NPC Account
Swoop bikes roared into town, piercing the twilight air uncomfortably. Day shift had already come home for the night, and swing shift had already left. There was no one else who would be traveling this late hour, especially not in such numbers. Those idle or passing along the main village road looked up, watching curiously at first, then reacting in terror as the swoop gang roared into view. Fleeing or taking up hiding places, the road emptied out in a flash, leaving the swoops to pull up in front of the haphazard facades of a few buildings that could be called a downtown.
A few of the gangsters climbed off, leaving most to stay on their bikes. They were threatening enough already, but the trio who climbed off replaced swoops for blaster pistols and a rifle. The absence of any audience didn't seem to bother the trio, they headed with purpose into one of the nearby buildings. A moment later the trio reappeared, dragging someone behind them, a middle-aged Bimm whose clothes hung loosely on his wiry frame, and dropping him in the middle of the street.
"W-what do you want?" the man asked, shaking in front of the gang.
The leader of the trio didn't speak, but one of his lackeys did. "You didn't show up for work."
"What do you mean? I-I worked all day at the sorting plant," the Blimm man told them, his eyes darting between the gangsters. Some wore helmets that obscured their facial expressions, others wore impenetrable stares.
"The wrong plant!" The trio leader shouted, leaning down to get on eye level with the Blimm. His were obscured behind a helmet that left only his chin and mouth free.
By now, others had wandered back from their flight, or poked from hiding spots. The doors of the saloon across the street opened, and many of its patrons came out to see what was going on. The bartender followed, a blaster shotgun held at the ready.
The lead gangster didn't notice them at first. "You work for the enemy!" He glanced up and swung a pointed finger at the crowd hanging back at the fringes. "All of you, disloyal sleemo!"
"P-p-please, it was the only work I could get," the Blimm said.
The trio leader barely glanced at him now, this show was more for the audience. One of them spoke up in their neighbor's defense, "Nobody from here gets hired at the Meros plant."
The Meros plant was the closest, biggest junk sorting plant in the area. It also paid the most. And almost all of its workers were brought in every morning by speeder bus, leaving the local workers to find jobs at places like the Junkjoy label on the Blimm's baggy clothes.
"Well, congratulations," the trio leader said, and his lips curled back in a sneer. "You've all been hired."
"B-b-but," the cowering man protested, and the trio leader swung his blaster pistol into the Blimm's face. He brought his arms up to protect himself.
“Don't hurt him!" Someone one cried out.
"I can't just quit,” the Blimm tried to explain. “The Blaster Brotherhood, they run the plant and they'd come around if I don't show up. They make us sign a contract, and it's…"
The trio leader fired at the ground before returning his aim to the man's head. His words were as sharp and clear as the shot. "Null and void."
No one spoke now. The consequences of the choice was painfully clear. The trio returned to their swoops, mounting up before the leader gave one last warning. "I expect to see you all report for work at Meros tomorrow. Or this won't be the last time you see the Kyber Khans here!"
With a dramatic revving of engines and pointed glares at other village folk, the swoops took off again. They carved a winding path, ignoring the well-worn paths between junk piles and waste pits to sail over them instead, turning their flight into a kind of performance. It ended a bit before they glided back into base, forming up again with more precision as the swoops entered the underground garage.
As they came to a halt, parking vehicles in their stalls, one of the trio approached the leader. "Think that'll be enough to draw the Brotherhood out, Captain?"
The trio leader pulled off his helmet, revealing the face of a CorpSec captain. He grinned at his fellow officer, "And with any luck, their Darkwire friends, too."
>> * --xING! COMM\ \\
<\ATTN ALL DARKWIRE ON ALTIER
<\We have a prime opportunity to infiltrate the Corpo drug operations
<\The Meros plant, in the vicinity of the Wa'Le village, is expecting new workers
<\Blend with the new arrivals
<\Take over the plant for the Blaster Brotherhood gang
<\Expose the Corpo schemes for what they are
<\BONUS PAY IF YOU MAKE A BOLD STATEMENT
Altier. It’s an easy world to miss in the galactic landscape, even if you’re looking for it. And no one looks for it unless they have to. It’s major contributions to the galaxy are its teeming junkyards and the rumors of drug labs nestled deep within the mounds of the galaxy’s garbage. Altier is a world no one is eager to go to, which is probably why it’s a world a few folks are eager to go to, escaping bounties or pasts or destinies, only to get roped into a life of drudgery sorting and salvaging junk, or worse. Gangs and scraplords vy for control, but largely live in a cycle of detente, too focused on survival to devote energy otherwise. For the few eking out an existence on Altier, the rest of the galaxy is hardly noticeable, much less welcome. Nor are their fights.
Like it or not, a fight has come to Altier. The scheming Corpos of the Corporate Authorities of Denon, always looking for more avenues of profit, have begun making their interests known on Altier by buying up salvage operations and putting up barriers for their competitors. Meanwhile, the drug trade isn’t the only secret venture on Altier, it has also found itself home to a few enclaves of Darkwire Shadowrunners. Gangs and scraplords make natural allies with both parties, and battle lines begin to form between the Corpo sympathizer Kyber Khans and the Darkwire-aligned Blaster Brotherhood. Detente becomes more and more untenable as early mischief and eventual raids from either side has set the unsteady peace on the edge of certain warfare over neutral territory that neither completely controls.
