Prince of Nothing
6th - 20th of June
Backstory:
The Galactic Alliance and One Sith fleets have been playing a game of cat and mouse between Fondor and Khomm. However, on the Alliance's most recent push forward, the One Sith sprung a trap at Dulvoyinn, leading to a massive fleet battle.
The Invasion will be split into two sectors. Sector One is for boarding action. Sector Two is for fleeting. These sectors will not interact with each other.
Sector One - Boarding Action
Above Dulvoyinn, titanic battleships rip into each other with all manner of weaponry. Enormous ships crewed by thousands of brave souls, with hulls meters thick and shields powered by generators the size of houses. The battle between these giants could rage not for hours, but for days. Weeks.
The Alliance does not have the time, nor does the One Sith. Both sides need to settle the conflict swiftly, or else risk the arrival of reinforcing fleets.
Boarding orders have been given and now heroes on both sides must find their way onto the enemy’s flagships. Some have orders to sabotage, others to capture. All know how high the stakes are and how each moment that passes is another capital battery raking a hapless corvette from prow to stern, taking hundreds of lives in the process.
Boarding Action will take place on the following ships:
The Alliance Flagship - ANS Fondor’s Aegis
http://starwarsrp.net/topic/15815-solo-class-command-ship/http://starwarsrp.net/topic/15815-solo-class-command-ship/
A former Omega Protectorate battleship, the Solo-class has been turned into the flagship of Task Force Moridena. Capture of command personnel would be pivotal in bringing this battle to a swift conclusion. The loss of the flagship, by capture or sabotage, would be enormously demoralizing to the Alliance, thus it is considered priority number one.
The Alliance Carrier - ANS Belshazzar
http://starwarsrp.net/topic/9124-belsar-class-command-carrier/http://starwarsrp.net/topic/9124-belsar-class-command-carrier/
Another Protectorate ship recommissioned into the Alliance Navy, the Belsar-class is integral to the power projection of the Alliance as it houses a good portion of Task Force Moridena’s starfighters. Elimination, capture, or sabotage of the Belshazzar would render the deployed squadrons without resupply for munitions and fuel, shortening the Alliance’s ability to continue to fight. As the Alliance relies heavily on their small starfighters, this is considered priority number two.
The OS flagship - The Immortal Titan
http://starwarsrp.ne...-the-immortals/
As one of the Immortal class of ships among the OS this was chosen as the lead flagship for the Cerberus's fang Task force, one of the first Immortals ever built and among the most successful among the Immortals. Commanded by an experienced and talented Commander that has time and time again declined promotion due to his wish to continue commanding The Immortal Titan. His sterling reputation and the reputation of The Immortal Titan has cemented the ship as a great source of Morale within the task force, and it's crew would rather die than to allow the ship to be taken, sabotaged or destroyed for such an act would inflict a mighty blow to the task force's morale.
The OS Carrier - The Hungering Mynock
http://starwarsrp.ne...star-destroyer/
The Hungering Mynock has a similar reputation as The Immortal Titan and both have served in the same fleet's almost since embarking from their drydocks, as such they are nigh inseparable with The Immortal Titan providing the heavy fire and very limited interceptor support with The Hungering Mynock providing Starfighter, bomber and limited fire support. As a team the two ships have garnered a ruthless reputation of efficiency and brutality in space combat. With the destruction, sabotage or capture of The Hungering Mynock the Task force's two greatest ships will loose most of the fighter screen and the bomber support along with a good chunk of the Task forces morale as well.
* * *
In order to get to the ships, you’ll have to figure out how to get past the shields. Either by pulling an Anakin and taking out the hangar shields to gain direct entry into the hangar, or by using technology that allows you to bypass shields, or some other clever method.
Additionally, all writers should remember that ‘duel counts’ no longer matter. What does matter is why you duel and where you duel. Aka, the story you tell. Are you fighting to hold a crucial hallway that leads into the Belshazzar’s main reactor? Or maybe you’re trying to plant a bomb inside the life support systems of the Fondor’s Aegis. Whatever you’re doing, remember to respect the opposition’s capabilities, NPC and PC alike. Enormous starships aren’t easy to capture, or sabotage. They have defenses and they will be ready. Yes, it is Star Wars, but even Star Wars is grounded in its own sense of realism.
For those wondering how to start, here are a few resources to look up/remember. Boarding actions in Battlefront II Space Battles, Obi-Wan and Anakin boarding Grievous’ capital ship, Darth Vader and his stormtroopers taking the Corellian blockade runner.
***
Sector Two - Fleet Engagement
At the edge of the Dulvoyinn system, the rest of the fleets engage each other. Each side will receive 10 kilometers worth of ship length to split up between admirals etc. as they see fit.
Remember that the ships listed in Sector One are not to be engaged by ships listed in Sector Two as they will be considered to be in separate, unreachable parts of the battlefield.
Lastly, pilots of starfighters are free to take part and hop in between either sector, for the fluidity of the storyline.
Allies & Alts:
5 Ally Slots per Faction, as according to the rules.
No PC Alt Limit
G.A. Allies:
1. [member="Glavo Pahro"]
2. [member="Zephyr Carrick"]
3. [member="Gir Quee"]
4. [member="Matthew Robinson"]
5. [member="Bryce Bantam"]
O.S. Allies:
1.
2.
