Star Wars Roleplay: Chaos

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Approved Starship Kōgō Heika MK.II

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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
500m Very Low: 1
STANDARD FEATURES
ADVANCED SYSTEMS
STRENGTHS
  • Choushin Class Uneti: The heart of the ship and a gift from the commonwealth for her help in their forging. Krass has one of the younger generation trees but it allows her to remain in contact with the Atrisian commonwealth should she need assistance.
  • Seven Points: Throughout the ship, the amnioid fluid flows like a bloodstream throughout it which is duel edged. It it like a circulatory system that keeps the techno-organic systems of the ship flowing and feeds into the seedlings that are being grown for children ships. It shares a mitochondrial cell connecting the ships to the mother and are organelles that will take in nutrients then break them down and create energy rich molecules for the ship. The seven main points are points that can be accessed to connects with the ship so it is always running smoothly.
  • Bonding: deep within the central Uneti tree is a chamber filled with seedlings... where ship seeds are bonded with the captains of their ships and chosen. Thousands of seeds are there at a time and monthly the choosing process is able to be done with the seeds before they become inert and are absorbed back into the ship itself.
  • Duel structure: Designed two fold, the first is the exterior exoskeleton that gives the appearance of a standard starship. The interior itself usually measuring a kilometer of the ship itself is techno-organic with the tree. Encased in the framework and superstructure of the exoskeleton for protection.
  • Hyperdrive: Fitted with an experimental hyperdrive the jedi fighters are able to achieve levels rarely seen for movement across the galaxy.
  • Advanced Systems: Designed with several notable systems installed on the shipsto improve their capabilities and turn the jedi into a needed operational fighter.
    • Saotome Advanced Tracking System: Designed to give hyperspace tracking capabilities to the ships systems.
    • Advanced Whammy Drive: Whammy Drives create an interdicition pulse that can trip the safeties of ships hyperdrives stalling them. They can't keep a fleet from jumping but for a moment those within range of the pulse can be stalled.
    • Saotome Car'das: Designed for micro jumps with high levels of precision and capabilities.
    • Cater Phalanx: Designed to strengthen the shielding of a squadron. A small team can bunch together and project a shield over themselves for additional protection.
    • Individual field Disruptor: Experimental and set up to replace the shielding systems of the ship forthe momentary ability to bypass shielding.
    • Kyberite: At the heart of the jedi fighter giving it a mini lightside nexus and aura that enhances the jedi ewithin and creates a small bubble making darkside influnece over the ships harder.
    • Laminanium: Designed like a Quellian ship the hull of the orbital platforms has a thin layer of the material to improve repairs and over time depending on the amount of damage it is able to patch itself up.
    • Orissa: Designed as the underbelly of the battlecruiser. The orissa system holds deployable droppods for commander centers, armor divisions and medical facilities.
    • Advanced Hyperdrive: Designed with an experimental hyperdrive that is meant to give them some of the fastest flight times and utalizing a path engine and sub-hyperdrive upgrade.
    • Vanguard Cannon: Designed with an advanced point defense cannon reverse engineered from a jedi vanguard speeded for close range and broadside attacks.
    • cloak: Designed to the stygium cloak of the previous model.
  • Experimental Speeds: The hyperdrive is highly experimental and designed to push the limits of the technology. With the force enhancement to the ship it creates a Hyper tunneling effect that accelerates the ship to speeds previously unseen but it requires substantial recharges before it is able to be utilized again.
  • Powerful darksiders: The lightside nature of the ships make it harder to alter or target it with the darkside to all but the strongest of masters. However that means the ship itself is vulnerable to force attacks.
WEAKNESSES
  • Kyber crystals: Using the design of the finalizer and enhancing the power of the armor with crystals gives the guns a secondary effect as the larger crystals used for weapons can be explosive if cracked.
  • Sleg: A powerful energy enhancer, the sleg absorbs and channels the excessive heat generated by the weapons to cool and power the shots. Making them maintain a stronger level of power but also increases the chances that they could explode exponentially turning each suit into a warhead.
  • Field Disruptor: The experimental disruptor is meant to be a small advantage but it has a magor drawback in it replaces when activated the shielding system of the ship leaving it exposed and vulnerable.
  • Lightside Aura: Designed with a kyber crystal at its core that gives it a powerful lightside aura making darkside influence around it much harder but also it is an exposed kyber crystal held in a suspension field. Striking it with a shot can blow up the ship or at least cause heavy internal damage.
  • Hive Minded: A benefit in some ways allowing the ships to heal each others internal systems itself but it also means that they share pain.
  • Organic: With the amnioid a skilled force user is able to properly stun and stop the functions in their tracks. As Satele Shan showed the fluid produced by the circuits can be manipulated and used to calm or disable the bodies for a time as long as there is concentration and knowledge of the fluid. Like a blood flow in the body it can be constricted and have build up of waste or gunk that damages the ship like a heart attack or even stroke.
  • Orissa: Designed with an Orissa deployment system which hold pods under the ship and prevents guns from being mounted under it creating a large blindspot.
  • Shared Pain: A danger and something felt from the onset and creation of them. The choushin share pain which can affect all of the ships from starfighters to capital ships.
  • Radiates the Lightside of the force like a beacon alerting others to its location.
  • Force Nullification: The ship is seeped in the lightside of the force and such it does not function well when the force is nullified. The choushin itself can be damaged or even die without the force over an extended period of time.
  • Limited Armament: Designed with self replenishing ordinance bays. While it can eventually restock its own bombs and missiles it isn't instant and the guns are designed with a rotating firing mechanism that only presents one third of the guns at a time.
  • Change over: Changing between the disruptor, cloak or shielding can take additional time.
  • Orissa: Designed with an Orissa in the underside of the ship which removes ship based weapons from the bottom of the ship in exchange for the drop pods.
DESCRIPTION
Created as a slightly large and upgraded version of her older ship. THe Royal MK.II is everythign the previous was with additional features. From the weapons that allow it to go toe to toe with a Maladi in terms of weapons to size of ship. Junko took care for all of it to really be bbuilt. With a large and more robust design they transferred the cloaking device over as well as the marble and stone for the interior. The exterior of the ship is designed with a casing of metal over a golden center from aurodium. The robust series of systems that have been used to upgrade and add this ship into a level few others can match.

