Enyo Typhos
Control
OUT OF CHARACTER INFORMATION
Intent: To sub a support unit for Enyo's forces. This is a resubmission of this unit, which was approved under the old Codex rules.
Image Credit: Here. 'Grenadier quicky' by Asahisuperdry. Found on asahisuperdry.deviantart.com.
Role: Bombardiers, sappers.
Permission: Permission for all ArmaTech gear and all other subs made by Laira Darkhold's writer here and here. Can use Firemane tech because I own the company.
Links: Enyo Typhos.
GENERAL INFORMATION
Unit Name: Iron Fist Bombardiers.
Affiliation: Archangel Research and Design, Iron Fist Consortium, Revenant Industries, Typhos Clone Family, Enyo Typhos.
Classification: Support infantry.
Description: The Iron Fist Bombardiers are one of the older military units that serve Enyo, as they came into being as part of the Iron Fist Consortium. This criminal organisation and paramilitary mercernary force was founded by her to wage her private war against her creators. They represent a dedicated support unit geared towards providing heavy fire support. Thus they are not a frontline unit. Rather they can be considered mobile artillerists. Equipped with anti-tank/anti-air missiles, grenade launchers and portable mortars, they can support soldiers by cracking vehicles, providing some defence against enemy air strikes or blowing a hole through enemy fortifications and strong points such as bunkers. Enyo's minions often find themselves fighting in urban environments, so gas is a useful tool to clear buildings and flush out concealed enemies.
Since Enyo is an amoral, nihilistic Cyborg, she has no problem using a weapon as horrible as nerve gas, though its employment is limited since it's more difficult to acquire. Anti-Blaster aerosol is capable of rendering even painful blaster bolts into harmless slaps that pass through the screen.Smoke grenades, propelled by hand or through launchers, can obfuscate their comrades' approach, confusing the enemy and providing cover. Use of portable mortars allows them to serve as light artillery. In addition, they carry portable ion cannons.
However, the Bombardiers' main weapons are rather heavy and take time to reload. As a support force, the Bombardiers require protection from their comrades, for they are ill-equipped to take on enemies at close quarters, as their main weapons are rather impractical in such situations. The Bombardiers tend to be accompanied by packs of Fenris Cyber Mastiffs. These strong, fast and ferocious cyber hounds are lethal at close range and also make good scouts.
Bombardier training is quite intense, as carelessness can easily result in friendly fatalities. It includes extensive training to handle explosive ordinance and projectiles. This also keeps accidental casualties down. The Bombardiers operate in teams and tend to be attached to common platoons. Within the Bombarder units, an individual soldier using a missile launcher or mortar is usually paired with a spotter/reloader to ensure greater accuracy and speed up reload time. All Bombardiers submit to cybernetic enhancement, merging machine with flesh and blood. This fusion of flesh and metal improves their efficiency. Aside from enhanced physical attributes, they can anticipate dangers better, calculate faster and more accurately and integrate with pieces of technology.
The hard core of the Bombardiers includes many veterans of the Republic-One Sith War. With the conclusion of the conflict, many soldiers found themselves jobless and in need of a purpose. This especially applied to those who had served the fallen regimes. Some drifted into a life of crime and became mercenaries. A good chunk of the Bombardiers used to serve the One Sith. They were recruited by Enyo with the help of Neda Chazzak, herself a former NCO in the One Sith Stormtrooper Corps, who rose to become one of the Cyborg's top henchwomen. Others are Mandalorians, Republic veterans or even former servitors of the Rogue Sith. A growing number of members are veterans of subsequent conflicts or former street gangers recruited through Enyo's criminal business ventures. They are a tough, tenacious lot, motivated by credit. Enyo is not a particularly approachable or even nice boss, but she has brought them credit, prestige and victory. It also helps that the Cyborg is not corrupt. In fact, her personal life style is rather Spartan and she invests most of her wealth back into her organisation. This allows her to pay and equip her minions well.
COMBAT INFORMATION:
Unit Size: Medium
Unit Availability: Rare
Unit Experience: Veteran
Equipment:
Armour:
Rifles:
Heavy Weapons:
- ACS-206 Arrowhead Missile Launcher
- Electromagnetic Pulse Launchers
- MGL-1.
- Portable Mortars
- Miniature Proton Torpedo Launchers
- Equaliser
Cybernetics:
- Neural Interface Construct. Psicom 1260 Interface.
- Power implant. Retinal combat implant. Advanced alacrity implant. Cardio power system. Combat implant.
- Grenades, Thermal Imploders.
- Thermal Charges.
- Mission-specific: Thermite Explosives.
- Fenris Cyber Mastiff
- Stecher Wasp Droid, Morpheus Sedative Drug.
- Combat Vibroknife.
- ACS-301 Modular Probe Droids
They are particularly useful in urban or trench warfare situations. Their weapons allow them to act as force multipliers. However, they are not well-equipped to take on enemies in close quarters, as most of their weapons make this impractical. They carry sidearms and wrist weapons, but this only helps so much. Enyo has been able to equip them with Mk2 bolters due to Moira's and Maelion's past affiliation with the defunct Omega Protectorate. These weapons have a smaller minimum range than Mk1 bolters and are thus more useful close-up, but are less versatile and have a lower range compared to the Mk1. Moreover, they cannot match a blaster's rate of fire or simplicity.
Fenris cyber-hounds are assigned to the unit for scouting and to take on enemies in melee. The robotic hounds are ferocious war beasts, but lack ranged weapons and have limited intelligence. In combat, the Bombardiers would provide support to Archangel forces such as cyborgs or war droids. They have been endowed with cybernetic augmentations to enhance their physical attributes and skills. Furthermore, they allow them to interface with and manipulate technology. They are a specialised unit and should be treated as such. Their implants are hardened against deactivation, but powerful ion, EMP or electrical blasts could still damage or temporarily disable them, especially if they occur close-up.
