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Jorzen Quank, Beast Hunter

Jorzen Quank

Festive Fauna Finder
Tom-Mison_zps0fab6e12.jpg


NAME: Jorzen Hyperius Quank, aka Kee'Sh'Kala'aa
FACTION: Beast Hunter's Guild
RANK: Hunter
SPECIES: Human
AGE: 28
SEX: Male
HEIGHT: 6'1"
WEIGHT: 185lbs
EYES: Blue
HAIR: Brown
SKIN: Causasoid
FORCE SENSITIVE: Yes
Credits: 1.67M

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STRENGTHS AND WEAKNESSES:
Strengths:
Physically and mentally strong
Great with animals,
A thrill-seeker

Weaknesses:
Not good in crowds
Doesn't care much for people in general
A thrill-seeker (double-edged sword, that)
Bad table manners/not much in the way of social skills
Prejudiced against Jawas

APPEARANCE:
Jorzen prefers to keep his hair long, and wears a neatly-trimmed beard. If on a prolonged hunt he has no trouble not shaving or bathing for an extended period of time, much to the discomfort of anyone he might need to share a space with.

BIOGRAPHY:
Jorzen Quank was born on Tatooine, the son of a moisture farmer. His life was reasonably normal for a boy his age in a place like that until his twelfth year. He was out checking the moisture vapirators near the edge of a bluff when he heard a keening wail below. Looking over the edge, he saw a young Tusken Raider, alone and with an obviously broken leg. Nimbly making his way down the side of the escarpment, Jorzen stooped to inspect the Raider. He saw it was a girl, and that the back of her head wrap was wet and red with blood. Not knowing her language he was unable to find out what had happened to her or where the rest of her tribe was, but could see a single set of tracks through the ravine.

Rounding a corner in the deep trench, Jorzen was surprised to find the tracks led under an outcrop and into a cave. The cave opened into a long tunnel. Not knowing what else to do, the youth began calling out that someone was hurt and needed help. Before long Jorzen was in total darkness, simply putting one foot in front of the other. After another dozen steps he gave up and turned to leave, when he was grabbed from behind roughly by a pair of gloved hands. Fighting back instinctively, Jorzen somehow managed to land a blow that caused his would-be captor to loosen his hold enough for the boy to slip free and dash madly back the way he came.

Running back into the shock of the double sun's daylight, Jorzen turned to see three Raiders pursuing him. The boy ran as hard as he could, all the way back to the injured girl. Breathless, he dropped to his knees and explained that he'd found her here, had nothing to do with her injuries, and was only trying to help.

Slowly the three Raiders knelt beside the girl, listening to Jorzen's explanation, though the boy couldn't tell if they understood a word he was saying. At last, one of them lifted the girl in his arms, while the second Raider moved behind Jorzen and the third stood in front of him. The one behind wrapped his strong arms around the boy's chest while the one in front grabbed his legs. Jorzen tried once more to fight, but this time there was no use.

That was the beginning of Jorzen's new life as a Tusken Raider.

Over the next four years, Jorzen tried many times to escape, but was always calmly brought back to the Raider encampment, wherever the nomadic tribe happened to be. They forced him to learn their language and adapt to their ways, including their mode of dress. He learned the ways of the hunt, but the skill he took most to heart was the raising of dewbacks and banthas. He quickly became an expert rider, and his captors were impressed by how well he was able to handle their animals. So it was they named him Kee'Sh'Kala'aa or "Beast Friend Cloaked in Evil Skin" (a reference to his non-Tusken birth).

Because of his age, when it came time for him to attempt the bloodrite ritual, the decision was reached that Jorzen would hunt a fearsome krayt dragon and, in accordance with Tusken tradition, slowly torture it to death and finally retrieve a pearl from its stomach. Though the tracking, staking out, ritualistic torture and final death of the dragon was long and hard-fought, Jorzen prevailed in the end, not least because, unknown to him at the time, his own Force sensitivity aided him, as it had aided him in the training and keeping of the Raiders own herd animals. Jorzen keeps the dragon pearl with him to this day.

It was not until he was twenty two that the opportunity came for him to escape. His bantha mount had died, and, as befit Tusken tradition, he was left in the desert to walk behind the rest of the tribe alone. Because he had not been born a Tusken, M'Ooo'Luh'Luhkeeel, the head of the tribe, rode back late one night to check on the man. Jorzen, who had been waiting for this opportunity all his life, unseated the Raider from his mount and performed the bloodrite ritual once more, this time taking the life of the man that had kidnapped him so many years ago. Because Tusken tradition held that if the spirit of a Raider's dead bantha wishes him to find a new mount one will appear, he took M'Ooo'Luh'Luhkeeel's, and rode away to freedom.

Upon making his way back to his former home, he found that his parents no longer lived there, having sold the farm a decade earlier and leaving no trace of where they might have gone. Truly alone, Jorzen began hiring himself out as a ranch hand, raising, transporting, and butchering beasts. This led to him eventually being hired by an off-planet distribution company, which led to him learning to fly the transports. His Force skills, though still mostly untrained, continued to improve as well, and he found himself going after more and more dangerous game, changing jobs to gather animals for circuses and zoos.

Now he has finally saved up enough credits to buy his own cargo ship and go into business for himself, seeking the thrill of the hunt and the promise of greater wealth, and still hoping to one day find his parents.

FORCE POWERS:
Animal Friendship (8/10)
Plant Surge (4/10)
Force Sense (5/10)
Force Cloak (5/10)

SHIP:
The Ark Royal, a modified GR-75 Medium Transport set up for the comfortable transport of livestock and supplies.
GR-75_transport_zps8f8dd432.jpg



KILLS:
None

BOUNTIES COLLECTED:
None

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ROLE-PLAYS:

Beast Hunter's Guild:

Three Measures of Blood (Tuk'ata)
A Jarful of Swarm (Swarmers)

Other:

Multiverse Interview: Jorzen Quank
Draw Back Your Bow (date with Jorda Ulluto)
 
Very nice! I love the idea of having to adapt into the Tusken Raider society, and the way you beat them at their own game so to speak by using Tusken methods to murder the man who captured you, lmao.

And welcome to the Beast Hunter's Guild. :D
 

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