Star Wars Roleplay: Chaos

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Approved Starship Jita-class Freighter

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Moon-Zhag_FR-15.jpg
Image Source: Here
Affiliation: Open Market
Manufacturer: Zuguruk Tyûk Industries
Model: Jita-class Medium Freighter
Modularity:

Scanners can be changed out but it cannot support more than 7 sensors.
Turbolasers can be swapped out for weapons of equal or lesser power.
Other changes will require a complete retrofit of the vessel.
Production: Mass-Produced.
Material: Durasteel/Alusteel alloy blend for the hull, Starship components.
Classification: Transport freighter

Length: 320m
Width: 80 meters
Height: 80 meters

Armament:

2x Quad-Turbolaser cannons. (Forward facing)
8x Turbolaser batteries.
20x point defenses.

Hangar: Capable of holding two Fighter/Bomber/interceptor craft inside it's side mounted hangar, one on either side.

Special Features:

Shields: Deflector shield
Engines:
40x maneuvering thrusters for accurate docking procedures.
6x large Ion drive engines at the back
4x small Ion drive engines around the larger onese
4x positioned at the bottom of the ship, two at the nose and two at the back to achieve a better lift during take off.
Sensors:
Dedicated Energy Receptor
Electro Photo Receptor
Geiger Counter
Life Form Indicator
Hyperwave Signal Interceptor
Aural Sensor

Maneuverability Rating: 12
Speed Rating: 14
Hyperdrive Class: 4

Strengths:

Tough: Capable of taking heavy punishment.
Good anti fighter defense

Weaknesses:
Hulk: slow moving and slow maneuvering
Only forward facing heavy weapons

Description:
As Zuguruk Tyûk Industries began to expand it found it needed to have it's own freighter fleet to ferry the materials and components needed to sustain their operations. The freighter holds two large quad turbolaser cannons on either side of it's nose give it a good and heavy punch against frontal attacks , also a good little punch to dissuade pirates from coming at them, other than those heavy guns though it has eight turbolaser batteries, four on each side, running along the middle of the ship to make sure it can attack to the side, these however are not very powerful.
Around the hull are twenty anti fighter point defense turrets designed to fight against fighters, bombers and interceptors as well as the biggest and most dangerous of missiles and torpedoes but that is about all they can defend against.

Cargo Capacity: 5800-6200 metric tons
Passengers: 40
Consumables: 6 months
Crew: 40

Development Thread: Will add if needed
Who Can Use This: Open market
Intent: To create the main freighter Zuguruk Tyûk Industries uses for it's own cargo and material conveyance as well as placing the ship on the open market.
Primary Source: (Please link the source of another writer's submission that you are modifying for your use; only necessary for "Chaos Canon" submissions)
 
RESEARCH REVIEW

Star Wars Canon:
Pending initial review

Starwars Chaos:
Pending initial review

WITHOUT DEV THREADS
Pending initial review

WITH DEV THREADS
Pending Initial review

SUGGESTIONS
Pending Inital review
 
[member="Darth Erebos"], this general concept looks pretty good. Don't forget this later part of the template.

Development Thread: (Restricted Items require specific development threads. The more posts, the more powerful the submission can be. Links: Banned & Restricted Items)
Intent: (Please describe your reason for submitting this. It may be simple or complicated. The Factory Judge will take this into consideration.)
Who Can Use This: (Optional. If you chose Limited, Semi-Unique, or Unique in Productivity above please list what groups/characters can use this submission in role-plays.)
Primary Source: (Please link the source of another writer's submission that you are modifying for your use; only necessary for "Chaos Canon" submissions)


Darth Erebos said:
This likely won't play a huge role in using this ship, but I'd suggest raising the crew up a bit because you probably want at least one person to man each gun.



Darth Erebos said:
Modularity: Scanners, weapons and shields can be changed but other changes will require a complete retrofit of the vessel.

I'd like to see this fleshed out a bit more. Are there certain weapons in particular that can be exchanged for a certain type of weapon (for example, turbolasers can be replaced by ion cannons, etc)? What different kinds of shields and sensors can be swapped in and out? What are the default shield and sensor systems?

Ambiguity is something that I find creates problems because it creates different expectations among people viewing the sub.
 
[member="Darth Erebos"], most of those sensors that you listed can be considered as "standard sensor array", with possibly the exception of the HSI. Unless you're thinking of adding an exotic sensor or unusually powerful variant of that, I'd recommend just changing this to "standard sensor array" and "Hyperwave Signal Interceptor".

Weapons at weapon points were the Turbolasers are, can be changed into whatever weapon fits there.
I'd rephrase this to "Turbolasers can be swapped out for weapons of equal or lesser power". Even with that wording, I'd advise you to be careful with switching out weapons. It could become a point of contention that leads to this submission being recalled in the future, especially if its exotic weaponry. I'd suggest that if you do end up swapping out weapons, that you stick with vanilla star wars weaponry like ion cannons or light turbolasers.

Shields can be changed but cant hold more than 3 different shields due to power issues.
Canonically speaking, most ships with this size and function could support two shields: ray and particle. Some sources conflate these into one shield system, deflector shields. In either case, the ray shielding aspect consumes large amounts of power by itself. What other types of shielding were you thinking of using?
 
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