Ability | Description | Type | Skill Level | Skill Points |
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Accelerate Another's Healing | Accelerates the healing process of another individual. | Alter, Control, Healing | | |
Accelerate Healing | Accelerates the natural healing process of wounds. | Control, Healing | | |
Adiabatic shield | Creates a protective shield around the user, preventing the transfer of thermal energy. | General, Universal | | |
Aerialwalk | A technique enabling the user to traverse or move through the air without external aid, using the Force to defy gravity and fly or levitate. | Stubs' | | |
Alchaka | A Force ability used by the Fallanassi, allowing them to manipulate light and energy for various effects. | General, Rituals, Universal | ☆
Untrained | |
Alchemy | Manipulates matter and energy through the Force, often associated with creating or transmuting substances. | General, Dark | ☆
Untrained | |
Alchemy of flesh | Alters or transforms biological matter using alchemical techniques empowered by the Force. | General, Dark | ☆
Untrained | |
Alter Damage | Manipulates or changes the severity of physical damage. | Alter | | |
Alter Environment | Changes or manipulates the natural environment or weather patterns using the Force. | General, Universal | | |
Alter Image | Manipulates or changes visual appearances or illusions. | Alter | ☆
Untrained | |
Alter Mind | Influences or manipulates the thoughts and perceptions of others. | Alter, Control, Sense | | |
Altus sopor | Induces a deep sleep in oneself or others. | Control | | |
Animal bond | Forms a psychic connection or bond with animals. | Alter | | |
Animal telepathy | Communicates telepathically with animals. | Sense | | |
Animated skeleton | The ability to animate and control a skeletal structure, often used for intimidation or combat purposes. | Sith Magic | ☆
Untrained | |
Art of Movement | Art of Movement was a technique taught at the Jedi Temple during the Old Republic. This power allowed an individual to gather the Force into their own body to boost agility, acrobatic ability, and athleticism beyond the possibilities of a 'peak' athlete who could only use their muscles. | General, Universal | | |
Art of the Small | Art of the Small was a radical and advanced Force method of melding oneself with the Force. Under meditation, a Force user's presence shrank to a microscopic size. While in this state, the user could operate molecules in any way they wanted, turning them into something completely different. | Alter | ☆
Untrained | |
Aspect of the Storm | The Aspect of the Storm was a Nightsister technique that could turn the inky blackness of the sky into bright, white threads of lightning strikes. It is unknown if this is a variation or the same thing as Force storm. | Dathomir Magic | | |
Attune armor | Attune armor was an ability, that the Jensaarai used to imbue the armor he or she was constructing with the Force. | Alter | | |
Aura of uneasiness | An aura or shadow of uneasiness was an ancient technique conjured through Sith magic that allowed an individual to proceed unabated by projecting a field of vague unease around themselves. While non-sentient creatures were primarily affected, cognizant beings also succumbed to its influence, experiencing feelings of confusion and discomfort when in close proximity to an individual emanating an aura of uneasiness. | Sith Magic | | |
Awaken | Awaken was a Ta-Ree spell capable of being wielded by Ascendants on the planet Kathol. The Ascendant could use the power to return another being to consciousness, and had to be in physical contact with the target at the time. The wielder was required to know the stay conscious Ta-Ree spell to learn the awaken spell. Using awaken could counter the Ta-Ree sleep spell. | Ta-Ree | | |
Ayna-seff | A rare Force technique involving the manipulation of light and sound waves for communication or deception.
Ayna-seff was a Force technique in the hassat-durr family taught by the Baran Do sages on Dorin. Like other techniques of the family, ayna-seff suffused the user's body with a low level of electromagnetic radiation. "Ayna-seff" translates into Basic as "dead brain", as it made brain activity undetectable. To learn it, a small, two-piece device was used: a durasteel sphere and a charged plate. Attuned to the precise intensities and frequencies of the technique's energy output, the goal was to raise the ball in the air and keep it steady. | General, Universal | | |
Ballistakinesis | Manipulates or controls projectiles using the Force.
Ballistakinesis was a telekinetic Force power used by the Jensaarai, which used telekinesis to accelerate a handful of small objects to lethal velocities. Ballistakinesis was not especially accurate, but when blanketing an area with accelerated debris, accuracy was not essential. Evasion was possible, but difficult. | Alter, Telekinesis | | |
Bardottan Sphere | The Bardottan Sphere was an orb created by the Nightsisters of Dathomir.[SUP][1][/SUP] In 19 BBY,[SUP][2][/SUP] it was used by members of the Frangawl Cult to drain the Living Force from kidnapped members of the Dagoyan Order on the planet Bardotta.[SUP][3][/SUP] Later, the Nightsister Mother Talzin attempted to use the Bardottan Sphere and the captive Queen Julia as part of a ritual on Zardossa Stix to increase her Force powers. | Dathomir Magic | | |
Battle mastery | Battle mastery was a Ta-Ree spell capable of being wielded by Ascendants on the planet Kathol. The spell allowed the wielder to use a hand weapon more effectively. The Ascendant's skill with a weapon was increased, allowing them to strike or parry. The spell did not increase the potency or damage of the weapon. In combat, the Ascendant could keep the spell active until they were stunned or wounded. The wielder was required to know the battle sense Ta-Ree spell to learn the battle mastery spell. The Ascendant could use battle mastery in conjunction with the energy blade spell to parry blaster fire. | Ta-Ree | | |
Battle meditation | Battle meditation was a Force ability that considerably boosted the morale, stamina, and overall battle prowess of an individual's allies while simultaneously reducing the opposition's combat-effectiveness by eroding their will to fight. | Alter, Control, Sense, Light | | |
Battle sense (ability) | Battle sense was a Force power. It could be bestowed upon an individual after several months of attunement to a opal tasar crystal. Battle sense allowed an individual to gain an edge at the start of combat and take the initiative.[SUP][1][/SUP] | General, Ta-Ree | | |
Battlemind | Battlemind was a Force power wherein one's morale and fighting spirit was augmented through sheer focus, giving a user the drive to fight through even the hardest of conflicts. Through pure fighting spirit, the Battlemind ability could push the users physical limits, allowing its user to overcome the disabilities of old age and even fading stamina.
Users of Battlemind could find themselves fighting with a great deal more fiery and controlled passion, thus it was not common among the more orthodox fighting styles of the Jedi. However, those who couldn't effectively resist the pull of the dark side would find this ability pushing them closer to it.
