Bombshell Genius
A single-barrel Kaeshana-III dismounted for maintenance
OUT OF CHARACTER INFORMATION
- Intent: To create a CIWS version of an old cannon.
- Image Source: NavWeaps
- Canon Link: N/A
- Permissions: N/A
- Primary Source: Kaeshana-II light hypervelocity cannon
- Manufacturer: Ringovinda Systems
- Model: Kaeshana-III CIWS
- Affiliation: Open-Market
- Modularity: Yes
- Production: Mass-produced
- Material: Durasteel, railgun components
- Classification: CIWS
- Size: Very large
- Weight: Very heavy
- Ammunition Type: Power pack, belt-fed slugs
- Ammunition Capacity: Average | 300 shots
- Effective Range: Long
- Rate of Fire: Very High
- Stopping Power: Extreme
- Recoil: Very High
- Automatic reloader
- Standard targeting system
- Quick-change barrel
- Free-floating barrel
- Long range
- Fast-track traverse/elevation assembly
- Cannot be redirected by lightsabers
- High stopping power
- High firing rate
- Versatile roles: The Kaeshana-II can be found mounted on vehicles, used as a fire support weapon, or built into defensive emplacements, while also being able to be mounted in multiple barrels on one mount.
- Barrels can be easily changed
- High tracking (traverse/elevation) speed
- Heavy and bulky: the T/E assembly only makes it worse
- Slow reload rate
- High recoil
- Requires 1, 2 or 3 seconds of cooldown after firing a burst
- The traverse/elevation assembly is prone to overheat
The Kaeshana-III, as with its predecessors, uses rail gun technology to provide high stopping power to the bullets being fired (as much as it's feasible when 20x139 slug rounds are used), as well as increased the firing rate and range (now it's much longer than standard quad-laser range) as compared with the predecessor. The Kaeshana-III has several big drawbacks that came from the original gun, however: for all its rapid-fire and range, it is big and heavy, it has limited ammunition and, rapid-firing 20x139 slug rounds carries a huge amount of recoil. Finally, it is less and less accurate at longer ranges, despite the use of a free-floating barrel, causing volleys to spread in a cone, especially with more rounds. Also, the traverse/elevation assembly is prone to overheat in prolonged combat situations, such as a protracted space or ground battle.
It was found that the use of a free-floating barrel made the loading mechanism more cumbersome to use, resulting in a slow reload rate. Finally, it features a burst firing option, whereby one fires 3, 6 or 9 rounds, and also requiring 1, 2 or 3 seconds of cooldown time respectively prior to firing another burst.