3.
4.
5.
Backstory:
The Galactic Alliance and One Sith fleets have been playing a game of cat and mouse between Fondor and Khomm. However, on the Alliance's most recent push forward, the One Sith sprung a trap at Dulvoyinn, leading to a massive fleet battle.
The Invasion will be split into two sectors. Sector One is for boarding action. Sector Two is for fleeting. These sectors will not interact with each other.
Sector One - Boarding Action
Above Dulvoyinn, titanic battleships rip into each other with all manner of weaponry. Enormous ships crewed by thousands of brave souls, with hulls meters thick and shields powered by generators the size of houses. The battle between these giants could rage not for hours, but for days. Weeks.
The Alliance does not have the time, nor does the One Sith. Both sides need to settle the conflict swiftly, or else risk the arrival of reinforcing fleets.
Boarding orders have been given and now heroes on both sides must find their way onto the enemy’s flagships. Some have orders to sabotage, others to capture. All know how high the stakes are and how each moment that passes is another capital battery raking a hapless corvette from prow to stern, taking hundreds of lives in the process.
Boarding Action will take place on the following ships:
The Alliance Flagship - ANS Fondor’s Aegis
http://starwarsrp.net/topic/15815-solo-class-command-ship/http://starwarsrp.net/topic/15815-solo-class-command-ship/
A former Omega Protectorate battleship, the Solo-class has been turned into the flagship of Task Force Moridena. Capture of command personnel would be pivotal in bringing this battle to a swift conclusion. The loss of the flagship, by capture or sabotage, would be enormously demoralizing to the Alliance, thus it is considered priority number one.
The Alliance Carrier - ANS Belshazzar
http://starwarsrp.net/topic/9124-belsar-class-command-carrier/http://starwarsrp.net/topic/9124-belsar-class-command-carrier/
Another Protectorate ship recommissioned into the Alliance Navy, the Belsar-class is integral to the power projection of the Alliance as it houses a good portion of Task Force Moridena’s starfighters. Elimination, capture, or sabotage of the Belshazzar would render the deployed squadrons without resupply for munitions and fuel, shortening the Alliance’s ability to continue to fight. As the Alliance relies heavily on their small starfighters, this is considered priority number two.
The OS flagship - The Immortal Titan
http://starwarsrp.ne...-the-immortals/
As one of the Immortal class of ships among the OS this was chosen as the lead flagship for the Cerberus's fang Task force, one of the first Immortals ever built and among the most successful among the Immortals. Commanded by an experienced and talented Commander that has time and time again declined promotion due to his wish to continue commanding The Immortal Titan. His sterling reputation and the reputation of The Immortal Titan has cemented the ship as a great source of Morale within the task force, and it's crew would rather die than to allow the ship to be taken, sabotaged or destroyed for such an act would inflict a mighty blow to the task force's morale.
The OS Carrier - The Hungering Mynock
http://starwarsrp.ne...star-destroyer/
The Hungering Mynock has a similar reputation as The Immortal Titan and both have served in the same fleet's almost since embarking from their drydocks, as such they are nigh inseparable with The Immortal Titan providing the heavy fire and very limited interceptor support with The Hungering Mynock providing Starfighter, bomber and limited fire support. As a team the two ships have garnered a ruthless reputation of efficiency and brutality in space combat. With the destruction, sabotage or capture of The Hungering Mynock the Task force's two greatest ships will loose most of the fighter screen and the bomber support along with a good chunk of the Task forces morale as well.
* * *
In order to get to the ships, you’ll have to figure out how to get past the shields. Either by pulling an Anakin and taking out the hangar shields to gain direct entry into the hangar, or by using technology that allows you to bypass shields, or some other clever method.
Additionally, all writers should remember that ‘duel counts’ no longer matter. What does matter is why you duel and where you duel. Aka, the story you tell. Are you fighting to hold a crucial hallway that leads into the Belshazzar’s main reactor? Or maybe you’re trying to plant a bomb inside the life support systems of the Fondor’s Aegis. Whatever you’re doing, remember to respect the opposition’s capabilities, NPC and PC alike. Enormous starships aren’t easy to capture, or sabotage. They have defenses and they will be ready. Yes, it is Star Wars, but even Star Wars is grounded in its own sense of realism.
For those wondering how to start, here are a few resources to look up/remember. Boarding actions in Battlefront II Space Battles, Obi-Wan and Anakin boarding Grievous’ capital ship, Darth Vader and his stormtroopers taking the Corellian blockade runner.
***
Sector Two - Fleet Engagement
At the edge of the Dulvoyinn system, the rest of the fleets engage each other. Each side will receive 10 kilometers worth of ship length to split up between admirals etc. as they see fit.
Remember that the ships listed in Sector One are not to be engaged by ships listed in Sector Two as they will be considered to be in separate, unreachable parts of the battlefield.
Lastly, pilots of starfighters are free to take part and hop in between either sector, for the fluidity of the storyline.
Allies & Alts:
5 Ally Slots per Faction, as according to the rules.
No PC Alt Limit
G.A. Allies:
1. [member="Glavo Pahro"]
2. [member="Zephyr Carrick"]
3. [member="Gir Quee"]
4. [member="Matthew Robinson"]
5. [member="Bryce Bantam"]
O.S. Allies:
1.
2.
3.
4.
5.