Star Wars Roleplay: Chaos

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Approved Starship Kabaneri Class Wukong Fighter

Status
Not open for further replies.
NxVhESV.gif
OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION

TECHNICAL SPECIFICATIONS

TECHNICAL SPECIFICATIONS
  • Classification: Heavy Walker
  • Role: Heavy Patrol Walker
  • Size: Small
  • Weight: Heavy
  • Armaments: Very High
  • Defenses: High
  • Maneuverability Rating: Very Low
  • Speed Rating: Very Low
  • Propulsion: Bipedal
  • Minimum Crew: 1
  • Optimal Crew: 1
  • Passenger Capacity: 1
  • Cargo Capacity: Very Small
TECHNICAL SPECIFICATIONS
  • Classification: Other
  • Weight: Extremely Heavy
  • Resistances:
    • Energy: High
    • Kinetic: High
    • Lightsabers: High
    • Other:
      • Sonic: High
      • Radiation: Average
      • EMP/ION: High
    • Elemental:
      • Fire: High
      • Cryo: High
      • Acid: High
    • Force:
      • Lightside: None
      • Darkside: None
    • Vacuum: High
STANDARD FEATURES
ADVANCED SYSTEMS

STRENGTHS
  • Exotic Matter: The ethereal nature of the metal makes it near weightless despite being and looking dense within the pocket dimension of dream. In realspace it can be grasped and there is a steady supply able to be used by Krass. When experimenting with the extent the design that has been refitted.
  • Choushin Class Uneti: The heart of the ship and a gift from the commonwealth for the jedi in their forging. Krass has one of the younger generation trees installed allowing the jedi to contact without communications other choushin class ships.
  • Seven Points: Throughout the ship, the amnioid fluid flows like a bloodstream throughout it which is duel edged. It it like a circulatory system that keeps the techno-organic systems of the ship flowing and feeds into the seedlings that are being grown for children ships. It shares a mitochondrial cell connecting the ships to the mother and are organelles that will take in nutrients then break them down and create energy rich molecules for the ship. The seven main points are points that can be accessed to connects with the ship so it is always running smoothly.
  • Bonding: The trees are finicky and require a jedi to bond with them locking out others. The duel nature of the starfighters sees them using a dwarfed tree intentionally small and within the control systems. The pilot bonds with it as the ship interior is grown.
  • Duel structure: Designed two fold, the first is the exterior exoskeleton that gives the appearance of a standard starfighter. The interior itself usually measuring in the module of the ship itself is techno-organic with the tree. Encased in the framework and superstructure of the exoskeleton for protection.
  • Variable Modes: Designed like old model vulture droids with the ability to switch between fighter and a walker mode. The Atrisian style fighter has been overly engineered to be small, fast and above all able to fulfill a duel role becoming a patrol walker that can chase enemies into space if need be or land and provide their assault corps with reinforcements. Further engineers allows it to function as an additional duel purpose with an unmanned patrol mode and a manned battleframe that lets the pilots have highly capable armor
  • Gyroscopic Cockpit: Designed with a rotating and moving cockpit that keeps the pilot leveled while preforming some of the harder manuvers. The rotating cockpit moves and opens to allow the switching between modes.
  • Cutting Power: Designed to cut at a molecular level and able to go through some of the toughest materials with a slice. Beskar and vong crab armor are rarely an issue and airlocks or viewports prove less of a problem.
  • Advanced Systems: Designed with several notable systems installed on the ships to improve their capabilities and turn the jedi into a needed operational fighter.
    • Saotome Advanced Tracking System: Designed to give hyperspace tracking capabilities to the ships systems.
    • Advanced Whammy Drive: Whammy Drives create an interdicition pulse that can trip the safeties of ships hyperdrives stalling them. They can't keep a fleet from jumping but for a moment those within range of the pulse can be stalled.
    • Kyberite: At the heart of the jedi fighter giving it a mini lightside nexus and aura that enhances the jedi ewithin and creates a small bubble making darkside influnece over the ships harder.
    • Saotome Car'das: Designed for micro jumps with high levels of precision and capabilities.
    • Cater Phalanx: Designed to strengthen the shielding of a squadron. A small team can bunch together and project a shield over themselves for additional protection.
    • Laminanium: Designed like a Quellian ship the hull of the orbital platforms has a thin layer of the material to improve repairs and over time depending on the amount of damage it is able to patch itself up.
    • Advanced Hyperdrive: Designed with an experimental hyperdrive that is meant to give them some of the fastest flight times across all of the galaxy.
    • Saotome Rhion: For the more limited production ships, the Rhion can upgrade and repair a ship by grabbing materials and breaking them down.
  • Lightside Aura: The choushin design is meant to make sure this is a lightside vessel. it radiates the lightside of the force to repel darksiders from entering and most who touch the darkside feel sick when inside of the ship. When on the ground it makes a bubble of force energy with the light about ten meters. The kyber crystal heart of the ship lets it emanate the force.
WEAKNESSES
  • Agena: Designed with the Agena to radiate the lightside of the force so that the academy is a beacon of the lightside to any and all force users.
  • Neural Net: THe neural net of the academy allows connecting and automating a number of systemsbut for a skilled hacker who can get itno the biocomputers can hack it and cause havoc.
  • Sleg Reactors: Built with a massive series of sleg reactors, the power increase to allow the station to be mobile if even slowly can cause massive build up of energy that can cause the engines to explode.
  • Protective Qualities: Largely non protective in qualities as it doesn't fully adhere to the rules of physics. The metal looks dense and like it would be highly protective but it isn't.
  • Exotic Particles: Largely unknown and not seen in the galaxy before. It isn't invincible nor is it really strong but it reacts violently near dark and anti-matter which can disrupt and destroy it or even cause it to rupture and disintegrate.
  • Force Nullification: Composed of solidified energy from a pocket dimension. Within a force nullification field it becomes heavy. The molecular structure is super dense but able to skirt and not adhere to physics like gravity normally. Without the force to preform this it becomes almost impossibly heavy to lift.
  • Kyber crystals: Using the design of the finalizer and enhancing the power of the weapons with crystals gives the ships a secondary effect as the crystals used for weapons can be explosive if cracked.
  • Sleg: A powerful energy enhancer, the sleg absorbs and channels the excessive heat generated by the chassis of the speeder. Making them maintain a stronger level of power but also increases the chances that they could explode from the heat.
  • Hive Minded: A benefit in some ways allowing the ships to heal each others internal systems itself but it also means that they share pain. A strange effect is choushin ships can refuse to attack each other.
  • Organic: With the amnioid a skilled force user is able to properly stun and stop the functions in their tracks. As Satele Shan showed the fluid produced by the circuits can be manipulated and used to calm or disable the bodies for a time as long as there is concentration and knowledge of the fluid. Like a blood flow in the body it can be constricted and have build up of waste or gunk that damages the ship like a heart attack or even stroke.
  • Shared Pain: A danger and something felt from the onset and creation of them. The choushin share pain which can affect all of the ships from starfighters to capital ships.
  • Radiates the Lightside of the force like a beacon alerting others to its location.
  • Force Nullification: The ship is seeped in the lightside of the force and such it does not function well when the force is nullified. The choushin itself can be damaged or even die without the force over an extended period of time.
  • Variable Modes: Designed like vulture droids, the ability to go from flight to walker modes was more invaluable but there is no inbetween mode. The walker cannot fly around in space or a battlefield like a fighter.
  • Directional Weapons: Designed with forward facing weapons creating a heavy amount of blind spots where firing is not possible.
  • Human Pilots: Designed for human or android pilots that have been a big change from vulture droids. This takes away the ability to view them as expendable and pull off the more dangerous moves normal vulture droids could pull off.
  • Engineered: Overly engineered for a low profile, compared to many other fighters it is missing a hyperdrive. This locks the ship into carriers for transport out of the system and prevents it from making jumps within.
  • Maneuverability: To compensate for the much higher levels of speed the ability to turn without shredding the frame gets much harder the faster the ship goes.
DESCRIPTION
Designed for the Atrisian Commonwealth as an advanced fighter model that their Wukong force users are abble to use. The fighters have been built to staandard but they have also imcluded many of the aspects of the choushin class with the small trees that serve to connect and establish a connection between the minds and ships. Allowing a talented force user to influence the ships on top of what they have been able to do. The variable modes of it are improved and the skilled jar'kai style of the Wukong can be supported with the ability to move around and embersteel blades. Before even touching on it though there has been even more improvements and the inclusion of the vanguard cannon for the force users means that should the need arise they are able to choose if they are going to use the devastating weapon.

