Star Wars Roleplay: Chaos

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Character Izen-Ahl-Izen | New Imperial Commando (WIP)

Izen-Ahl-Izen

Guest
I
Private Izen-Ahl-Izen

Callsign - Dracon


Breach and Clear

"The life you knew before is gone. Today, we fight to bring it back."

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[BIO START]

"You want a Tiss'shar into Squad 65?"

"What would his species have anything to do with it?"

"First of all, the cost of custom fitting the armor, Cortosis isn't cheap you know."

"Second of all?"

"S-IMP, wouldn't he be?"

"I assure you, his loyalties are with the Technoid Manufactorum, and through that, the NIO."

"And why suggest him for Commando Ops? What's so special about him?"

"The trials that the company put him through, his Immigration Processing, as it were, were merely thinly veiled military exercise we scheduled with COMPNOR agents. He shows amazing use in the field, both in a squad and individually, but we saw a decline in effectiveness when he was put in any large mass operation. Breaking down his use to squad based tactics, even solo operations, would be of great use to the NIO."

"And if I say no?"

"Then the Manufactorum breaks off his contract, he stays on his homeworld, and the Sith might get their hands on him."

"..."

"Sir?"

"He deploys in a week, I want him in a sim and assigned and advisor. We'll see how he preforms."



[BIO END]

Faction -
The New Imperial Order

Rank - Private [Stormtrooper Corps] [New Imperial Commando Special Unit] [Squad 65*]

Species -
Tiss'shar | Isk-ar

Age - ~Young Adult~

Sex - Male

Sexuality - Bisexual

Height - 1.6 Meters

Weight - ???

Force Sensitive? No.

Patron Company -
Technoid Manufactorum

[Tropes and Themes]

~gonna get back on that with ya chief~

[Known Languages]


Tiss'shar (Native)

Sith-Imperial Basic (Native)

[Equipment]

Tenebrae-pattern Commando Armor Mk. II [x]

KXG 'Stopilka' IDR-854-01A [x]

Vibroknife [x]


[Strengths]

ANTI ARMOR BOY

If it's got wheels, if it's got treads, or even if it hovers, Izen-Ahl-Izen has been trained on how to take it down. Where the best place to put rounds would be most effective, how many he should, and when he knows he doesn't have the firepower to deal with a certain situation. This also has transcribed into an unusual amount of calm given in most combat situations involving towering behemoths of vehicles that modern war has unleashed.


CONNECTIONS, CONNECTIONS

The Tiss'shar are tied to corporations in terms of their culture, it's common enough for a sponsor to pick certain Tiss'shar and push them in certain directions or assist them with whatever passions or dreams they may have. This ended up being the Technoid Manufactorum for Izen, through this, he had been gifted many more advantages than his peers when it came to his own personal mobility within the Sith Empire. Eventually culminating in him arranging for transport out of TSE and into NIO space. He's done good by the company, and still can pull some strings in his favor occasionally.

[Mixed]

PREDATORY INSTINCTS

A born and bred Tiss'shar, their entire culture is based around their nature. Food served on the bone, and a cutthroat corporate backed social strata, all enforce the natural instincts of the race. Be the best you can be, and whatever it takes to do that. This feeds into his combat and social interactions, coming off as a rather blunt person in terms of how they handle their own personality. No filter, no backing, simply natural in the most base sense.


[Weaknesses]


SOLD HIS SOUL

Despite the benfitis that may come with the patron company of the Technoid Manufactorum, he still has to march to their beat and their schedule, his citizenship with the NIO, by and large attached to his patronship wit the TM. This can cause his decision making to be rather rough when it comes to things that challenge his personal morals.

TERRIBLE LIZARD

Even in a country as inherently cosmopolitan as the New Imperial Order, a Tiss'shar still stands out quite a bit from the crowd, earning a variety of responses, many of them not too pleasant. Izen is incredibly easy for people to other in this regard.


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