This ability had similar capabilities to Force valor, Force Body, Enhance Attribute, and Force rage. | Control | | |
Beam of light | Members of the Neti species were capable of releasing an incredible beam of light as they channeled the sum of the Force energy of the planet on which they were rooted or other large energy source at their moment of death. Such power was capable of catastrophic planetary surface destruction, as well as the obliteration of starships and other vessels. | General, Light | | |
Beast Language | Beast Language was a Force ability that allowed a user to speak with one type of creature in a language that it could understand, allowing both the handler and the animal to communicate and exchange information. This was an ability that wasn't normally found among many Jedi. It could be used to communicate with creatures that did not normally communicate, such as microbes, through telepathic like language. | Sense | | |
Blackroot | Blackroot was a rejuvenating beverage from the planet Dathomir which could be summoned through the use of magick.[SUP][1][/SUP] In 20 BBY,[SUP][2][/SUP] Mother Talzin of the Nightsister clan of Dathomiri witches once offered blackroot to Count Dooku during his search for a new apprentice to replace Asajj Ventress, whom he had presumed dead.[SUP][1][/SUP] | Healing | | |
Bleeding | Bleeding was the process that a dark side adept used by way of the dark side of the Force to bend a kyber crystal to their will, turning it red. It was possible for some light side users to purify corrupted crystals, which would bring them back to the light side and change their color. | Dark | | |
Blindness | Blindness was a Ta-Ree spell capable of being wielded by Ascendants on the planet Kathol. Ascendants using this spell could eliminate a target's sense of sight, leaving them able to see nothing more than a gray blur. Proficient and skilled wielders could use the spell to blind multiple targets.[SUP][source?][/SUP] | Ta-Ree | | |
Block pain | Block pain was a Ta-Ree spell capable of being wielded by Ascendants on the planet Kathol. It was similar to the Force power Control Pain. Ascendants who used this spell were able to ignore the pain caused by wounds and continue to act as if they were not injured. The spell did not heal the injury, and once the spell wore off, the caster would still feel the effects of the wounds. Block pain could also be used to resist the effects of being stunned. | Ta-Ree | | |
Blood trail | A blood trail was a technique developed by the Nightsisters of Dathomir. They believed it was the domain of their Fanged God, who governed hunting and was an embodiment of darkness, and with this technique, the Nightsister would use her own blood to mark her target[SUP][1][/SUP] (often a slave) and track them through the blood mark using the Force in case they escaped. The shed blood used for a blood trail could not be removed once the trail was set | Dathomir Magic | | |
Boost attribute | Boost attribute was a Ta-Ree spell capable of being wielded by Ascendants on the planet Kathol. The spell was similar to the Force power Enhance Attribute. When used, the Ascendant increased their skill in a certain area, allowing them jump higher or shoot better. When activated, the Ascendant was wreathed in a bright, flame-like visual aura. Depending on the particular attribute being boosted, the aura could be one of several colors and behaved differently. | Ta-Ree | | |
Boost senses | Boost senses was a Ta-Ree spell capable of being wielded by Ascendants on the planet Kathol. The Ascendant who used this spell could boost the range and effectiveness of one of their normal senses such as sight or smell. The limitation of the spell was that the caster could not detect anything beyond their usual capabilities; Humans could not detect ultrasonic frequencies since it was beyond their normal ranging of hearing. | Ta-Ree | | |
Breath control | Using the Force power breath control, a Force Sensitive could suppress the body's instinct to shut itself down after long periods without oxygen, allowing the user to be able to go without breathing for longer periods than they would ordinarily be able to, by using the Force to reserve the amounts of air in their lungs. It was believed that some practitioners of the ability could hold their breath for hours or even days by using the technique. This ability used independently, however, would not prevent anything entering or leaving the respiratory system of the user. | Control | | |
Chant of Resurrection | The Chant of Resurrection was an immensely powerful and sinister spell used to temporarily reanimate the dead. Of magick origin, it manifested as a greenish mist channeled from or through a glowing orb/crystalline object and was required to be spoken in a special language. Though powerful, the spell's effects would last only as long as the caster was active; should they cease maintaining it or be killed whilst using the spell, the undead would become immobile corpses once more.[SUP][1][/SUP] | Dathomir Magic | | |
Circlet of Saresh | The Circlet of Saresh was a Jedi artifact that was imbued with and radiated the Force. The circlet was once held in a glass case within the Jedi Archives.[SUP][1][/SUP]
An ancient Force-imbued artifact, rumored to bestow its wearer with enhanced mental acuity, telepathic abilities, or immunity to mental manipulation. | Stubs' | | |
Cleanse | This was an application of the Force performed by Jaden Korr in 41.5 ABY. After taking the defeated Kam Solusar clone Alpha's unstable red lightsaber, Jaden decided to make it his own. Reluctant to use a red crystal, and not wanting an inadequate blade, Korr removed the crystal and cleansed it of all impurities, fixing the blade and changing the color from red to yellow. | General, Light | | |
Cleanse Mind | Cleanse Mind was a crucial Force power that was employed by Jedi Consulars of the Jedi Order. It allowed a member of the Jedi Consulars to negate an on-going mind-affecting Force power from themselves or an ally within their line of sight. | Light, General | | |
Cloak presence | Cloak presence was a Ta-Ree spell capable of being wielded by Ascendants on the planet Kathol. Ascendants using this spell enter a deep meditation in which they shield their presence from other Ta-Ree or Force users. While in the meditative state, casters still dehydrate and hunger normally, and they must bring themselves out of the state. Initiates learning cloak presence were known to have died during the training when they were unable to bring themselves out of the meditation.
Ascendants under the effects of cloak presence were difficult to detect by individuals using either the Force or Ta-Ree abilities. The caster was required to know the trance spell to successfully learn the cloak presence spell. | Ta-Ree | | |
Cold Rites | The Cold Rites were a series of ancient Sith rituals and acolyte initiations that were considered part of the Upekzar Mysteries. Like the High Rites and the Rites of Fire conducted by the ancient Sith at other sites along the Circle of Visions, the High Rites were undertaken within an elaborate volcanic cave system and involved the use of the rhak-skuri, an insectoid subspecies of diplura whose pheromones were known to generate nightmare-like hallucinations in certain humanoid species.[SUP][1][/SUP] | Mysteries | | |
Combustion | Combustion, also known in High Galactic as Flamusfracta, was an advanced, telekinetic Force ability that allowed users to cause objects to explode by sheer force of will.[SUP][1][/SUP] | Alter, Telekinesis | | |
Comprehend Speech | Comprehend Speech was a Force ability that enables a Jedi to understand the spoken language of any sentient he/she was interacting with, though it does not necessarily allow him/her to speak it, merely understand the general meaning. It is possibly an extension of the Telepathy power, as Revan was described as "ripping the Rakatan language from their minds," comprehending their tongue only moments after meeting them. | Sense | | |
Concentration | Concentration was a Control-based Force power. Jedi employing Concentration focused on one specific task, clearing their mind of all negative thoughts, and felt the Force flow through themselves and the universe. If successful, the task attempted by the Jedi had a better chance of succeeding. However, if the Jedi attempted to do anything else while using this power, the attempt failed. Luke Skywalker used this Force power to steady himself to make the vital shot that destroyed the first Death Star. Jedi that were relaxed and at peace with themselves found entering into a state of Concentration easy; those filled with fear and aggression found it harder and those acting out of negative emotions found it very difficult. | Control | | |
Consume Essence | Consume Essence, also known as Feed on Dark Side,[SUP][1][/SUP] was a Force power that allowed a dark side user to feed on the fear, hatred, or other negative emotions of others to make himself more powerful. It did not matter why the others were filled with dark emotions; the feelings alone would suffice. | Alter, Control, Dark | | |
Contort/Escape | Contort/Escape was a Control-based Force power that allowed a Force user to escape from binders and other restraints by contorting the body in physically possible but painful ways, using the Force to suppress the painful effects of the procedure. One example was to dislocate both the thumb and pinky finger to reduce the width of a hand to slip out of binders; a trained Jedi could use the Force to withstand the pain and negate damage to muscles and ligaments.[SUP][1][/SUP] | Control | | |
Control Another's Disease | SControl Another's Disease was a Force power which allowed a Force-sensitive individual to control the spread of a disease in another. The method was similar to the ability that allowed the Force user to control disease within their own body. The process was made easier by the relationship between the two individuals, and the proximity between them.[SUP][1][/SUP] | Alter, Control | | |
Control Another's Pain | Control Another's Pain was a Force power which used a combination of Control and Sense skills. It allowed a Force user to suppress pain in another individual. The effect was easier if the target was emotionally close to the Force user, and by physical distance.[SUP][1][/SUP] | Alter, Control | | |