Its first mode is as a star fighter which is fast and good at a balanced approach to combat scenario's. The universal designed between the fighters creates uniformity and a united design but more then that the fighters have been overly engineered with a mixture of human engineering and AI engineering to handle nearly any situation with redundant systems, AI compensation and calculation of difficult shots to advanced hyperdrives and engine supports. An improved frame and hull makes the ship able to take some more hits as well as advancing the power systems and capabilities with weapon systems. The somin letting the fighter punch larger ships thanks to the turbocharging which can drastically increase the power output to the variable bomb and missile compliment they can harvest debris and material to use. Small mini-tractors and repulsors make it just as dangerous in atmosphere as in space and inspired by the Nantex the shots from it can use the tractors to fire off angle giving them more dangerous shots. Engineering compartments are designed to allow extended use by pilots in the case they are stranded with a compliment of repair droids.

Its second mode is as power armor and a combat battleframe The natural evolution of the fighter and what differentiates it from the original design... turning the fighter when manned into highly advanced power armor that can be used to protect the fighters and let them move around the battlefield. Everything has been engineered to actively protect them and give an advantage. From the thrusters and repulsors making it so they can jump around and quickly move to weapons firing off to smash through defenses or assault bases. Coordination between the pilots is on a rotating frequency that works to ensure difficulty jamming and electronic warfare sujites from the AI prevents slicing or manipulation. Embersteel swords with advanced cutting edges can be deployed to allow Atrisian fighters to use jar'kai techniques in sword to sword combat scenario's as needed as well as a massive change with their advancing systems functioning as armor.

Its third mode is as an unmanned patrol walker that uses AI assistance and a circuit to devote it to protecting the pilot. The devotion circuit lets the pilot function as a point of contact and while in this mode it has no pilot within. Usually allowing them to go off and fight with ground forces. The AI controls it and combat functions are limited in terms of what it can do being unable to fly around and to off into the distance. The walker though is able to use its myriad of weapons to defend an area and its pilot functioning like a highly advanced basilisk war droid that has been modified to be larger and more of a target. The cockpit configuration also changes compacting to fill the empty space with the AI housing and important components so that it will be able to better protect itself from the rigors of combat. Lastly most of the work that has been into this mode and making it different from the power armored mode is how it functions becoming an impressive work horse of the Atrisian Commonwealth which uses more variable walkers/fighters or vehicles that cna double to protect their soldiers.
 
Status
Not open for further replies.

Users who are viewing this thread

Top Bottom