They are often deployed in concert with the Eisenkrieger or the Iron Guard. These are assault troops and thus complement their skills well. Needless to say their weapons also create the risk of collateral damage. Since Enyo is an amoral, nihilistic cyborg she does not particularly care about civilian casualties. However, careless use of their weapons or accidents could endanger allied forces, which means their training is quite intense. The same applies to punishments for incompetence and carelessness.
Strengths:
- Heavy firepower. The Bombardiers are well-equipped to take out armoured vehicles, airborne craft or blow a hole into large concentrations of enemy infantry at range. Since they focus on being a heavy infantry support force, they can afford to carry more grenades, missiles and so on. They are also skilled sappers.
- Cybernetic augmentations enhance their strength, stamina, sight, hearing and reaction time. Moreover, their cybernetic implants allow them to interface with pieces of machinery and manipulate them.
- Supported by Fenris Cyber-Mastiffs. These cyber-hounds are good for scouting, strong and ferocious in melee combat.
- Less effective in close quarter combat. Explosive weapons are a poor choice close up.
- Many of their weapons also have a low rate of fire and take time to reload, ...which they may not have in the midst of battle. Carrying explosive ordinance around is also risky, as enemy actions could cause it to explode prematurely.
- Cyber-Mastiffs are extremely dangerous in melee, but have no ranged weapons and thus need to get close to actually hurt an enemy. They are also less effective against heavily armoured opponents. Moreover, their intelligence is limited.
From the moment she first breathed air, Enyo Typhos' life was that of a weapon in the service of others. She was intended to be a pawn, a weapon of the Force, even before she was born. Archangel Research and Design, secretly a cult of genocidal HRDs, created her and her clone 'siblings' as pawns to further their agenda of eradicating all organic life. Eventually, Enyo was able to break free from their control with the help of her sister Amara Zarides.
Once she escaped the clutches of her tormentors, she found herself a facing a number of issues. For one, she was without coin, an ID, employment or life experience beyond in the art of violence. Moreover, Archangel would be determined to either capture or kill her and Amara. Furthermore, she knew that Archangel still had other clones under its control, which gave her another reason to want to launch a private war against them. Besides, she wanted revenge for all the torment they'd inflicted upon her. For this she needed funds and minions. Predictably, she decided to acquire these in an illegal manner. Though she'd rebelled against her creators and their plans, their indoctrination had left its mark, leaving her a rather amoral woman with a grim, cynical outlook of the Galaxy. So she decided to set up her own gang.
The lower levels of Coruscant had always been populated by the dregs of society, the poor, the underprivileged and the criminal scum. Moreover, the 'Jewel of the Core' had suffered greatly during the Republic-Sith War. Through force of personality, intimidation and literal force, Enyo and her companions were able to bring a number of the smaller gangs under their control. To start with, she interrupted an illegal artefact trade by crashing the party with the help of Amara and a Kar'zun warrior called Zar'kahn, who sought to reclaim ancient heirlooms of his people.
After inflicting plenty of violence on a number of thugs, she informed the suitably cowed survivors that they worked for her now. This was probably preferrable to being shot or handed over to the local constabulary. Obviously it took some time until they properly acknowledged her authority and did not stab her in the back or desert the moment she turned around. A raid on the laboratory of a corporation called SYI ended unexpectedly when the director not only bought her off, but decided to sponsor her for his own proxy war against Archangel, a business rival. Enyo saw no reason to tell the closeted Dark Jedi that she intended to take over - and dispose of him once he was no longer needed. Doubtless he had his own plans though.
Regardless, she put the fresh funds she'd acquired to good use, utilising them to expand her power base inside the slums of Lower Coruscant, carving out her own 'territory'. Needless to say no hostile takeover is ever smooth and this one was accompanied by purge that left her with a reduced number of minions, but ensured she would be in control. Many members of the gang of deplorables were drawn from the poor of Lower Coruscant. Others were ex-soldiers who could not adjust to civilian life, especially former One Sith grunts. Enyo preferred to assimilate rival gangs rather than exterminate them outright.
The warriors were organised in the paramilitary forces of the Consortium. Enyo dubbed her best assault troops the Eisenkrieger. To provide them with some heavy support, she created the Iron Fist Bombardiers. She set up the force with the help of Neda Chazzak, a former Sergeant in the Stormtrooper Corps of the One Sith Empire. The Zabrak helped her find recruits and introduced some good old fashioned military discipline. Disciplinary infractions, desertion and corruption were issues in the early days. A number of Bombardiers were hanged for selling gear on the black market or reporting inflated numbers to get more pay.
These issues were handled as Enyo settled into her role as commander and achieved successes in her wars with other gangs as well as her crusade against Archangel. This strengthened her authority and enabled her to pay her minions better. Neda was also able to use her contacts to recruit veterans of the conflict between the Republic and the One Sith. One of her former comrades was put in command of the Bombardiers. They proved themselves to be a potent force multiplier on the battlefield, using their skills to breach fortifications, take out weapons' emplacements and heavy armour. They saw action on Alderaan and Commenor, where Enyo supported the Sith Empire.
A cadre of Bombardiers helped Enyo take down a massive sand wurm on Karakorum. This enabled Enyo to win the allegiance of Kraal warriors, who proved to be a vital asset in the final battle with Archangel. In the final battle, the Bombardiers acted as a support force, using demolitions to breach Archangel fortifications and taking out war droids with portable ion cannons. The fighting was fierce and the price in blood was considerable, but in the end Enyo was victorious and seized control. Her next order of business was consolidating her power and purging her syndicate of undesirable elements.
Last edited: