House Abrantes
OUT OF CHARACTER INFORMATION
- Intent: To create a highly isolationist, caste based planet featuring an honorable warrior society with Ssi-ruuvi style entechment technology, limited trade, and minimal offworld contact. Intended as a strategic flashpoint for the eventual destruction due to the supernova of its sun due to the galactic steller convergence.
- Image Credit: https://cdnb.artstation.com/p/asset...aaron-fournier-marcsjungle-0-2.jpg?1646442860 by Marc Aaron Fournier
- Canon: No
- Permissions: Tefka gave permission to destroy this celestial planetary system per this thread.
- Links:
- Planet Name: Ka'thaa'rahn
- Demonym: Ka'thaarans
- Region: Originally in the far reaches of Wild Space but now in the Mid Rim,
- System Name: Ghral'teth System
- System Features:
- One primary star: Teth'kaar
- Three moons: Vorth, Shekaar, and Yuloch
- One gas giant further out in the system
- One terrestrial ringed planet (Ka'thaa'rahn)
- Orbital Position: Third planet from Teth'kaar
- Rotational Period: 25 standard hours
- Orbital Period: 312 standard days
- Location: Now in the Mid-Rim, at the edge of the Aur Diamonds, along with minor hyperspace anomalies. Located in Triffis Hex.
- Major Imports: None ( The planet does not officially engage in offworld trade. Artifacts and weapons rarely circulate through the black market.)
- Major Exports:
- None (isolationist; only rare diplomatic exchanges)
- Obscure organic biomaterials traded through intermediaries (suspected to be harvested for Force-sensitive properties)
- Unexploited Resources:
- Crystalline neural lattices (used in entechment tech)
- Rare bio-reactive flora ( potentially having origins to Zonama Sekot)
- Untapped kyberite seams
- Gravity: Standard
- Climate: Subtropical to equatorial megaflora jungle; high humidity and volcanic warmth
- Primary Terrain:
- Dense bio-luminescent jungle
- Basalt cliffside fortresses
- Massive step-pyramid cities carved into mountains
- Underground lava-powered forge caverns
- Atmosphere: Type I (breathable)
- Capital City: Thaal'quorr – an ancient citadel hidden in mist-wreathed cliffs, accessible only by glider or trained aerial fauna.
- Planetary Features:
- Entire cities encased in living vines that respond to caste-based pheromones
- Monolithic war temples in remote highlands
- Entrenchment corridors and surface power nodules
- Geothermal "soul crucibles" used in entechment rites
- Mostly Wild with isolated, cloistered settlements
- Major Locations:
- Thaal'quorr - Capital City & Warrior Seat:
A ancient citadel fused into the side of a hollowed mountain, and is both fortress and temple. It houses the ruling council of the Ka'dyraal warrior caste and the planet's principal military command. Sacred duels, executions, and caste proclamations are held on its Obsidian Causeway, an arena bathed in ancestral flame. - The Crucible Vaults of Eshan'kai & The Grove of Echoes: Soul Crucible Nexus / Force Anomaly Site:
Deep within the crystal forests of the Ka'venn sanctum, this subterranean complex is home to the Soul Crucibles, psycho-crystalline entechment chambers that house the minds of ancestors and past leaders. - Lattice Forge Array Zha'rel -
Techno-Industrial Complex / Entechment Labs:
Where the lowest castes are processed into entechment-compatible states, and where lattice-core weapons and crystal constructs are fabricated. Highly restricted and ruthlessly guarded, Zha'rel is known as the place where "flesh becomes function." Rumors persist of living machines bred entirely from Ssi-ruuvi protocols. - Ka'moneth Spiral Archives-
Ka'venn Caste Lore Repository / Memory Vault: A semi-subterranean tower that houses thousands of generations of Ka'thaaran historical record, philosophy, and lattice-encoded memory. Part temple, part data sanctuary, its scholars walk labyrinthine paths while engaged in trance-states. Most now serve entechment terminals as bio-organic processing nodes. - The Ring of Unmaking -
Exile Zone / Warrior Death Rites Arena:
A windswept, cracked valley scorched by Teth'kaar's erratic pulses. Once a sacred place of last combat and chosen execution for warriors who failed in honor, it has now become a gathering point for the Extinctionist Clans, those who reject evacuation and plan to face death in ritual silence. A site of both despair and brutal beauty. - Ascendant Hollow -
Ka'sharr Caste Holding Zone / Birth Engine District:
A subterranean city carved from bioluminescent stone, where the servitor caste known as the Ka'sharr are bred, conditioned, and harvested for energy extraction. Many entechment operations begin here. Though shrouded in secrecy, scattered whispers claim a rebellion has begun in the Hollow's deeper tunnels.
- Thaal'quorr - Capital City & Warrior Seat:
- Force Nexus (Optional): Yes
- Nexus Alignment: Neutral
Intent: Tied to ancient Ka'thaarai rites revolving around 'The Pulse of Ka'thaar', a semi-spiritual interpretation of entechment, believing the soul persists in crystal resonance. Crystal-embedded ancestor-minds guide the living from sacred sanctuaries.
Nexus Name: The Grove of Echoes - Size: Small
- Strength: Moderate:
- Accessibility: It is moderately easy for a force-sensitive person to locate it, especially since bioluminescent fungi and flora and bound souls in the crystal-embedded lattices surround it.
- Effect: Able to interact and meditate as well as bind souls or individuals to the crystal lattices akin to a hologram and the like via entechment style Force technology.
- Native Species: Bioflora and fungi similar to those found on Zenama Sekot. Humans (Ka'thaarans) and a remnant Ssi-ruuk population evolved over millennia into a distinct, isolationist techno-warrior culture. Crystaline kyberite crystals.
