Star Wars Roleplay: Chaos

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Jinn Sibot

Jinn Sibot

Child of the Darkness
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NAME: Jinn Sibot
FACTION: Sith Empire
RANK: Apprentice
SPECIES: Human
AGE: 36
GENDER: Male
HEIGHT: 6 foot
WEIGHT: 240lbs
EYES: Brown
HAIR: black
SKIN: White
FORCE SENSITIVE: Yes

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STRENGTHS AND WEAKNESSES (Required: 2 Weaknesses Minimum) :

Jinn was born into the a Mando clan known as Sibot. His father was an ex member of the deathwatch but had proven himself to be to unpredictable and brutal for deathwatch's standards. His father was angry for what he saw as a betrayal by the deathwatch so, when he was given a son by his wife, he trained him to be the ultimate killer so that one day he could join him in a war of vengeance against the deathwatch. Jinn was brought up as a special forces soldier from the day he could speak, his father did not hold back on him and continuously made him stay awake for days at a time and go through long periods of physical and mental torture to harden him. He would spar with his siblings, where they were expected to not hold back. Through the process Jinn would suffer major injuries to his body that would require him to where power gauntlets and vests to keep his body intact. He is a born killer, strong and powerful he is a walking tank.

Jinn discovered his darkside abilities as a small boy during training on his home planet of Dathomir. Before he was born his father was forced to flee mandolore after the deathwatch put a death order on him. His son was not born until the family had moved to the nearest planet outside of Death Watch reach, which was dark home of the witches. The boy fed off the dark energies of the planet from the moment he was born, the forests of the planet containing many dark secrets that molded the boys soul. Now he has a reaction to the darkside like no other before him, able to harness it and grow power from it like no other Sith. The abundance of dark force energies has made Jinn powerful in the dark ways, all that is left is to learn to harness them.



Weaknesses:

Jinn's weakness are the fact that he is nearly crippled without the power gauntlet, vest and breather that he wears. If he is forced into a long series of movement without them, he could face life threatening complications. He is also not one to follow orders, believing himself to be above following others. This can lead him on missions of his own that take him to places he should not go and cause him to do things that some may consider him a rouge for.
SHIP:
Firespray-31 Attack craft

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(Modified for Death Watch use- Proton bomb and sonic mine dispenser).
BIOGRAPHY:

Homeworld: Dathomir

Jinn was born to a Mando refugee on Dathomir and lived with his father and two siblings in the dark forests of the planet. His mother died at childbirth, making Jinn the last child the couple would ever have. His father had already been training his siblings for four years before Jinn was old enough to start his. From the age of 6 Jinn was already learning that he was special in the ways of the force and his father already was putting him through training fit enough for the most elite of Mandolorian soldiers. The darkness of the forest, coupled with the pains and tortures he was put through by his father, Jinn became a twisted and broken soul.

Every thing he was taught as a boy revolved around the idea that the deathwatch had betrayed and dishonored his clan and that he must work with his father to avenge that betrayal. However, Jinn rebelled against the ideal that he must follow the ways of his father, or anyone else. He did not wish to seek vengeance against the deathwatch for a father that he despised, he wanted to make his own decisions and not have to live under the rules of another. Eventually the thoughts of rebelling became real, but when he openly protested his father only made his train harder or had his siblings beat him. This would continue until Jinn reach the age of sixteen and decided that he would escape Dathomir and go out into the galaxy and learn how to harness his skills in the darkside.

During the nigh, when the shadows were darkest, he snuck to his father's ship and attempted to steal it. While he was in the process of starting the engines, his older brother charged onto the ship and tried to stop him. The fight was short and brutal as Jinn was much stronger then his brother and killed him by snapping his neck. Before his sister and father knew what was happening, Jinn used the Firespray-31 to fly off of Dathomir. He tried to escape to Mandolorian space but was ambushed by a roaming pirate gang. With little skill in fighting ship to ship combat, Jinn's ship was easily shut down with an Ion cannon. Jinn had no chance to fight the boarding party, as when the Ion cannon hit it overloaded all of the ships systems. During the overload a burst of flame and electricity shot from the mechanics and wiring under the control panels and burned him severely over his neck and chest.

When he awoke, he was in a hospital emergency room being worked on by a series of doctors. Apparently a group of Mandolorian scavengers were passing by right when the pirates boarded the ship. Noting that Jinn's ship had mandolorian markings, the scavengers came to assist. They were able to save the ship and brought young Jinn back to Mandalore to be worked on by the doctors. The wounds from the electricity and fire severely disrupted part of his nervous system and lung function. As a result Jinn was forced to wear a breathing apparatus that, along with force feeding him oxygen, administers doses of pain killers and asthma medications. Jinn was forced to live out the next four years of his life on Mandalore as his body recovered the best it could from his injuries. He strongly disliked the lightside aura the planet had as the forest on Dathomir had never allowed him to sense the light at all. He rejected it instantly, disliking it for simply being in existence. As soon as he was healed enough to fight, he joined the deathwatch to spite his father's memory. He would work with the deathwatch until he was kicked out for insubordination at the age of 30, the next 6 years of his life were spent doing mercenary and bounty hunter work until he met a Dark Jedi on one of his missions. A darkside shaman on Korriban during a mission to hunt down a alchemist. The shaman told him how strong in the darkside he was and suggested he leave behind the mercenary work to seek out true power with the sith. Jinn headed the man's words and now goes to join the Sith and become the powerful warrior he always knew he was.

[Updated Section]

Jinn has taken on a new master, the mother of the Dathomir witches. She has trained him well, but this is not all she has revealed about Jinn. The Sith has learned that there is another presence within him, one that feeds off the darkside...a demon that has yet to be identified.
KILLS:
Post the names of the PC characters (characters role-played by real people) that your character has killed. If possible, include a link to the thread in which your character killed him/her.

BOUNTIES COLLECTED:
Post the names of any bounties you have delivered and the amount of money you gained for it. If possible, include a link to the thread in which it happened.

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ROLE-PLAYS:
Post the links and the titles to all of your characters Role-Plays. To make things easier, post the link and name here as soon as you enter the Role-Play thread.
 

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