Control Disease | Control Disease was a Control-based Force power which allowed a Force user to direct their own body's antibodies to combat a disease. In the case of a long-standing or particularly virulent disease, the Force user would sometimes take weeks or months of intensive control to throw it off. Ailments like the cold or flu could be cured relatively quickly, while more serious diseases such as gangrene, tuberculosis and lung cancer took longer to treat.[SUP][1][/SUP] If successful, the individual could also prevent themselves from being infectious, even if the disease was not completely cured.[SUP][2][/SUP] | Control | | |
Control Pain | Control Pain was a Control-based Force power that could be used to reduce the pain suffered as a result of injury or of other reason. | Control | | |
Control web | Control web, known by some Witches of Dathomir as Crawler's Perch or Guiding Net, was a Force power wielded by the Nightsisters of Dathomir. The control web had to be initiated by several Nightsisters, in order to control the minds of creatures beneath the web. | Dark, Dathomir Magic | | |
Controlled descent | Controlled descent was a Force power which allowed its users to survive falls from great heights.[SUP][1][/SUP] | General, Universal | | |
Convection | Convection was a Force power that allowed a Force-user to alter their body chemistry, causing the skin to burn with incredible heat. While such concentration of Force energy did not cause lasting injury to its caster, it could be used to harm an opponent.[SUP][1][/SUP] Jedi martial artists who knew the power could even set their targets on fire with their unarmed attacks.[SUP][2][/SUP] | Alter, Body | | |
Corpse vision | A corpse vision was a dark-side Force power, akin to invoke spirits, conjured through Sith magic by a Sith sorcerer, that summoned the spirits of deceased Dark Lords while playing upon the Force sense of Force-sensitives to produce mind-tricking visions. Under the Sith practitioner's spell, the corpses would metamorphose into intimate images from the Force-sensitive's past that would whisper twisted, potentially damaging messages to the recipient.[SUP][1][/SUP] | Alter, Sense, Dark, Sith Magic | | |
Corruption | Corruption was a Force power that was employed by users of the dark side of the Force. It allowed a user of the dark side of the Force to hurl a bolt of pure dark side energy. | Alter, Dark | | |
Create Force Wraith | Create Force Wraith was the Force power which allowed Force-users to create Force Wraiths. Because of the nature of this power, creating a being of dark side energies, the user was seduced more and more by the dark side each time they used it. | Dark | | |
Crucitorn (technique) | Crucitorn was a technique for enduring physical pain with the Force.[SUP][2][/SUP] | Alter, Mind | | |
Crush Opposition | Crush Opposition was a Dark side Force power that sapped the willpower of every one around the user, in varying degrees of radius. | Dark | | |
Cry of the Broken King | The Cry of the Broken King was a Force power.[SUP][1][/SUP] While investigating[SUP][2][/SUP] the murder of the Sarravi V'Kara[SUP][1][/SUP] in 382 BBY,[SUP][3][/SUP] the Sephi thief Tey Sirrek was spotted standing next to the Sarravi's corpse by the Kiffar[SUP][1][/SUP] Jedi Master[SUP][4][/SUP] Vildar Mac, who had chased Sirrek after seeing[SUP][1][/SUP] him[SUP][2][/SUP] steal from a Bpfasshi Truthsayer. Thinking Sirrek had killed V'Kara, Mac confronted him, attempting to strike him down with his lightsaber. After Sirrek managed to dodge all of Mac's stikes, the annoyed Jedi asked how he was doing so.[SUP][1][/SUP] | General, Dark | | |
Cryokinesis | Cryokinesis was a Force power that allowed a Force-user to draw heat away from the object, causing its temperature to drop rapidly.[SUP][2][/SUP] This arcane technique caused the heat vitality of the victim to hemorrhage, but it was impossible for the caster to channel that vitality into their own body or manipulate ice despite its name. The target would become cold to the touch and more fragile.[SUP][1][/SUP] | Alter, Body, Dark | | |
Curato salva | Curato salva was an umbrella skill used by the Jedi Order to classify Force abilities related to self-healing. Designated as one in a family of Control abilities, curato techniques were taught to Jedi Initiates within the Jedi academy throughout the history of the Order. | Control, Healing | | |
Cure Disease | This Force power was a variant of Force healing that could cure diseases afflicting living things. The power typically required extended concentration by the user, normally lasting an hour or more. It was not completely unheard of for a user to spend as many as 20 hours focusing with this ability to remove the most persistent of diseases. The power was limited to only removing the present and future effects of the diseases in one's system; past effects were not healed. Jedi Master Cilghal was known to use this pow | Light | | |
Cure Poison | Cure Poison was a variant of Force healing that could remove or detoxify poisons afflicting living things. The power typically required extended concentration by the user, normally lasting an hour or more. It was not completely unheard of for a user to spend as many as 20 hours focusing with this power to remove the most potent of poisons. The power was limited to only removing the present and future effects of the poisons in one's system; past damage was not healed | Light | | |
Curse of Graush | The Curse of Graush was term for the physical and mental changes that a being possessed by the spirit of Dathka Graush experienced. Sometime before the year 7000 BBY, Sith King Dathka Graush had his heart replaced by a dark side Force-sensitive crystal using Sith magic and the most advanced technology. After Graush's assassination, the crystal was buried along side his remains in his tomb in Korriban's Valley of Golg | Sith Magic | | |
Dampen Force | Dampen Force was a technique used to block the Force powers of others. When used, it was sometimes referred to as a cold, wet, blanket. The victim could not control objects bigger than molecules when affected by Dampen Force. However, it didn't block the entire use of the Force and was temporary. | General, Dark | | |
Dark Aura | Dark Aura was a dark side Force power and a form of Force lightning. The practitioner charged the surrounding air with malicious Force energy, damaging those around the user and slowing their movements. Darth Sidious, Dark Lord of the Sith and ruler of the Galactic Empire, notably employed this technique.[SUP][1][/SUP] | Dark | | |
Dark energy trap | A dark energy trap was a dark-side Force power, conjured through Sith magic by a Sith sorcerer. Dark energy traps resulted from intense concentrations of dark-side power. To a trained eye, they appeared as faint shimmers of purple in the air and, under the Sith practitioner's spell, could immobilize even a skilled Force-sensitive being for a time. They could, on the other hand, indefinitely entrap a being who was unskilled.[SUP][1][/SUP] | Dark, Sith Magic | | |
Dark illusion | The Force power of dark illusion gave its user the ability to manipulate Force visions to directly attack a selected target. Dark illusion was summoned through an ancient Sith ritual using both the connection of a Force-bond, one coming from someone with a link to the target, and reciting a Sith incantation in the old Balc language. Compounded with the blood of the bonded and Force lightning, as well as the dark side of the Force, dark illusion could reach its intended victim from across the galaxy. | Dark, Rituals | | |
Dark Plague | The Dark Plague was a Force-influenced disease developed by the Sith Lord Terrak Morrhage. Morrhage used the plague to corrupt the minds of Jedi Masters across the galaxy, using them to fight the Jedi Order. | Sith Magic | | |
Dark side artifact | A dark side artifact was an Force artifact infused with the dark side of the Force. The Sith created their own dark side artifacts,[SUP][1][/SUP] such as Sith masks,[SUP][2][/SUP] Sith scrolls, and Sith holocrons.[SUP][3][/SUP] According to the Jedi Master Cohmac Vitus, at least one dark side artifact was known to him in around[SUP][1][/SUP] 230 BBY.[SUP][4][/SUP] There where multiple different types of dark side artifacts, including amulets, crystals, and even glaciers.[SUP][1][/SUP] The Archive of Forbidden Artifacts contained many dark side artifacts of the Sith, Yacombe, and Sorcerers of Tund, including scrolls, the Saber of Darth Krall,[SUP][5][/SUP] the mask of the Sith Lord Darth Momin, diverse lightsabers,[SUP][6][/SUP] and a parang.[SUP][5][/SUP] | Stubs' | | |
Dark side ritual | A dark side ritual was an old Sith magical art that allowed a Force user to see things one could otherwise not see. It required a connection between two beings and a drop of blood from one of the two. The ritual was started by chanting a certain phrase and feeding the drop of blood with Force lightning on an altar. The blood donor then would have to focus on the other person. | Sith Magic | | |
Dark side tendrils | Dark side tendrils were pure manifestations of malevolent Force energy summoned through Sith magic. These tendrils rose in the form of black mist from the ground and took the form of serpentine tentacles which swarmed their victim and attacked with the power of the pure dark side. Exceptionally powerful and difficult to conjure, this Force power required complete mental concentration. | Sith Magic | | |
Dark transfer | Dark transfer was a Force power that allowed the user to bring others back from the brink of death or reawaken the dead by drawing upon the dark side to heal. Cade Skywalker was a notable user who instinctively used the ability without being taught. Darth Krayt learned it and succeeded in reviving himself from his own death. | Dark, Healing | | |
Darkness (Ta-Ree spell) | Darkness was a Ta-Ree spell capable of being wielded by Ascendants on the planet Kathol. Ascendants using this spell could cloak a selected area in a sphere of darkness for a period of time. Anyone caught in the field of darkness suffered limited vision. | Ta-Ree | | |
Darkshear | The Darkshear, also known as the spear of midnight black, was a dark side Force power. It enabled the Force-user to summon energy from the Force, usually solely from the dark side, to forge an imperceivable melee weapon in the form of a spear. | Alter, Dark | | |
Dathomir Magic | Dathomir Magic was the general name given to the use of the Force and Force powers by the Witches of Dathomir.
