Star Wars Roleplay: Chaos

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Approved Tech Jǫrmungandr Steði

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Krass Wyms

Jedi Tech Division
Factory Judge
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OUT OF CHARACTER INFORMATION
Power emanations from the City of Dreams were untraceable in realspace due to its ethereal nature; in this way, its citizens could monitor Imperial transmissions undetected
the city had been created by his "psychic power," and everything in the dimension it existed was not material, but rather composed of "psychic energy."
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Lightsaber/Hammer
  • Size: Average
  • Weight: Extremely Light
SPECIAL FEATURES
  • Concealed Saber: Concealed in the hilt of the hammer is Krasses saber able to be ejected and used in er main hand while her hammer slips to her off hand.
  • Lightside Forged: Crafted with art of the small from the molecular level by infusing force light into the metal so that it is strengthened. The head of the hammer is able to release the lightside energy that in honeycombed at the molecular level to balance it and make it seem lighter weight i her hand.
  • Lightside Aura: With the crafting of it the hammer and saber have an aura that aids in mental protection from the darkside through heavy Force Resistance.
  • Variable Length: The hilts and blades are able to with the controls reach different lengths for different uses. From duelphase and broad style for deflection to the hilts being shotos or reaching saber pike length. Even strong enough to function like pole vaults able to support Caltins weight for moving around.
  • Enhanced Cutting: The emitters, lens, power source and crystals that are in adds to the sabers can make the cutting power of the saber
  • Enhanced Deflection: The lens and emitter are designed to adjust and allow the blades to switch to a better model for deflection capabilities against blasters and even function against paddle beamers easily enough.
  • Crystal Assembly: The enhanced and extended crystal assembly is made that Caltin can place several crystals in it and create useful combinations of his sabers effects.
STRENGTHS
  • Kyber Enhancement: Using methods of the first orders finalizer kyber crystals within the power cell to enhance the energy output of the power cell within the hilt and channel it through the lens.
  • Enhanced Cutting Power: With the lens and power as well as emitters and crystal combination the cutting power can make materials like vong crab armor, beskar and phrik butter beneath the blade.
  • Variable Modes: Able to change for deflection, cutting, duel phase length, even deflecting paddle beams at the cost of being unable to deflect standard blaster bolts. The saber is a technical wonder.
  • Functionality: The crystal lens allows it to cut cortosis without deactivating, the ignition pulse allows it to work underwater, adjustment lets it go from a thin and focus blade for dueling or cutting into a broad and flateblade to deflect and defend. The exotic metals used in it allow the saber to literally become impossibly heavy for anyone elsetrying to touch and hold it except Caltin.
  • Exotic Matter: The ethereal nature of the metal makes it near weightless despite being and looking dense within the pocket dimension of dream. In realspace it can be grasped and there is a steady supply able to be used by Krass. When smelted with other materials it can decrease the weight of the material created by 50 percent. The exotic structure with the solidified force energy being able to skirt gravity as it has mass but does not become weighed down as long as there is force energy within it. When smelted and added to materials that are largely heavy it can reduce the weight depending on how much is use (ie: a few grams compared to ingots.. a couple grams might take off some pounds while an ingot will reduce the weight but also the quality of the metal since it doesn't augment the resistances.
  • Physics Meet Metal bat: Being from the dream pocket dimension the metal has unique properties generated and made by Krass. in this case it is psychoreactive and able to be bonded to a single person. That person can then bring it to them like they were holding a massive magnet with the range being hard to determine as they have to be able to sense and feel it.
  • Limit Breaker: Designed specifically by Krass with several applications in mind. From a Mestare crystal lens to augment and remove the problem of cortosis, to the ignition pulse built in that allows it to function underwater. Pontite tier adegan crystals to focus the mind and calm her, kasha to improve and smokestone to enhance her mental focus ad finally Opila crystal that augments the blade further making it one of the sharpest thanks to the emitter and lense. Upari to enhance the sabers power output, krayt dragon pearl that enhances the cutting power.
  • Blacksmiths Hammer: Designed to be used in the forging of lightside metals and equipment. The head of the hammer can shape heated metals and in cases of striking alchemical constructs that use the darkside it is better at destroying it. (note pc's creations would still require consent from said writer)
