Star Wars Roleplay: Chaos

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Invasion Update: Relentless Horde

Objective: Make the map game more terrifying.

Staff Effort: Staff would not have to take any additional actions for this suggestion to be implemented.

Suggestion: Rework the Relentless Horde mandate.

Currently, this mandate allows a major faction to engage two targets at one. However, I feel as though it would be utilized more if the following change was made:

This faction can target two adjacent hexes with a single invasion. This faction cannot call allies for any invasion, offense or defense.

Thoughts: Invasions, love them or hate them, are a lot of work for minimal reward. An active faction can and always will be able to Dominion faster than an enemy can invade, and because of this we see a meta of multiple factions teaming up against one big fish. But what if there was a way to eliminate the need for backdoor deals to address your enemy? What if there was a way to, by one's own strength alone, put a lasting dent into an adversary?

What if we could make invasions greater, without making staff lift a finger? I think we can: two hexes, one invasion!

What do you think?
 
Anyone can circumvent the Allies limitation by having them join their usergroup prior to the thread's posting, so saying that they can't take any is kind of pointless in my eyes. So, that may require a little bit more of a downside/drawback for the faction initiating the thread - something to balance the risk and reward factor.

However, with that being said? I people get back into the Invasion-swing, and they get two hexes for the price of one? I'm down for it.
 
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