Originally, the rogue Jedi Allya, who was exiled to Dathomir, taught the powers of the Force to her children there, giving them an evolutionary advantage over the planet's other inhabitants. | Dathomir Magic, Dark | | |
Dathomirian language | A language was used by the Nightsisters of Dathomir, primarily in their magick spells. Mother Talzin used it in her transformation of Savage Opress into a warrior of the dark side,[SUP][1][/SUP] | Dathomir Magic | | |
Deadly Sight | Deadly Sight was a power of the the Force that focused the user's hatred into deadly energy. | Alter, Dark | | |
Deadly touch | Deadly touch was a Ta-Ree spell capable of being wielded by Ascendants on the planet Kathol. Ascendants using deadly touch could inflict pain on an individual as long as they were in contact with them. Casters of deadly touch were required to know the sense life spell to learn deadly touch. | Ta-Ree | | |
Deafness | Deafness was a Ta-Ree spell capable of being wielded by Ascendants on the planet Kathol. The caster of the spell could cause a target to lose their sense of hearing, rendering them deaf. Proficient Ascendants could affect multiple targets at a time. | Ta-Ree | | |
Death magic | Death magic was a branch of dark side magic practiced by the Presagers of Hakotei. | Dark | | |
Detect life | Detect life was a Ta-Ree spell capable of being wielded by Ascendants on the planet Kathol. The detect life spell allowed the caster to detect life forms that were hidden from their normal range of senses. When activated, the spell allowed the Ascendant to locate all sentient beings within ten meters. Particularly proficient Ascendants could also detect if the targets possessed Ta-Ree abilities or were Force-sensitive. Because the power evolved on Kathol, using the detect life spell on Human and Near-Human species had a particular side-effect of making the targets nauseous. | Ta-Ree | | |
Detect Ta-Ree | Identifying the presence of Ta-Ree individuals through Force sensitivity. | Ta-Ree | | |
Detoxify Poison | Neutralizes or removes toxins or poisons from oneself. | Control, Healing | | |
Detoxify Poison in Another | Neutralizes or removes toxins or poisons from another individual. | Alter, Control | | |
Dim Other's Senses | Dulls or impairs the senses of another individual. | Alter, Sense | | |
Dimension Shift | Allows the user to shift or manipulate dimensions or spatial coordinates. | Alter | | |
Dopplegänger | Creates a duplicate or mirror image of the user using the Force. | Alter, Fallanassi | | |
Drain Knowledge | Extracts knowledge or memories from another individual. | Sense, Dark | | |
Dream-walking | An ability to enter and manipulate the dreams or subconscious of oneself or others, often used for exploration or psychological influence. | Rituals | | |
Dreambubble | Creates an illusionary dreamscape or alternate reality within the minds of others, potentially influencing their perceptions or thoughts. | General, Universal | | |
Duplicate | Creation of duplicates or copies of objects or individuals using the Force. | Ta-Ree | | |
Dwomutsiqsa | A ritualistic ceremony practiced by the Yuuzhan Vong, involving the sacrifice of sentient beings to appease their gods and channel dark energies. | Rituals, Sith Magic | | |
Ears of the Chiroptix | A magical potion or ability that enhances one's hearing. | Dathomir Magic | | |
Echo Stone | An ancient Force-imbued artifact, rumored to resonate with echoes of past events, memories, or Force-sensitive energies, allowing users to perceive or access hidden knowledge. | Stubs' | | |
Electric Judgment | Channels or releases powerful electric energy using the Force. | Alter, Light | | |
Electronic Manipulation | Manipulates or controls electronic devices or systems using the Force. | Alter, Control | | |
Emptiness | Clears the mind of distractions or emotions, achieving a state of calmness. | Control | | |
Endure | Enhances resilience and endurance against physical or environmental hardships, enabling users to endure harsh conditions or injuries. | General, Universal | | |
Energy blade | Manifestation of a blade or weapon composed of pure energy through Force manipulation. | Ta-Ree | | |
Energy resistance | Provides resistance or protection against various forms of energy attacks. | Control | | |
Energy trap | A technique utilizing the Force to create or manipulate traps, barriers, or fields of energy, often used for defensive or containment purposes. | Stubs' | | |
Enhance Attribute | Temporarily enhances one's physical or mental attributes. | Control | | |
Enhance Force Sensitivity | Increases or enhances one's sensitivity to the Force. | Alter, Sense, Light, Rituals, Sith Magic | | |
Entangle | Restraining or immobilizing targets with Force-generated energy bonds or restraints. | Ta-Ree | | |
Environmental Attunement | The ability to attune oneself to the environment, often associated with Dathomirian witches. | Dathomir Magic | | |
Escape (Ta-Ree spell) | Facilitating escape from physical restraints or confinement through Force abilities. | Ta-Ree | | |
Fallanassi powers | Unique Force abilities practiced by the Fallanassi, a reclusive Force-sensitive group known for their affinity with light and illusion. | General | | |
False light side aura | A deceptive technique used by Sith practitioners to mask their dark side presence with a facade of light side energy. | Sith Magic | | |
Farsight | Projects visions or glimpses of future events through the Force, allowing users to foresee potential outcomes or dangers. | General, Universal | | |
Farsight/Legends | Perceives distant or future events through visions or premonitions. | Control, Sense | | |
Field Detection | Senses the presence of hidden or concealed objects or individuals. | Sense | | |
Fiery energy | A Sith power that allows the manipulation or creation of intense flames or infernos, often for offensive purposes. | Sith Magic | | |
Fighting-sight | Enhances combat awareness and perception during battle. | Sense | | |
Fireball Belch | Belches or releases fiery projectiles or bursts using the Force. | Alter | | |
Flashburn | Temporarily blinds opponents with a bright flash of light. | Control | | |
Floating Meditation | Achieves a state of deep meditation or relaxation, allowing users to float or levitate above the ground using the Force. | General, Universal | | |
Flow-walking | Views and experiences events in the past through the Force. | Sense | | |
Focused rage | A dark side technique harnessing intense anger or hatred to enhance physical strength, speed, or combat prowess, often at the cost of rationality or control. | Stubs' | | |
Fold space | Folds or manipulates space-time to create shortcuts or travel rapidly. | Alter | | |
Forbidden Ritual | A dark and forbidden ceremony that taps into the darker aspects of the Force, often involving sinister rites or sacrifices. | Rituals | | |
Force barrier | The ability to create a protective energy barrier with the Force. | Telekinesis | | |
Force barrier/Legends | Creates a protective barrier or shield using the Force. | Alter, Telekinesis | | |
Force bellow | Projects a powerful Force-enhanced shout or roar. | Alter | | |
Force binding | Binds or restricts the movements of a target using the Force, immobilizing them. | Light, Rituals, | | |
Force blast | Projects a powerful blast or wave of Force energy. | Alter, General, Sith Magic, | | |
Force Blast | Projects concussive waves or bursts of Force energy, capable of repelling, stunning, or disorienting opponents, often used as a non-lethal means of defense or distraction. | Universal | | |
Force blinding | Blinds or dazzles opponents with a burst of Force energy or light. | Alter, Offense, Dark, Light | | |
Force Body | Strengthens and fortifies the physical body against harm. | Control | | |
Force bond | Forms a deep and empathic connection between Force-sensitive individuals, allowing them to share thoughts, emotions, and sensations. | General, Universal | | |
Force Burst | Ejects a burst of Force energy, often used for offensive purposes. | Alter | | |
Force call | Communicates telepathically with others across distances, potentially influencing or compelling them to respond. | General, Universal | | |
Force choke | The power to strangle or suffocate others using the Force. | Telekinesis | | |
Force cloak | Conceals one's presence or actions from others using the Force. | Alter | | |
Force Dash | Empowers users to move swiftly and dash at incredible speeds, potentially avoiding attacks or closing distances rapidly. | General, Universal | | |
Force deflection | Redirects or deflects incoming attacks, projectiles, or energy blasts using the Force, potentially protecting the user from harm. | General, Universal, Alter | | |
Force Destruction | Unleashes a destructive wave of Force energy, devastating enemies and surroundings. | Dark, Telekinesis | | |
Force drain | Draws upon the life force or energy of living beings, objects, or the environment to replenish or empower oneself. | General, Dark, Alter, Body, Control, Sense, | | |
Force empathy | Empathizes with the emotions and feelings of others through the Force, potentially forging deeper connections or understanding. | General, Universal, Sense, | | |
Force Enlightenment | Attains spiritual enlightenment and connection with the Force. | Control, Light | | |
Force familiar | Summons or creates an ethereal or spiritual companion through the Force, potentially aiding or guiding the user. | General, Universal, | | |
Force Focus | Concentrates or focuses one's connection to the Force, potentially enhancing the potency or effectiveness of Force powers or abilities. | General, Universal, | | |
