Star Wars Roleplay: Chaos

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Jace Tharen

In Umbris Potestas Est
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NAME: Rann Kader Jace Tharen
FACTION: Independent
RANK:
SPECIES: Human (Lorrdian)
AGE: 29
GENDER: Male
HEIGHT: 5ft 10
WEIGHT: 170lbs
EYES: Brown
HAIR: Brown
SKIN: Light
FORCE SENSITIVE: No
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STRENGTHS AND WEAKNESSES:
(+) Intelligence Operative
With a distinguished background in the Republic’s Intelligence service, Jace has proven himself over the years to be quite the experienced and seasoned field operative. He has displayed a particular skill specialisation towards infiltration and undercover assignments, preferring guile and subterfuge over more direct and open displays. He’s no stranger towards combat, however, having received intensive amount of training in both marksmanship and hand-to-hand combat, particularly in the K’tara discipline which he showed a great deal of promise in. Jace attended the University of Coruscant prior to his enlistment in the service, earning himself a degree in Cryptography and Electronic Countermeasures, which in turn has allowed him to garner a modest reputation as a skilled slicer – a skill that has furthered his talent for infiltrating and extracting information.
(+) Lorrdian Heritage
Due to his Lorrdian heritage and upbringing, Jace displays an uncanny fluency at the reading body language and facial expressions of those around him, often using it to discern their intentions and emotional states. He’s also adept at mimicking those same mannerisms as well as regional accents, both skills he’s carefully honed and frequently taken advantage of during undercover assignments. It's also the primary skill he utilises to maintain his facade of Jace Tharen, afflicting several Corellian mannerisms with a distinct Coronet accent instead of his natural Lower Coruscanti.
(+) Cybernetic accoutrements
Early on into his career Jace lost his right eye during an unfortunate training accident, leading to a series of cybernetic replacements over the years. The current model features a limited heads up display featuring information on his surrounding environment, telescopic zoom, and both infrared and lowlight visual enhancements. In also works in conjuncture with his cortical implant in order to record everything it perceives, as well giving it a limited form of access to the HoloNet. Jace has also received additional cybernetic upgrades in the form of a subcutaneous comlink.
(-) Wanted fugitive
Despite his claims that it is all down to a high level frame job by his previous superior, Jace Tharen has nevertheless found himself facing some pretty serious standing charges. Corruption, Theft, Corporate Espionage, Murder, Treason. The kind of rap sheet that’ll send you away for consecutive life sentences, if you’re lucky and hire the right lawyer. The only ray of sunshine from this is that the charges are for Rann Kader, a man whose face and identity Jace has long since abandoned. Still, despite operation under the impression that his current alias is good enough to withstand even the most intensive scrutiny and background check, nothing is every truly infallible in this galaxy. The past always has a way of catching up to you, sooner or later.
(-) Code
Jace operates by a simple, yet often frustrating code. He does the job, he gets paid for the job. It’s straight forward, easy to remember. Once he’s accepted the contract he’ll see it through to the end, at which point he expects a nice tidy sum to manifest itself in one of his various accounts. There’s no quibbling over the pay once the price has been fixed, no second guessing or backing out halfway through due to problems or obstacles, just satisfaction guaranteed. In return all he asks for two simple things. One, his clients lay everything out on the table, and two they’re prompt with his payments. Two uncomplicated stipulations that should, hypothetically at least, avoid Jace discovering any nasty surprises. In reality, however, it turns out that hypotheticals rarely have a place in this galaxy.
(-) Cocky S.O.B.
Jace is fundamentally a cocky bastard to the very core of his being. It’s part of his dubious charm. It’s also part of the reason he’s found himself burned so often lately. Against all the caution they tried to instil in him during his selection process, he always has to push that little bit further. To tweak the nose of danger, just to prove both to himself and the galaxy that he can. It’s a compulsion, one that will invariably get him killed one of these days.
SHIP:
Jace currently owns and maintains a rather battered and decrepit looking YGX-2350, designated perhaps as Sahsahlah. It serves as Jace's main office for his private investigation firm, Tharen Agency, as well as his living quarters while away from his apartment on Coronet. Despite its apperances the ship is surprisingly nimble and in good shape beneath its outter shell, featuring several aftermarket upgrades in furnishings and equipment. In addition to the co-pilot and engineer, an FEG-Series pilot droid named ostentatiously Crashdown, Sahsahlah is also host to the rather ugly looking animal known as Deke, a dwarf vornskr that serves as guard dog against any unwanted guests.
BIOGRAPHY:
Rann Kader
Born on the sprawling ecumenopolis that serves as the Republic’s capital, Rann started out life amongst the small, yet burgeoning Lorrdian community that had congregated on Coruscant’s lower levels over several centuries of immigration. Growing up in the perpetual twilight and warm neon glow that marked such elevations, the first time he saw pure, unfiltered sunlight was when he was six years old. He wasn’t that impressed. Of course, he’s never been that impressed with anything that he himself hadn’t accomplished. A simple fact that caused a surprising amount of trouble for him from an early age, not to a mention a healthy share of beatings at the hands of the local gangs that prowled the more impoverished and seedier levels.