The main entryway of the ship is the biggest thing.. it is not a hanger it is an antechamber that leads into a palace as kazue stone has been used to line the walls inlaid with gemstones, covered in tapestries and murals that have been painted of Junko. ALcoves with statues that she has sculpted, holograms from around the galaxy showing the jedi pricness in exotic locations and wearing the latest in galactic fashion. Rooms that have been filled with art from around the galaxy, statues that resemble Stone guardian and can defend the ship. Advanced AI's monitor and keep the ship stable from the inside while droids work on it from behind the walls.

The main entryway and rooms though give way to stone hallways with murals that are made from inlaid stones and aurodium designs. Depicting much more in terms of Atrisian art and style usually with Junko there from her handmaidens. The exterior framing though is not void of anything... soldiers and her ships crew use the exterior frameworrk which is lined with modules for living and all of the equipment needed. Systems for the ship and emergency pods are set up there as well as in the central construct where Junko's bridge crew and handmaidens reside. The exterior plating of Aurodium gives it a golden shine in the light but it is set with an underlayer of metal and materials to strengthen it.

The central construct itself is the main bulk of the palace ship, with a throne room that Junko is able to reside in above and behidn the bridge so that she can oversee all of it. More rooms dedicated to her clothing, art, statues and handmaidens... each one given a room that is larger the they are used to. Junko's filled with her bedchambers and a small pond with exotic fish from around the galaxy and controlled by an AI to feed and care for them. An audience chamber is below her chambers and filled with screens to sit behind. Her hanger is filled with three runabouts and her sakuma as well as one of the latest model Tomie class transports.
 
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T E R R A R I S - C O M M A N D
Factory Judge
Junko Ike Junko Ike

Junko can live, for sure! Very nicely made and detailed ship. I really loved the Thrawn vibe rooms inside the palace. But the whole design and implementation are simply magnificent. Enjoy your new ship!

Approved.
 
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