Force form | Adopts or embodies a specific aspect or form of the Force, potentially enhancing certain abilities or attributes. | General, Universal | | |
Force generation | Generates or creates raw Force energy, potentially for offensive, defensive, or utilitarian purposes. | General | | |
Force Generation | Generates or amplifies energy fields, barriers, or constructs through the Force, often used for protection, containment, or manipulation of the environment. | Universal | | |
Force ghost | Achieves immortality by preserving one's consciousness after death. | Control | | |
Force harmony | Establishes or maintains harmony and balance within the Force. | Alter, Control | | |
Force healing/Legends | Heals or repairs injuries or ailments using the Force. | Alter, Light | | |
Force Illusion | Creates convincing illusions or false sensory perceptions through the Force, potentially deceiving or confusing adversaries. | General, Light | | |
Force immersion | Immerses or surrounds oneself in the Force, potentially enhancing one's connection or attunement to its energies. | General, Fallanassi, Universal, | | |
Force in Balance | Maintains or restores balance within the Force, potentially countering dark side corruption or imbalance in the galaxy. | General, Universal | | |
Force Invisibility | Conceals oneself from detection using the Force. | Sense, General, Light | | |
Force Jump | Leaps or jumps great distances using the Force. | Control, General, Universal | | |
Force kick | Channels or enhances physical strikes or kicks with the Force, potentially increasing their force and impact. | General, Universal, | | |
Force Light | Projects or emits light using the Force, often used against dark side entities. | Alter | | |
Force lightning/Legends | Channels or releases deadly bolts of electricity using the Force. | Alter, Body | | |
Force Maelstrom | Creates a powerful vortex or whirlwind of Force energy. | Alter | | |
Force meld | Links the minds of multiple individuals, allowing shared thoughts and experiences. | Sense, Light | | |
Force of Will | Strengthens mental resolve and willpower, resisting mental manipulation or coercion. | Control | | |
Force Oracles | Force-sensitive individuals with precognitive abilities, able to perceive glimpses of the future or potential outcomes through visions, dreams, or intuitive insights. | Stubs' | | |
Force Orb | Creates or manifests a spherical orb or sphere of Force energy, potentially for offensive or defensive purposes. | General, Universal, Alter | | |
Force perception | Heightens sensory perception or awareness using the Force, potentially detecting hidden threats or dangers. | General, Universal, | | |
Force projection | Projects one's presence or image across distances using the Force, potentially creating convincing holographic or astral projections. | General, Universal | | |
Force punch | Delivers a powerful physical strike augmented by the Force. | Alter | | |
Force push | The power to push objects or individuals away with telekinetic Force energy. | Telekinesis | | |
Force rage | Channels inner anger or hatred to enhance physical strength and combat prowess. | Control | | |
Force reflex | Enhances reflexes and reaction times, allowing for faster responses to threats. | Control | | |
Force repulse | A Force ability to create a shockwave that repels and knocks back enemies. | Telekinesis | | |
Force resistance | Provides resistance against Force-based attacks or manipulation. | Control, Light | | |
Force scattering | Scatters or disrupts the concentration or focus of opponents using the Force, potentially causing confusion or disarray. | General, Universal | | |
Force scream/Legends | Unleashes a powerful and terrifying scream using the Force. | Alter | | |
Force scribe | Inscribes or records information using the Force, potentially creating intricate or encoded messages or symbols. | General, Universal | | |
Force sense | Heightens awareness of the Force and its presence, potentially detecting the intentions or emotions of others. | General, Universal | | |
Force Shockwave | Generates or releases a powerful shockwave of Force energy. | Alter | | |
Force sight | Perceives or sees through the Force, revealing hidden or obscured truths. | Sense | | |
Force Slow | Slows down or impairs the movement or actions of another individual using the Force. | Alter | | |
Force smell | Enhances olfactory senses, allowing the detection of scents or odors. | Sense | | |
Force speed | Augments physical speed and agility using the Force. | Control | | |
Force Sphere | A spherical barrier or field of Force energy created by the user, serving as a protective shield against attacks, projectiles, or environmental hazards. | Stubs' | | |
Force spirit | Manifests the user's spirit or consciousness after death, allowing them to interact with the living through the Force. | Light | | |
Force Stasis | The power to immobilize and paralyze targets with the Force. | Telekinesis | | |
Force stealth | Conceals one's presence or actions from others using the Force. | Control | | |
Force storm (weather) | Generates or manipulates powerful storms or weather phenomena using the Force. | Alter | | |
Force storm (wormhole) | Creates or manipulates wormholes or rifts in space using the Force. | Alter, control, Sense | | |
Force Stun | Induces a state of unconsciousness or stun using the Force. | Alter, Light | | |
Force Subjugate | Subdues or dominates the will of another individual using the Force. | Alter | | |
Force suppression | Suppresses or blocks the use of the Force in others. | Alter | | |
Force Sustenance | Sustains oneself without the need for food, water, or rest for extended periods. | Control | | |
Force Track | Tracks the movements or presence of individuals using the Force. | Sense | | |
Force travel | Teleports or travels through space and time using the Force. | Alter | | |
Force valor | Inspires courage, bravery, or valor in oneself or others through the Force, boosting morale and resolve. | Light | | |
Force vision | Grants visions or glimpses of distant or future events using the Force, potentially revealing important insights or prophecies. | General, Universal | | |
Force vision/Legends | Experiences visions or insights about past, present, or future events through the Force. | Sense | | |
Force void | A defensive Force technique creating a void or vacuum around the user, negating or nullifying incoming Force-based attacks, energies, or influences. | Stubs' | | |
Force walk | A mysterious ability to traverse the realm of the Force, allowing individuals to journey to distant places or dimensions beyond physical travel. | Rituals, Sith Magic | | |
Force Wave | A powerful shockwave of Force energy unleashed by the user, emanating outward in all directions, repelling or incapacitating nearby adversaries. | Stubs' | | |
Force weapon | Creates or materializes weapons using the Force. | Alter | | |
Force Wind | Creates or manipulates gusts or blasts of wind using the Force. | Alter, Sense, Telekinesis, | | |
Force-bond | Forms a deep and empathic connection between Force-sensitive individuals, allowing them to share thoughts, emotions, and sensations. | General | | |
Force-flash | Emits a blinding flash of light using the Force. | Alter | | |
Frangawl sacrificial ceremony | A ritualistic ceremony performed by the Frangawl Cult, involving sacrificial offerings and dark ceremonies to channel dark side energies. | Rituals | | |
Generate lightning | Creation and control of electrical discharges or lightning through the Force. | Ta-Ree | | |
Generate wind | Manipulation of air currents or gusts using Force powers. | Ta-Ree | | |
Ghost (folklore) | An incorporeal or spectral entity believed to be the spirit or essence of a deceased individual, sometimes capable of manifesting or interacting with the living world. | Stubs' | | |
Glowball | Generates or manipulates glowing orbs of light using the Force. | Alter | | |
Golden flash | Emits a bright flash or burst of golden light using the Force. | Alter, Light | | |
Grand Experiment | A complex and ambitious Sith ritual or project, the details of which are often shrouded in secrecy or myth. | Sith Magic | | |
Hand of Siberus | An ancient Sith ritual or technique involving the manipulation or control of the dark side of the Force, associated with dark sorcery, curses, or malevolent powers. | Stubs' | | |
Hassat-durr | Force technique that generates a powerful blast of dark energy. | Alter, Control, General, Universal | | |
Hatred | Channels or harnesses dark emotions such as hatred or anger using the Force. | Alter, Mind, | | |
Heal | Restoration of physical injuries or ailments through Force-based recuperative abilities. | Ta-Ree | | |
Healing meditation | A meditative practice that harnesses the Force to promote healing and restoration, both physically and mentally. | Healing | | |
Heart stun | Delivers a precise Force-induced stun to an opponent's heart. | Alter | | |
Heartshadow | Senses or perceives the emotions or intentions of others. | Sense, Dathomir Magic | | |
Heat | Generation or manipulation of heat energy using the Force. | Ta-Ree | | |
Hibernation trance | Enters a deep meditative state or suspended animation, slowing metabolism and preserving vital functions over extended periods. | General, Universal | | |
Hibernation trance/Legends | Enters a deep hibernation state, slowing down metabolism and bodily functions. | Control, Light, Healing | | |
