Karr Jaxion
Character
NAME: Karr Jaxion. Home world: Corellia.
FACTION: Neutral for now. SPECIES: Human. AGE: 22. GENDER: Male. HEIGHT: 5.11Ft.
WEIGHT: 70 Kg. EYES: Dark Green. HAIR: Short dark hair. SKIN: White. FORCE SENSITIVE: No.
STRENGTHS
+Brothers In Arms Loyalty (Will fight for those closest to him no matter the danger)
+Corellian Charm (Growing up on Corellia he had to learn to talk his way out of most fights)
+Scoundrels Adaptability (Can adapt to most environments/fights give enough shove and push)
WEAKNESSES
-The Cynical Smuggler (being screwed over by other smugglers made him believe most people are driven by self interest)
-The Impulsive Pilot (Karr will do most things without thought when under pressure)
-Reckless Rancor (When all hope fades Karr becomes reckless in a fight)
RANK: (WIP)
ALIGNMENT: Chaotic Good.
Languages: Galactic Basic, Huttese, Droidspeak/Binary, Rodian.
OCCUPATION: Freelancer.
SHIP: YT-2400 He calls “The Last Gambit”
EQUIPMENT: (WIP) 2 GBB A180 Blaster Pistols
BIOGRAPHY:
Growing up on the streets of Corellia Karr had to learn how to survive through trickery and slyness. Him and his brother Tekka were known as the Womp Rats of Coronet City going from small job to bigger ones as they got older until they got one big score, enough to get them off Corellia. The job was simple steal a SoroSuub 3000 from a major banker on Corellia and deliver it to the buyer, then credits would be split amongst the crew giving enough to get off world and a new life for Karr and Tekka.
But in the hanger before they could steal the Yacht they were double crossed by their employer and fellow crewmate leaving Tekka dead and Karr wounded and thrown into a river outside of Coronet, where he was rescued by a Twi’lek by the name of Mirak who decided to patch him up and hire him, the two spent many years tracking down the employer that had double crossed him those many years ago.
Not much is known about what happened once they found the employer but what is known is no one ever received jobs or got in contact with him again. Many years had passed until the death of Karr’s mentor and father figure Mirak who in his will gifted Karr his ship that they had spent most of their years together own, A YT-2400 named “The Last Gambit” a fine smuggling ship but to Karr it was his only home he had left. Karr now spends his days doing any jobs he can get no matter the faction or employer as long as they pay enough he’ll be there to collect.
KILLS: 0
BOUNTIES COLLECTED: 0
ROLE-PLAYS: 0
FACTION: Neutral for now. SPECIES: Human. AGE: 22. GENDER: Male. HEIGHT: 5.11Ft.
WEIGHT: 70 Kg. EYES: Dark Green. HAIR: Short dark hair. SKIN: White. FORCE SENSITIVE: No.
STRENGTHS
+Brothers In Arms Loyalty (Will fight for those closest to him no matter the danger)
+Corellian Charm (Growing up on Corellia he had to learn to talk his way out of most fights)
+Scoundrels Adaptability (Can adapt to most environments/fights give enough shove and push)
WEAKNESSES
-The Cynical Smuggler (being screwed over by other smugglers made him believe most people are driven by self interest)
-The Impulsive Pilot (Karr will do most things without thought when under pressure)
-Reckless Rancor (When all hope fades Karr becomes reckless in a fight)
RANK: (WIP)
ALIGNMENT: Chaotic Good.
Languages: Galactic Basic, Huttese, Droidspeak/Binary, Rodian.
OCCUPATION: Freelancer.
SHIP: YT-2400 He calls “The Last Gambit”
EQUIPMENT: (WIP) 2 GBB A180 Blaster Pistols
BIOGRAPHY:
Growing up on the streets of Corellia Karr had to learn how to survive through trickery and slyness. Him and his brother Tekka were known as the Womp Rats of Coronet City going from small job to bigger ones as they got older until they got one big score, enough to get them off Corellia. The job was simple steal a SoroSuub 3000 from a major banker on Corellia and deliver it to the buyer, then credits would be split amongst the crew giving enough to get off world and a new life for Karr and Tekka.
But in the hanger before they could steal the Yacht they were double crossed by their employer and fellow crewmate leaving Tekka dead and Karr wounded and thrown into a river outside of Coronet, where he was rescued by a Twi’lek by the name of Mirak who decided to patch him up and hire him, the two spent many years tracking down the employer that had double crossed him those many years ago.
Not much is known about what happened once they found the employer but what is known is no one ever received jobs or got in contact with him again. Many years had passed until the death of Karr’s mentor and father figure Mirak who in his will gifted Karr his ship that they had spent most of their years together own, A YT-2400 named “The Last Gambit” a fine smuggling ship but to Karr it was his only home he had left. Karr now spends his days doing any jobs he can get no matter the faction or employer as long as they pay enough he’ll be there to collect.
KILLS: 0
BOUNTIES COLLECTED: 0
ROLE-PLAYS: 0
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