Through no fault of their own, Rann’s parents were practically a non-entity at the time. With low wages and ever increasing bills stacking up, they spent nearly every waking hour trying to scrape enough together to make ends meet – or at least enough to stave off the collection agents for another day. As a result Rann often had to rely on himself to handle the frequent problems that arose, often fighting fire with fire when he received such beatings. Unfortunately such tactics only seemed to exasperate the issue at hand, not to mention garnered him something of a reputation amongst the community. In an effort to channel his energies into something more constructive, or at least try to minimise his exposure to bad influences, his parents enrolled him in the local grav-ball team. Between the hover boots and the – Well, let’s be honest, it was mostly the hover boots that sold it – Rann was instantly hooked from the first practice session. Not only that, he was quickly proved himself to be talented at the game, too, a fact that would eventually earn himself a prestigious scholarship and chance to get out from Coruscant’s lower levels.

While attending the University of Coruscant under the guise of an athletic scholarship, Rann was quick to prove that he was anything but a mindless jock. Initially immersing himself into several technical fields of study, he would eventually find a passion in the field of Cryptographic Analyses and Electronic Countermeasures, inadvertently following in the footsteps of his parents in the process. His combined academic and athletic profile was enough to catch the attention of the Republic’s Intelligence service during his stay at UoC, leading to an eventual recruitment offer following his graduation. It was an offer he couldn’t refuse, even if upon later reflection part of him questions his eagerness to take that leap.

Passing the selection process was a trying time for Rann. Prodded. Tested. Pushed to limits he didn’t even know existed, let alone were medically advisable to be subjected to. Nevertheless he somehow found it within himself to persevere on, perhaps utilising a combination of his drive to escape the limitations of his parents and an insatiable need to prove himself. Regardless, his final scores were enough that he was tapped for further advanced training, with the prospect of becoming a field operative. Another offer he perhaps should have turned down.

If Rann had thought the selection process was intense and merciless, field operative training quickly pushed it down to a distant second place. Injuries and accidents were common amongst the candidates, and Rann was not exempt from that ruling. A live-fire exercise quickly turned sour when a stray bolt creased the right side of his face, searing the eye right out of its socket. While it was quickly replaced with a cybernetic implant, the scars removed with bacta treatments, it had nevertheless taught Rann the severity of the world he was about to embark on.

The years that followed passed in almost a blur of activity and danger. A natural for infiltration and undercover assignments, Rann constantly found himself being bounced from one mission to the next. He adopted and developed a variety of guises and aliases along the way, and often with such frequency that he very nearly began to forget who the real Rann Kader was. He loved every moment of it. The danger. The intrigue. The Thrill of completing an assignment. He was good at it, too. Exceptional, by some accounts. Unfortunately those same accounts would often go on to mention how he’d never learned when to quit while he was a head, how he would often overstep or overreach himself in the pursuit of that same damn thrill. That he'd turn over stones that weren't meant to be turned over with little regard to the consequences of his actions.

It finally all caught up with him a few years ago, however. During one such turning of a stone, whilst on an assignment to uncover links between a prominent criminal syndicate and several burgeoning political movements within the republic, Rann suddenly found himself facing down a slew of criminal charges. Extortion, murder, treason. The kind of charges that really put a dampner on your decade. Fortunately for him, the Republic had spent a great deal of time and effort training him to be an elusive quarry. Slipping the noose moments before it was drawn shut, Rann fled Republic space with the help of several contacts he'd built over the years. Ironically enough, one said contact was from the very syndicate he'd been sent to investigate in the first place.

Rann Kader effectively ceased to exist from that point on, with the Lorrdian burning through several of his prepared alias and slush accounts in an effort to stay off the Republic's radar. His time wasn't just spent running from checkpoint to checkpoint, sector to sector, however. Realising that he would require something more permanent if he was ever going to live anything remotely approaching a normal life again, or at least as normal as his warped definition extended towards, Rann began to seed various tales and files on each and every world he visited. False information, rumours, electonic signatures easily forged. Vital background pieces to the puzzle that was his next alias, little grains that would establish and corroborate it if needed. Once that was done Rann paid a visit to a black sector clinic operating out of Corellian space, receiving minor facial reconstruction and alterations to his apperance to futher sell the façade he was establishing. With that accomplished, Rann Kader really did cease to exist.

Jace Tharen was born.

Jace Tharen (Abridged File)
  • A native from Coronet City with a rich Corellian heritage, Jace is the son of a shipyard mechanic (Pavel) and minor administrator (Jeska) for the Corellian Security Force. Both now deceased.
  • He is the youngest of three siblings, all sons to his mother's lament, although only his eldest brother (Daxal) is currently alive.
  • Played competitive Grav-ball during his teenage years, retiring after a knee injury in his senior year of school. Ending any dream of one day playing professionally.
  • Attended the CorSec Academy; graduating with nominal scores.
  • Parents die within a span of a year of each other; apparent natural causes.
  • Assigned to the Smuggling Interdiction Division where he serves for several years, racking a modest completion rate for his cases.
  • Eventually hands in his resignationr, seeking out more lucrative avenues in the private sector.
  • Establishes a private investigation firm named Tharen Agency, opening a small office in Coronet City that he operates for several months.
  • After acquiring the Sahsahlah through a fortunate hand of Sabacc, Jace moves the Tharen Agency office aboard the heavy freighter, operating it as a mobile business.
  • Quickly establishes a record for being competent and effective, discretely solving cases other agencies or bounty hunters wouldn't necessary tackle.
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