High Rites | Sacred or significant rituals of great importance within Force traditions, often reserved for special occasions or ceremonies. | Mysteries | | |
Hyperspace tunneling | Navigates or creates stable passages through hyperspace using the Force, potentially facilitating faster-than-light travel or escape. | General, | | |
Hypothermia (ability) | Induces or manipulates extreme cold temperatures using the Force, potentially freezing or chilling objects or environments. | General, Universal | | |
Ice image | Creates intricate and detailed sculptures or constructs made of ice or frozen water using the Force. | General, Universal | | |
Ichor sword | A magical sword or weapon imbued with ichor, a mystical substance. | Dathomir Magic | | |
Image | Projects or manifests visual images or illusions using the Force, potentially creating lifelike or realistic apparitions. | Fallanassi | | |
Imbue item | Empowers or imbues objects with Force-based properties or abilities. | Alter | | |
Inertia | Manipulates the inertia of objects or individuals, increasing their resistance to movement or acceleration. | Offense | | |
Inflict Pain | Causes intense pain or agony in another individual using the Force. | Alter, Control | | |
Injure/Kill | Inflicts injuries or causes death using the Force. | Alter, General, Universal, | | |
Inspire | Inspires courage, determination, or morale in allies through the Force, boosting their resolve in difficult situations. | Light, | | |
Instinctive astrogation | Navigates through hyperspace instinctively without conventional navigation tools. | Sense, Control | | |
Invisibility potion | A potion or spell that renders the user invisible. | Dathomir Magic | | |
Invoke spirits | A Sith practice involving the summoning or invocation of spectral entities or beings from the netherworld. | Sith Magic | | |
Ion generation | Produces or generates ionized particles or energy using the Force, potentially disrupting or disabling electronic systems or technology. | General, Universal | | |
Ionize | Ionizes or charges particles or gases using the Force. | Alter, Light | | |
Je'daii training | The rigorous training regimen followed by members of the Je'daii Order, emphasizing balance, discipline, and mastery of both the light and dark aspects of the Force. | Stubs' | | |
Jedi Concentration | Enhances focus, concentration, and mental acuity using the Force. | Alter | | |
Kinetite/Legends | Generates or manipulates kinetic energy using the Force. | Alter | | |
Korriban zombie | A reanimated corpse imbued with dark side energy, often encountered on the Sith world of Korriban. | Sith Magic | | |
Lessen another's fatigue | Alleviating fatigue or exhaustion in another individual through Force influence. | Ta-Ree | | |
Lessen another's pain | Mitigating or reducing physical or emotional pain experienced by another using the Force. | Ta-Ree | | |
Lessen injury | A Force technique to mitigate the severity of injuries or wounds, reducing pain and aiding in the healing process. | Healing, Ta-Ree | | |
Lesser Force Shield | Creates a protective energy shield using the Force. | Alter, Telekinesis | | |
Levitation | The power to lift oneself or objects into the air using the Force. | Telekinesis | | |
Life Bond | Forms a deep and empathic connection between Force-sensitive individuals, potentially sharing vitality or life energy between them. | General, Light | | |
Life Detection | Detects the presence of living beings using the Force. | Sense | | |
Life Sense | Senses or feels the presence of life forms in the surrounding area. | Sense | | |
Life web | Perceives connections or relationships between living beings through the Force. | Sense | | |
Light (Ta-Ree spell) | Generation or manipulation of light using Force abilities. | Ta-Ree | | |
Lightning Storm | Generates or manipulates powerful lightning storms using the Force. | Alter, Dathomir Magic, | | |
Magical ichor | A mystical substance with various magical properties, often associated with Dathomir. | Dathomir Magic | | |
Magick | The use of mystical powers and spells in the Star Wars universe. | Dathomir Magic | | |
Magnify Senses | Amplifies sensory perceptions, enhancing sight, hearing, smell, etc. | Sense | | |
Malacia | Causes dizziness, vertigo, or disorientation in others using the Force. | Alter, Light | | |
Manipulate flame | Control and manipulation of fire or flames through Force manipulation. | Ta-Ree | | |
Many Shades of the Force | Manipulates or controls various aspects or shades of the Force. | Alter | | |
Mask (Sith Alchemy) | A Sith alchemical creation used to conceal or disguise the appearance of the wearer, often with malevolent intent. | Sith Magic | | |
Memory enhancement | Improvement or augmentation of memory recall or retention using Force abilities. | Ta-Ree | | |
Memory rub | Erases, alters, or manipulates memories using the Force. | Alter, Contol, Sense, General, Sith Magic, Universal, Dark | | |
Memory Walk | Accesses or explores memories or thoughts using the Force. | Alter, Mind | | |
Merge Senses | Combines or merges sensory perceptions for enhanced awareness or understanding. | Sense | | |
Merging potion | A potion or spell used to merge or blend substances or entities together magically. | Dathomir Magic | | |
Mesmerism | The ability to hypnotize or manipulate others through mystical means. | Dathomir Magic | | |
Metamorphosis | Transforms or alters one's physical form or appearance using the Force, potentially assuming different shapes or disguises. | General, Universal, | | |
Midi-chlorian manipulation | Manipulates or influences midi-chlorians using the Force. | Alter, Sith Magic | | |
Mind | The aspect of consciousness or awareness within individuals, often associated with mental faculties, thoughts, emotions, memories, and perceptions, which can be influenced or manipulated through the Force. | Stubs' | | |
Mind Shard | Creates a psychic or mental construct, often used for communication or information storage. | Mind | | |
Mind trick/Legends | Influences or manipulates the thoughts or perceptions of others using the Force. | Alter, Mind | | |
Mind Walking | Navigates or explores the minds of others using the Force, potentially uncovering hidden memories or subconscious thoughts. | General, Universal | | |
Mind-affecting Powers (Category) | Encompasses various Force abilities that influence or manipulate the minds of others, including mental illusions, persuasion, or coercion, often with dark or unethical applications. | Universal | | |
Mind-touch | Establishes a mental or empathic connection with another individual using the Force, potentially communicating thoughts or emotions. | General, Universal | | |
Mindscape | Creates or enters an ethereal realm or mental landscape within the minds of others, potentially influencing perceptions or emotions. | General, Universal | | |
Mindspeech | The ability to communicate telepathically with others. | Dathomir Magic | | |
Mirror illusion | Creates reflective or mirrored illusions using the Force, potentially distorting perceptions or confusing adversaries. | Fallanassi | | |
Morichro | Manipulates or controls morichro, a rare substance with unique properties. | Light | | |
Morichro/Legends | Induces a deep, restorative sleep in oneself or others. | Control | | |
Natural navigation | Navigates or orienteers through natural environments using the Force, potentially finding one's way without maps or technology. | General, Universal | | |
Ner Yan | A rare and potent Force technique used by the Jedi, involving the manipulation and control of time and temporal events. | General, Universal | | |
Neural Storm | Creates a storm of mental energy or disruption using the Force. | Alter | | |
Ninûshwodzakut | A Sith incantation or spell, the nature and purpose of which are often shrouded in mystery or darkness. | Sith Magic | | |
Noise-Dampening Bubble | Creates a bubble or field that dampens or suppresses sound using the Force. | Alter | | |
Nullify toxin | Neutralization or removal of harmful toxins or poisons using the Force. | Ta-Ree | | |
Nullify toxin in another | Purifying or cleansing another individual's body of toxins or poisons through Force manipulation. | Ta-Ree | | |
Odojinya | A dark side ability or power, often associated with Sith sorcerers and their rituals, with specific effects or properties unknown to many. | Sith Magic | | |
Oneness/Legends | Attains a state of oneness with the Force, transcending physical limitations. | Control | | |
Palawa hibernation trance | Enters a hibernation trance state unique to the Palawa species. | Control | | |
Phase | Phases or shifts through solid objects or barriers using the Force, potentially passing through obstacles or defenses unimpeded. | General | | |
Place in Hibernation Trance | Induces a state of suspended animation or hibernation using the Force. | Alter, Control, Healing, | | |
Plant Surge | Stimulates or accelerates plant growth or vitality using the Force. | Alter, Light | | |
Poison sense | Senses or detects toxins, poisons, or harmful substances using the Force, potentially avoiding or neutralizing danger. | General, Universal | | |
Possession | The ability for a spirit or entity to take control of another's body. | Dathomir Magic, General, Universal, | | |
Precognition/Legends | Foresees or predicts future events using the Force. | Sense | | |
Predict Natural Disaster | Forecasts or predicts natural disasters or catastrophes using the Force. | Sense | | |
Predict weather | Anticipation or forecasting of atmospheric or weather conditions using Force sensitivity. | Ta-Ree | | |