  • Lightside Saber: The inth metal is structurally made to channel the force and specifically the lightside of the force. THe hilt it resistant to other sabers slicing it, able to calm the one holding it and with a trap hilt only biometrically set up to function for Krass. Someone who is not authorized gets a nasty shock that can stun. It has the tri-phase switch which allows it to alternate the blade so it can be used against a paddle beams beam instead of letting the beam wrap around the blade if it manages to catch it with the very narrow blade. The solari microcrystal in the metal makes it so darksiders can't be near the blade or touch it without a physical reaction of sickening revulsion or possibly even pain.
WEAKNESSES
  • Kyber crystals: Using the design of the finalizer and enhancing the power of the weapons with crystals gives the guns a secondary effect as the crystals used for weapons can be explosive if cracked.
  • Deflection: The focus on cutting capability of the saber greatly decreases its ability to deflect blaster bolts.
  • Alternating Modes: The tri-phase switch allows for switching between blasters and paddle beamers but it isn't something that is instant. The containment goes down around the beam for a moment making the blade function like a cracked kyber crystal if it is activated possibly harming the wielder if it is on. Highly recommended to switch it while saber is off.
  • Lightside Aura: Crafted with force light from the very molecules. The hilt, shaft and hammer of the saber radiate the lightside of the force.
  • Force Nullification: When in bubbles or near force nullification. It turns the hammer into a standard hammer and a saber into a regular lightsaber.
  • Sleg: A powerful energy enhancer, the sleg absorbs and channels the excessive heat generated by the power cell. Making the saber have a stronger level of power but also increases the chances that it could explode exponentially turning the hammer/saber into a heavy warhead that is carried by Krass.
  • Force Nullification: The sabers while a technical achievement also use the force to give them many of their effects. Without it they are heavy and normal metal with an unstable power source that has lost some of its filtering and enhancement.
  • Exotic Matter: The tetherite and solarite metals are explosive when they come into contact with anti or dark matter.
  • Mirrors Interior: The sophisticated mirrors used to shrink down the internal components are important and damaging them is on of the more dangerous things as it can cause the sabers to explode or cease functioning.
  • Protective Qualities: Largely non protective in qualities as it doesn't fully adhere to the rules of physics. The metal looks dense and like it would be highly protective but it isn't.
DESCRIPTION
Designed by Krass to serve two functions, the first being a blacksmiths hammer she can use within the heart of her ships forge and the second to be her lightsaber as a jedi. The Hammers shaft itself it designed slightly larger then it should be with a hollow feeling as it is meant to conceal in the upper section her lightsaber. The synthleather band around it allowing the hammer to be kept on her belt while the head of it is solid inth metal. A metal designed for its connection to the force and specifically the lightside of the force. The molecular structure created from the ground up with Art of the small and force lightitself by Sasori's jedi. Krass adopting their works and refining them into her forging process so the hammer can be used to imbue and shape metals.

The saber portion itself uses pieces that she developed with Sasori for the jedi... from multi chambered power cells hat can be set up for higher levels of power. To altered chambers to allow more focusing crystals, emitters and lense to turn the cutting potential of the blade into something few others can meet.... and a battlemasters tri-phase switch which allows for function underwater and duel phasing on top of simply just having it able to quickly change over to battle against paddle beamer weapons. Krass herself shaping the inth metal and choosing the smaller more refined crystals for it as she set them in place. Her force energies poured into and over and metal so the solari microcrystals would give it the unmistakable aura of the lightside of the force. Its connection to her through the force and biometrics in the handgrip making sure no one else can use it helps as well.

The rest of the hammer was how it functioned, far be it from just having a sabe, no Krass wanted this to be special so the cutting power of the blade is immense... almost entirely to the point she can deflect a blaster shot without death star proton torpedo levls of accuracy... the blade is that focused and intense it appears more pencl thin then standard blades but its capabilities to slice into materials like crag, beskar and wintrium as it a hot knife through butter is the main goal. The head of the hammer infused with enough lightside energy it generally smashes darkside artifacts with an ease to it as literally bringing down the hammer that is the lightside of the force against alchemy.
 
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