Such has been the case for several months. As the Corpos lean more on extracting whatever they can out of their operations and let their gangs fight for the scraps, it consistently leaves their exploited workers to fend for themselves. More of the planet’s population have been silently radicalized to Darkwire’s side, prominently swelling the ranks of the Blaster Brotherhood gang. Joined by offworld Shadowrunners from Authority space, they have made it clear that Darkwire means to stay. The Corpo response is the arrival of several contingents of CorpSec enforcers. Officially they’ve come to root out the last vestiges of the drug trade, but their attacks focus primarily on Darkwire controlled zones, leaving alone many of the rumored spice operations in the neutral territories.
Like it or not, a fight has come to Altier. The scheming Corpos of the Corporate Authorities of Denon, always looking for more avenues of profit, have begun making their interests known on Altier by buying up salvage operations and putting up barriers for their competitors. Meanwhile, the drug trade isn’t the only secret venture on Altier, it has also found itself home to a few enclaves of Darkwire Shadowrunners. Gangs and scraplords make natural allies with both parties, and battle lines begin to form between the Corpo sympathizer Kyber Khans and the Darkwire-aligned Blaster Brotherhood. Detente becomes more and more untenable as early mischief and eventual raids from either side has set the unsteady peace on the edge of certain warfare over neutral territory that neither completely controls.
Such has been the case for several months. As the Corpos lean more on extracting whatever they can out of their operations and let their gangs fight for the scraps, it consistently leaves their exploited workers to fend for themselves. More of the planet’s population have been silently radicalized to Darkwire’s side, prominently swelling the ranks of the Blaster Brotherhood gang. Joined by offworld Shadowrunners from Authority space, they have made it clear that Darkwire means to stay. The Corpo response is the arrival of several contingents of CorpSec enforcers. Officially they’ve come to root out the last vestiges of the drug trade, but their attacks focus primarily on Darkwire controlled zones, leaving alone many of the rumored spice operations in the neutral territories.
Objective 1: Waltz for the Weary Worker
The drug labs on Altier have always operated under the veil of rumors and shadows, but this new Corporate-aligned operation isn't even trying. Darkwire's tacit allegiance with the quieter drug shops means they're eager to pounce when the Corporate Lab, barely disguised as a Meros scrap processing center, shows its weakness. Suddenly finding themselves with a common interest, the Shadowrunners have recruited a group of Jedi Shadows to help them put an end to the operations. Disrupting the Corporate drug lab will stop a huge flood of cheap, but dangerous, drugs into the underworlds on worlds all over the Slice.
Objective 2: Toothless Townie Tango
The village of Wa'Le never wanted to be anything more than a place for simple folk to bed down for the night, and grab a drink at the local saloon. Most of the town works at the nearby junkyards, but there's a few spacers and independent operations involved. Nothing that would earn it the strategic importance it has between the Corpos and Darkwire other than its location, right in the middle of a small strip of neutral territory. After a tense shakedown by the Kyber Khans that took over the main street yesterday evening, the town needs some help to protect itself before they come back.
Objective Yours
Tell your own story on Altier. There are Corpos and Darkwire, allied with the gangs of Kyber Khans and the Blaster Brotherhood respectively, ordinary people and junk as far as the eye can see. Jazz it up and impress us with your improv!
The drug labs on Altier have always operated under the veil of rumors and shadows, but this new Corporate-aligned operation isn't even trying. Darkwire's tacit allegiance with the quieter drug shops means they're eager to pounce when the Corporate Lab, barely disguised as a Meros scrap processing center, shows its weakness. Suddenly finding themselves with a common interest, the Shadowrunners have recruited a group of Jedi Shadows to help them put an end to the operations. Disrupting the Corporate drug lab will stop a huge flood of cheap, but dangerous, drugs into the underworlds on worlds all over the Slice.
Objective 2: Toothless Townie Tango
The village of Wa'Le never wanted to be anything more than a place for simple folk to bed down for the night, and grab a drink at the local saloon. Most of the town works at the nearby junkyards, but there's a few spacers and independent operations involved. Nothing that would earn it the strategic importance it has between the Corpos and Darkwire other than its location, right in the middle of a small strip of neutral territory. After a tense shakedown by the Kyber Khans that took over the main street yesterday evening, the town needs some help to protect itself before they come back.
Objective Yours
Tell your own story on Altier. There are Corpos and Darkwire, allied with the gangs of Kyber Khans and the Blaster Brotherhood respectively, ordinary people and junk as far as the eye can see. Jazz it up and impress us with your improv!
Airal Thamne
Aren D'Shade
Brie Jaxx
Cartri Keswoll
Cassus Akovin
Chelara "Chel" DuCote
Chloe Santhe
Deryn Kaaldos
Daiya
Extari Kanos
Gray Venasir
Hacks
Haden Del
Helena
@Marimax Lacroix
Mliss Roo
Myzery XIII
Rook.the.slicer
5-WCH (Switchblade)
Shira Varanin
Spark
Venku Bralor
Xan Deesa
Yula Perl
Micah tol Powl
@Maxer
Allyson Locke
@Zaavik
Aren D'Shade
Brie Jaxx
Cartri Keswoll
Cassus Akovin
Chelara "Chel" DuCote
Chloe Santhe
Deryn Kaaldos
Daiya
Extari Kanos
Gray Venasir
Hacks
Haden Del
Helena
@Marimax Lacroix
Mliss Roo
Myzery XIII
Rook.the.slicer
5-WCH (Switchblade)
Shira Varanin
Spark
Venku Bralor
Xan Deesa
Yula Perl
Micah tol Powl
@Maxer
Allyson Locke
@Zaavik