Progenitor's Call | Emanates a powerful and resonating call or summons, potentially drawing or attracting nearby creatures or beings. | General, Universal | | |
Projective empathy | Projecting one's emotions or empathic feelings onto others using the Force. | Ta-Ree | | |
Projective Telepathy | Projects one's thoughts or mental images into the minds of others. | Control, Sense, | | |
Protection bubble | Creates a protective bubble or field using the Force. | Alter, Light | | |
Psychokinesis | Manipulation of physical objects or matter through telekinetic Force powers. | Ta-Ree | | |
Psychokinetic attack | Offensive use of telekinetic Force powers to assault or harm targets at a distance. | Ta-Ree | | |
Psychometry | Gleans information or insights from objects or artifacts using the Force, potentially discerning their history or significance. | General, Universal, Sense, | | |
Purification | Purifies or cleanses objects, places, or individuals of impurities or negative influences using the Force. | Light | | |
Pyrokinesis | Manipulates or controls fire and heat using the Force. | Alter | | |
Pyrospray | Emission or projection of flames or fiery energy through Force abilities. | Ta-Ree | | |
Qâzoi Kyantuska | Enhances or manipulates one's metabolism or bodily functions. | Alter, Control, Sense, Sith Magic | | |
Rakghoul plague | A virulent disease or affliction that turns its victims into ravenous Rakghouls, often associated with Sith experiments or curses. | Sith Magic | | |
Receptive empathy | Sensing or understanding the emotions or mental states of others through Force sensitivity. | Ta-Ree | | |
Receptive Telepathy | Receives or detects the thoughts or mental images of others. | Sense | | |
Reduce Injury | Minimizes or mitigates physical injuries sustained in combat or accidents. | Control, Control, Universal | | |
Remain Conscious | Retains consciousness and alertness in adverse conditions or situations. | Control | | |
Remove Fatigue | Alleviates fatigue or exhaustion in oneself or others. | Control | | |
Resist Stun | Provides resistance against stunning or incapacitating attacks. | Control | | |
Restful-sleep-in-danger | Enters a deep and restful sleep state, potentially rejuvenating or recuperating vital energy and stamina despite dangerous conditions. | General, Universal | | |
Return another to consciousness | Awakens another individual from unconsciousness or a comatose state. | Control | | |
Return to Consciousness | Restores or revives an individual from an unconscious or comatose state using the Force. | Alter, Control | | |
Revelation | Reveals hidden truths or knowledge through the Force. | Sense | | |
Revitalization of the Whuffa | A mystical ritual or technique used to revitalize or rejuvenate something or someone. | Dathomir Magic | | |
Revitalize | Restores or enhances vitality, energy, or strength using the Force. | Alter, Light, Healing | | |
Rites of Fire | Mysterious rituals or ceremonies involving fire and the energies of the Force, sometimes associated with purification, transformation, or destruction. | Mysteries | | |
Sand levitation | Levitates or manipulates sand or granular substances using the Force, potentially shaping or controlling sandstorms or dunes. | General, Universal | | |
Scream of the Ssurian | A powerful vocalization or spell associated with the Ssurian species or culture on Dathomir. | Dathomir Magic | | |
Seeking Spell | A magical spell or ritual used to find or locate someone or something. | Dathomir Magic | | |
Sense | A fundamental Force ability allowing users to sense or perceive the emotions, intentions, or presence of others, as well as detect disturbances or events across space and time. | Stubs' | | |
Sense Current | Detects or perceives fluctuations in the Force or the surrounding environment, potentially revealing hidden energies or dangers. | Fallanassi | | |
Sense danger | Intuition or premonition of imminent threats or perilous situations using Force sensitivity. | Ta-Ree | | |
Sense Force | Senses the presence and magnitude of the Force in individuals or objects. | Sense | | |
Sense Force Potential | Senses or perceives the potential strength in an individual's connection to the Force. | Sense | | |
Sense life | Detection or perception of the presence of living beings using Force sensitivity. | Ta-Ree | | |
Sense of the Veshet | Senses or perceives the presence of danger or threats in one's surroundings. | Sense, Dathomir Magic | | |
Sense Path | Senses or perceives the paths or routes to take in various situations or decisions. | Sense | | |
Sense Scribing | Senses or perceives the content or meaning of written or recorded messages using the Force, potentially deciphering encoded or hidden information. | Fallanassi | | |
Sense Ta-Ree | Awareness or detection of Ta-Ree individuals through Force sensitivity. | Ta-Ree | | |
Serenity (trance) | Enters a deep meditative state of calmness and serenity. | Control, Light | | |
Sever Force | Severs or disrupts an individual's connection to the Force, potentially rendering them powerless or vulnerable to dark side corruption. | General, Dark | | |
Sever Force/Legends | Cuts off or severs an individual's connection to the Force. | Alter, Light | | |
Shadow Vision | Perceives shadows or darkness, uncovering hidden or obscured truths. | Sense | | |
Shadowstrike | Utilization of shadows or darkness to conceal or enhance attacks in combat using the Force. | Ta-Ree | | |
Shatterpoint | Identifies or exploits weak points or vulnerabilities within individuals, objects, or events using the Force, potentially causing catastrophic effects. | General, Universal, Sense, | | |
Shield (Ta-Ree spell) | Creation of protective barriers or shields using the Force to deflect or absorb attacks. | Ta-Ree | | |
Shielding technique | Employs defensive techniques or barriers using the Force to deflect or absorb attacks. | Light | | |
Shift perceptions | Alteration or manipulation of sensory perceptions or awareness using Force abilities. | Ta-Ree | | |
Shift Sense | Adjusts or shifts sensory perceptions, allowing for heightened awareness or detection. | Sense | | |
Shon-Ju (technique) | A Force technique utilized by the Aing-Tii monks, potentially allowing them to traverse alternate dimensions or realities. | General, Dark | | |
Short-term memory enhancement | Enhances short-term memory retention and recall abilities. | Control | | |
Sickening blast | Emits a blast of Force energy that induces sickness or nausea. | Alter | | |
Sith alchemist/Legends | A practitioner of Sith alchemy, an ancient and forbidden art involving the manipulation or transmutation of matter, energy, or life through the dark side of the Force. | Sith Magic | | |
Sith demon | A malevolent or dark side-empowered entity associated with Sith rituals, curses, or artifacts, often summoned or created through Sith alchemy or sorcery to serve as guardians or enforcers. | Sith Magic | | |
Sith Emperor's ritual | A dark and arcane ritual performed by the Sith Emperor, involving the manipulation of dark side energies and the subjugation of others. | Rituals | | |
Sith magic | The mystical practices and rituals associated with the Sith, often involving dark side manipulation and sorcery. | Sith Magic, Dark | | |
Sith necromancy | The dark art of raising and controlling the dead, often practiced by Sith sorcerers or dark side adepts for various purposes. | Sith Magic | | |
Sith runes | Ancient symbols, glyphs, or markings associated with Sith magic, sorcery, or alchemy, imbued with dark side energies or used in ritualistic practices to empower spells or enchantments. | Sith Magic | | |
Sith shadow-ghoul | An undead or corrupted being infused with dark side energies, often created through Sith alchemy, sorcery, or curses, possessing formidable strength, resilience, and malevolence. | Sith Magic | | |
Sith sorcery | The dark arts practiced by Sith sorcerers, involving the manipulation of the dark side of the Force for various purposes. | Sith Magic | | |
Sith stone ritual | A Sith ritual involving the use of Sith stones, often for dark purposes such as augmentation, manipulation, or control of others. | Rituals | | |
Sleep (Ta-Ree spell) | Induction of sleep or unconsciousness in targets using the Force. | Ta-Ree | | |
Slow | Slowing down or impeding the movement or actions of targets through Force manipulation. | Ta-Ree | | |
Smoke Demon | A manifestation of dark side energy or sorcery, often taking the form of a malevolent entity or being with powers of deception and manipulation. | Sith Magic | | |
Soft to Solid | Transforms or alters the consistency or texture of objects or substances using the Force, potentially turning liquids or gases into solids. | General, Universal | | |
Song of the Force | Channels the harmonic energies of the Force through music or song, potentially influencing emotions or perceptions. | Light | | |
Sound mimicry | Imitates or reproduces sounds or voices using the Force, potentially creating convincing auditory illusions or distractions. | General, Universal | | |
Speed healing | Acceleration of natural healing processes in oneself or others using the Force. | Ta-Ree | | |
Speed of the Toocha | A magical ability or technique related to speed or agility, possibly associated with the Toocha species on Dathomir. | Dathomir Magic | | |
Spell of Assistance | A magical spell or incantation used to aid or assist someone in need. | Dathomir Magic | | |
Spell of Awareness | A magical spell or ability that enhances one's awareness or perception. | Dathomir Magic | | |
Spell of Cinder | A magical spell or enchantment related to fire or burning. | Dathomir Magic | | |