- Immigrated Species: None in significant numbers. Due to their deep isolationism, alien species are rarely permitted beyond orbit, and intermingling is culturally taboo. A handful of aliens may exist in servile or research roles under strict caste oversight.
- Population: Moderate; Mostly concentrated in sprawling subterranean arcologies, geodesic mountain-fortresses, and orbit-linked lattice cities. Lower castes are numerically dominant but geographically restricted.
- Demographics:
- 98% Ka'thaaran ( 97% Human and 1% Ssi-ruuk populations)
- 2% Non-Ka'thaaran (illegal refugees, scholars, secretive off-world envoys)
The caste system enforces not only social and functional roles but also genetic lineage. Cross-breeding is forbidden. The upper castes are genetically refined, while the lower castes are bred specifically for tasks including entechment sacrifice. Xenophobia is deeply ingrained, and outsider presence is often met with violence unless sanctioned.
- Primary Languages:
- Ka'taric - A heavily ritualized tonal language derived from High Galactic, Human, and Ssi-ruuvi linguistic roots. Spoken and written in layered formats to indicate caste, purpose, and intention.
- Galactic Basic - Known only to diplomatic or intelligence castes; rarely spoken publicly.
- Culture: A fusion of militarized theocracy and technocratic mysticism. Life is organized entirely by caste, with roles defined from birth through both lineage and genetic conditioning.
There are four primary castes:
- Ka'dyraal (Warrior-Philosophers) - High caste; leaders, generals, and prophets.
- Ka'venn (Engineers and Lorekeepers) - Holders of entechment tech, crystal lore, and historical memory.
- Ka'thol (Civic and Artisan class) - Builders, medics, cultural curators.
- Ka'sharr (Servitor and Harvest class) - Bred for labor, entechment, and sacrifice.
Daily Life:
Citizens live under rigid discipline with time strictly segmented by caste function. Combat training and ritual adherence dominate daily routines. Celebrations revolve around honor, remembrance, and solar cycles of Teth'kaar.
Arts & Religion:
Their art is geometric, crystal-based, and often multi-sensory. Music and sculpture are encoded with layered meanings. Worship revolves around 'The Pulse of Ka'thaar', a semi-spiritual interpretation of entechment, believing the soul persists in crystal resonance. Crystal-embedded ancestor-minds guide the living from sacred sanctuaries.
Sports:
Dueling, arena simulation combat, and memory-matching trials are popular. Combat is viewed as sacred dialogue.
GOVERNMENT & ECONOMY
- Government: Stratocratic Technocracy where governance is held by the Council of Pulse-Holders, composed of high-caste generals, entechment priests, and genetic overseers. Leadership is proven through rite, bloodline, and philosophical merit.
- Affiliation:
- Historically unaffiliated due to geographic isolation and cultural purity mandates.
- As of the Aur Diamonds incident, minor contact has been made with select Royal Republic diplomats, though severely limited and controversial.
- Wealth: High (but isolated) Ka'thaa'rahn possesses immense mineral, crystalline, and technological wealth, but tightly controls external trade. Entechment crystals, in particular, are sacred and rarely exported.
- Stability: Fractured High - Culturally unified but politically strained. Debate over Teth'kaar's fate has fractured the ruling caste. Violent insurrections among lower castes have begun, inspired by whisperings of escape.
- Freedom & Oppression: Highly Oppressive - Freedom is an alien concept in Ka'thaaran society. All aspects of life are assigned, regulated, and surveilled by caste councils and crystalline overseers. Disobedience is met with correction, exile, or sacrifice.
- Military: Elite and Hardened - Ka'thaa'rahn maintains a disciplined, high-tech military composed of elite cybernetic warriors, sentient crystal constructs, and lattice-bound ships. While small in number compared to galactic empires, their warriors are trained from childhood and employ tech integrated with entechment-enhanced cognition.
- Technology: Advanced (Entechment-Divergent)Technology is several generations beyond Galactic Standard in select fields: AI-crystal interfaces, neural encoding, and psychic entechment. Starships are grown and carved from living mineral strata. However, these capabilities are limited, and the replication of advanced tech is tightly controlled.
Origin & Discovery:
Ka'thaa'rahn was never officially discovered; it was a grave world formed in secret. Millennia before the Gulag Plague and the Four-Hundred-Year Darkness, a Ssi-ruuvi transport ship crash-landed during deep Wild Region expansion. A small colony of humans enslaved aboard survived the crash alongside a damaged Ssi-ruuk bio-core.
Early History:
Survival forced a temporary truce. Over generations, the populations blended human adaptability with Ssi-ruuk entechment tech. As crystal lattices were discovered beneath the planet's crust, the fusion of faith and machine began. The caste system emerged to preserve what remained of both cultures, evolving into the Ka'thaarans.
Golden Age:
Over thousands of years, they became an isolationist crystal-tech society. Using local crystal lattice fields, they refined entechment into a form of both technology and religion. Off-world contact was considered blasphemous. Several unrecorded skirmishes with exploring factions resulted in swift and quiet exterminations.
Aur Diamonds Event:
A galactic stellar convergence tore their system from the far Wilds, slinging it into the Aur Diamonds sector. Their star, Teth'kaar, began showing signs of imminent collapse, triggering a cultural schism. The Preservationist Caste, believing some must survive to preserve Ka'thaaran soul-songs, advocates cautious diplomacy with off-worlders. Meanwhile, the Purist Warrior Castes demand glorious extinction.
Modern Crisis:
Tensions rise daily. Refugees from lower castes have begun to flee into orbit, hijacking lattice-tech escape vessels. The Council of Pulse-Holders debates contact with the Royal Republic, but internal espionage and crystalline warnings hint that time is rapidly running out.
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