMATION
PHYSICAL INFORMATION
  • Age: 78
  • Force Sensitivity: Non-Force User
  • Species: Hapan
  • Appearance: Indra stands at about 6ft2, and has a rather slender build. To many, he appears as a friendly, elderly gentleman whose age is showing, but his charismatic demeanor certainly hides his real intentions. He has deep blue eyes, short grey hair, and looks fairly healthy for his old age.



SOCIAL INFORMATION
  • Name: Indra Djo
  • Loyalties: Indra Djo is the rumored head of the Se'n Dorrin, an underground terrorist organization on Hapes looking to take down the monarchy and matriarchal system of the planet by any means necessary.
  • Wealth: As former consort to the head of the noble house Djo on Hapes, Indra indirectly possessed a great deal of wealth. While he had access to it for personal purchases, he was careful not to use it for the secretive organization he runs, and only withdrew small portions that built up over time. Aside from this, he made credits through other illegal activities, resulting in him being fairly wealthy.
  • Notable Possessions: N/A
  • Skills:
    • Making connections: As the head figure of the Se'n Dorrin, Indra has built a vast network of connections, using his interpersonal skills.
    • Manipulation: While his charismatic skills allow him to persuade people easily, he's also incredibly skilled at manipulating people into doing what he wants.
    • Concealment: To run an organization such as the Se'n Dorrin, Indra has mastered the art of keeping a low profile. He's not an easy man to find.
  • Personality: Indra is an incredibly charismatic and devious man, both traits he has used to deceive and indoctrinate many into working for him, whether they were aware of it or not. His seemingly kind outwards appearance makes him an easy man to follow as a leader, but not one quickly suspected to be capable of terrible deeds.

COMBAT INFORMATION
  • Weapon of Choice: While it is unlikely for Indra to engage in combat himself, he does possess a simple blaster pistol that he would use in dire situations.
  • Combat Function: Indra would always try to remain the strategist in combat, using his mind to cleverly play the game, rather than put his own body at risk. Should he find himself in direct confrontation though, he's likely to be bested considering his old age and more fragile body. Only his pistol and a lucky shot may prevent this.
Strengths:
  • Persuasion: With his charismatic personality and manipulative skills, Indra has persuaded many to join his organization but also used many to achieve his goals, many times without them ever realizing he was playing them. His persuasive skills to get what he desires are on a new level.
  • Evasion: As the leader of the Se'n Dorrin, he crafted a system in which his followers operate in largely autonomous cells, meant to make it nigh impossible to get to him, or take down the organization as a whole through the discovery of one such cell. Most of his later followers have never seen him, and neither have the planetary authorities once he went underground. His evasion skills are incredibly
  • Strategist: From his hide-out, Indra devises the plans and goals of his organization, which involves strategically making use of his resources to plot successful attacks against his enemies.
Weaknesses:
  • Fighting: At his current age, Indra simply is not a fighter. He has people to do the fighting for him, but he recognizes this to still be a weakness. Should his opponents find him, he will hardly be able to fight them.
  • Uphill battle: His ultimate goal is to overthrow the Monarchy and Matriarchal system of Hapes. So his followers are almost exclusively men, but recruiting them into his cause is incredibly difficult, as Hapes' laws allow the execution of those conspiring against the Monarchy. For this reason, he's always up against something far larger than himself, and even his organization. It's unlikely he will ever succeed in completing his goals.
  • Arrogance: After so many years of not being caught, all whilst planning terrorist attacks, Indra has grown increasingly more arrogant. It leaves him blind to the possibility that more skilled investigators may be able to find him and tear down his organization.
  • Making enemies: As the leader of an extremist organization, making enemies is a natural thing. But over the years, he has made many unnecessary enemies as well. Indra, as an example, was never faithful to his wife, who he married to get close to a noblewoman of power. He not only made her an enemy, but his own children and the other women he was with all hold no respect for him, or even wish to kill him.
  • Se'n Dorrin cell: The Se'n Dorrin cell system is made so the organization is never all together in one place. They operate as largely autonomous groups, with very little connection to each other. But should one be found and taken care of, they have the ability to link back to Indra, if the leader of the cell is caught.
HISTORICAL INFORMATION
WIP
 
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