Spell of Comfort | A magical spell or charm used to provide comfort or solace to others. | Dathomir Magic | | |
Spell of concealment | A Sith incantation or ritual used to hide or obscure oneself from detection, often employed for stealth or deception. | Sith Magic | | |
Spell of Creature Understanding | A magical spell or ability that grants understanding of creatures or beasts. | Dathomir Magic | | |
Spell of Discovery | A magical spell or ritual used to uncover or reveal hidden knowledge or truths. | Dathomir Magic | | |
Spell of Interpretation | A magical spell or ability used to interpret or understand languages, symbols, or omens. | Dathomir Magic | | |
Spell of Lightning | A magical spell or ability related to the manipulation or generation of lightning. | Dathomir Magic | | |
Spell of Mimicry | A magical spell or technique used to mimic or imitate others or their abilities. | Dathomir Magic | | |
Spell of Open Mind | A magical spell or meditation that opens one's mind to new ideas or possibilities. | Dathomir Magic | | |
Spell of Power | A magical incantation or ritual that grants great power or authority to the caster. | Dathomir Magic | | |
Spell of Protection | A magical ward or barrier that protects against harm or danger. | Dathomir Magic | | |
Spell of Structure | A magical spell or ability that manipulates or constructs physical structures or objects. | Dathomir Magic | | |
Spell of Thought-Touch | A magical spell or ability that allows one to communicate or touch the thoughts of others. | Dathomir Magic | | |
Spirit ichor | A mystical substance associated with spirits or ghosts on Dathomir. | Dathomir Magic | | |
Stay conscious | Maintaining consciousness or alertness in adverse or incapacitating conditions through Force abilities. | Ta-Ree | | |
Stonepower | Channels the strength and resilience of stone or earth through the Force, granting the user enhanced durability, stability, or control over earth-related elements. | General, Universal | | |
Stumble | Inducing clumsiness or instability in the movement of targets using the Force. | Ta-Ree | | |
Summon fear | A dark side ability to instill terror or dread in others, often used as a tool of intimidation or control. | Sith Magic | | |
Supernova (Sith magic) | A powerful Sith spell or phenomenon that creates a destructive burst of energy, capable of causing widespread devastation. | Sith Magic | | |
Surge of the Brier | A surge of magical energy or power, possibly related to the Brier plant or concept. | Dathomir Magic | | |
Sutta Chwituskak | A Sith ritual or incantation, the nature and purpose of which are often kept secret or obscured by Sith practitioners. | Sith Magic | | |
Ta-Ree | The Force powers used by the Ta-Ree, a Force-sensitive species native to the planet Ta. | Ta-Ree | | |
Ta-Ree Spells (Category) | Involves mystical practices and spells native to the Ta-Ree people, often centered around nature, spirits, or elemental forces, using the Force as a conduit. | Universal | | |
Tainted Nightsister Crystal | A corrupted crystal associated with the Nightsisters of Dathomir. | Dathomir Magic | | |
Taming beasts | Subdues or calms wild creatures or animals using the Force, potentially establishing a rapport or connection with them. | General, Universal | | |
Tapas | Exercises or practices extreme discipline, focus, or meditation using the Force, potentially achieving profound insights or enlightenment. | General, Universal | | |
Technometry | Analyzes or detects technological systems or devices using the Force. | Sense, General, Universal | | |
Telekinesis/Legends | Manipulates or moves objects using the Force without physical contact. | Alter, Universal, Offence, Telekenisis | | |
Telepathy | Communicates or exchanges thoughts, emotions, or information telepathically using the Force, potentially across vast distances. | General, Universal, Sense | | |
Teleport | Instantaneously transports or moves objects or individuals using the Force. | Alter | | |
Teleportation (Force power) | Instantly transports or teleports oneself or others across distances using the Force, potentially bypassing obstacles or defenses. | General, Universal | | |
Tempest (spell) | A magical spell or phenomenon associated with storms or tempests. | Dathomir Magic | | |
Tenebrae's curse | A powerful curse associated with the Sith Emperor Tenebrae (Vitiate), capable of inflicting great harm or misfortune upon its target. | Sith Magic | | |
Theran Force-listening | Listens or attunes to the Force to gain insights or knowledge. | Sense, Light | | |
Thought bomb | An ancient Sith ritual that creates a devastating explosion of dark side energy, capable of annihilating Force-sensitive beings in a localized area. | Rituals | | |
Thought shield | Erects a mental barrier or shield against telepathic intrusion or manipulation. | Control | | |
Thought wave | Projects or emits waves of thoughts or mental energy, influencing or affecting others. | Sense | | |
Time-drifting | Manipulates or traverses the fabric of time using the Force, potentially experiencing or altering past, present, or future events. | General, Universal | | |
Time-stream | Manipulates the flow of time through the Force, slowing, accelerating, or even rewinding or pausing temporal events, though often with unpredictable or dangerous consequences. | Universal | | |
Touch of the Kiin'Dray | A mystical touch or ability associated with the Kiin'Dray species or culture on Dathomir. | Dathomir Magic | | |
Trance | Entering a deep meditative state to rest, recuperate, or enhance mental clarity using Force abilities. | Ta-Ree | | |
Transfer essence | Transfers one's consciousness or essence into another body or vessel. | Alter, Control,Sense | | |
Transfer Force | Transfers or channels Force energy from one source to another. | Alter, Control,Healing | | |
Transference | A dark side ritual that involves the transfer of consciousness or essence from one being to another, often used for immortality or possession. | Rituals | | |
Translate | Facilitating linguistic understanding or communication by translating languages using the Force. | Ta-Ree | | |
Truth-sense | Senses or perceives the truth or deception in others' words or actions. | Sense | | |
Tsaiwinokka Hoyakut | A Sith incantation or spell, the exact nature and effects of which remain largely unknown or shrouded in darkness. | Sith Magic | | |
Tulak Hord's ritual | A dark ritual associated with the Sith Lord Tulak Hord, involving sinister rites and ceremonies to harness dark side power. | Rituals, Sith Magic | | |
Tutaminis | Absorbs or dissipates energy-based attacks using the Force. | Control, Light | | |
Unidentified Force spirit binding ritual | A mysterious ritual involving the binding or manipulation of Force spirits, potentially used for various purposes such as control or communication. | Rituals, Dathomir Magic | | |
Unidentified Voss purifying ritual | A ceremonial rite practiced by the Voss species, involving purification rituals to cleanse individuals or objects of dark influences or corruption. | Rituals | | |
Vitali | Channels or manipulates vital energy or life force using the Force, potentially healing injuries or revitalizing living organisms. | General, Universal | | |
Vongsense | Senses or detects the presence of Yuuzhan Vong creatures or technology. | Sense | | |
Voodoo | A mystical practice or belief system, possibly associated with Dathomirian culture. | Voodoo | | |
Voodoo doll | A doll used in Voodoo practices for various purposes, often associated with sympathetic magic. | Voodoo | | |
Voodoo pin | A pin used in Voodoo rituals or practices, often for the purpose of casting spells or curses. | Voodoo | | |
Voodoo/Legends | The legendary version of the mystical practice known as Voodoo in certain narratives within the Star Wars universe. | Voodoo | | |
Voss healing ritual | A traditional healing ceremony practiced by the Voss species, combining spiritual rites and the power of the Force to promote healing and well-being. | Healing, Rituals | | |
Wall | Creation of barriers or partitions using the Force to block or obstruct paths or projectiles. | Ta-Ree | | |
Wall of light | Creates a barrier or wall of light energy, possibly for defensive or protective purposes. | Light | | |
Water of Life | A legendary substance with potent healing properties, often associated with mystical rituals and Force traditions. | Healing, Dathomir Magic | | |
Waveform | Manipulates or alters sound waves or frequencies using the Force, potentially creating sonic disturbances or disruptions. | Alter, General, Universal | | |
Waves of darkness | A dark side phenomenon or ability that manifests as waves or tendrils of shadowy energy, often used for offensive or defensive purposes. | Sith Magic | | |
Wayfinding | Navigates or guides oneself or others through unfamiliar terrain or environments using the Force, potentially finding the way to a desired destination. | General, Universal | | |
Weather Sense | Senses or predicts changes in weather patterns or atmospheric conditions using the Force. | Sense | | |
Web (spell) | Creation of energy webs or entanglements to ensnare or immobilize targets using the Force. | Ta-Ree | | |
Withstand stun | Resistance to or endurance of stun or incapacitation effects using Force resilience. | Ta-Ree | | |
Words of banishment | Utters words or incantations to banish or expel dark or malevolent forces using the Force. | Light, Universal, General | | |
Zardossa Stix lens device | A device or artifact associated with the Zardossa Stix, possibly with magical properties. | Dathomir Magic | | |