Star Wars Roleplay: Chaos

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Approved Species The Dagul Goth | The Prime Body

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The Devil | Kavar Lok Kas'Oni
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OUT OF CHARACTER INFORMATION

  • Intent: To add details for Kascalion’s original form, add a piece to his history, and give him a new body to inhabit.
  • Image Credit: X
  • Canon: N/A
  • Permissions: N/A
  • Links: Kascalion Giedfield, Credence
GENERAL INFORMATION
  • Name: Dagul Goth
  • Designation:
    • Sentient (Possessed)
    • Non-Sentient (Unpossessed)
  • Origins: Credence
  • Average Lifespan: Presumed Hundreds of Years
    • Kascalion has stated that the template species often practiced rituals to extend their lifespan akin to the Sith. As such, very few ever truly died of old age and more often fell in battle, making an assured average difficult.
      • However, for those that did die of old age, they were usually a few hundred years old. This is often used as the average as told by Kascalion for simplicity's sake.
  • Estimated Population: Unique
  • Description: The Dagul Goth is the semi-perfect recreation of Kascalion’s birth form. It is a tall humanoid male belonging to one of the now-extinct native species of Credence and bears blue-purple skin, similar to that of corpses in Livor Mortis, which is described as having a contrasting range of textures in various areas.

    Perhaps the most striking feature of the body is its gold-plated skull which boasts expressive qualities only a standard organic head should have and hauntingly fluorescent orbs that speak a thousand untold stories. The origin of this skull is unknown but is presumed to be the only part - or perhaps one of a few parts - that Kascalion failed to get right during the experiment to construct the body. It would seem, regardless, that the body survives just as well with this skull as it would any regular organic head.

    This skull, along with a 6’8 stature and heavily defined muscular physique, makes the Dagul Goth easily identifiable on any battlefield.
PHYSICAL INFORMATION
  • Breathes: All Atmospheres
  • Average Height of Adults: 2.07264 Meters (6'8)
  • Average Length of Adults: N/A
  • Skin Color: Blue-Purple
  • Hair Color: None
  • Distinctions:
    • Skull Head: The trait of this body that makes it identifiable anywhere in the Galaxy. Plated in gold, organically expressive, and hauntingly terrifying.
    • Skin Texture: Reported to be smooth like silk in some areas, and hard as stone in others.
    • Dark Circuits: According to Kascalion’s notes on the body, the orbs within the sockets that act as his eyes possess a pathway of rods and circuits that grants perfect night-vision.
    • Genetic Knowledge Banks: As it is the near-exact replication of Kascalion’s original body physically, it is concurrently the exact replication of all of Kascalion's former selves psychologically. As such, this clone possesses the unfiltered genetic memories of all of the Devil's past lives, allowing him to remember the experiences of his former identities - including his origin form - and combine it with the memories of his current identity without issue.
    • Mutagenic Abilities: A special trait passed down from his people, this allows Kascalion to alter his physiology down to a molecular level, altering between increased strength and speed, combat proficiency, a regenerative power, and even Midichlorian Count.
  • Races: N/A
  • Force Sensitivity: All
STRENGTHS
  • Force Conduit: Crafted from the deepest banks of Alchemy, Sorcery, and Rituals available not only to the Sith, but to the Force as a whole, the Dagul Goth serves as the single-most powerful form at his disposal. Capable of harnessing his full power and then some, the Dagul Goth allows Kascalion to call upon his full might to destroy his enemies, although this comes at great cost and risk to himself and his allies.
  • Mutagenics: These special power grants Kascalion increased adaptability with an array of powers and abilities for multiple situations.
    • Mutagenic Weapon Mastery: Kascalion gains the ability to perform moves he otherwise cannot perform either with the lack of training or physical capability by calling upon the deepest banks of his combat knowledge.
    • Mutagenic CQC Mastery: As with the Mutagenic Weapon Mastery, Kascalion draws upon his banks of combat knowledge he otherwise does not need to use in standard combat.
    • Mutagenic Speed and Strength: By modifying his very molecular structure, Kascalion gains increased speed on strength on a modifiable scale, with the highest level allegedly allowing him to become a living atomic bomb at the cost of his own life. Obviously, Kascalion has never let himself reach this level, and the science behind this claim is dubious at best, although he does have a tendency to break the laws of nature and science for his own advancement and research.
    • Mutagenic Force: By casting a form of Midichlorian Manipulation, Kascalion can increase his sensitivity with the Force to previously unseen levels for brief spurts of time for unholy damage upon the enemy at his own physical and spiritual risk.
  • Ancient Physiology: Created from the ancient genetic template held within Kascalion’s mind, the Dagul Goth possesses unique physiology compared to the rest of the Galaxy. This physiology includes, but is not limited to, three hearts (one primary, two secondary), extreme hyperdense musculature, bones with a resistance comparable to that of reinforced Beskar, a near-instantaneous metabolism, and a natural cellular regenerative factor.
    • Athletics and Acrobatics: Due to its hyperdense musculature and bone resistance, the Dagul Goth is incredibly strong even without the benefits of the Force and is capable of bending doonium walls with little effort. The hyperdensity and bone resistance also grant a moderate resistance to blaster bolts and lightsabers, thus disregarding the need for traditionally protective armor, although Kascalion often wears a set of ceremonial gear for posterity’s sake. Additionally, almost as if in spite of its size and density, the Dagul Goth also possesses incredible speed and agility only a few steps below Force Speed and Force Leap.
WEAKNESSES
  • Mutagenic Costs: The use of the Mutagenics almost instantly harms the body in some fashion on a variable scale, depending on the extent the abilities were used. However, even the slightest use will leave some damage behind, sometimes temporary and sometimes permanent. It has been proven during encounters that the longer a fight is drawn out, the more likely it is that Kascalion will call upon these abilities, thus putting himself at risk.
    • Mental: The mental strain of channeling the Mutagenics for enhanced physical and Force capabilities is as tremendous on the body as it is on the mind to where Kascalion constantly runs the risk of suffering synapse overload. While this would seem inconsequential to one who can transfer his essence between two bodies, the damage in fact pervades even his spiritual form due to the level of melding he undergoes to fully occupy his Proxies. Should he suffer synapse overload, Kascalion would, in theory, be incapable of leaving the Dagul Goth - even though he has no reason to do so currently - and would either devolve into a vegetable or simply die permanently.
    • Physical: While mental damage is on a lower scale of impact, physical damage is not. For example, utilizing the Mutagenics to increase the speed and strength of the Dagul Goth often causes painful microtears in the hyperdense muscles, and at times can even rip them clean off the bone depending on how far these two traits are increased; as mentioned above, the level of strength and speed Kascalion can allegedly increase to (on his own claim) can make him comparable to the power of a subatomic bomb at the cost of his own life and spiritual essence. The same can be said of increasing combat proficiency, which can often cause the Dagul Goth to automatically perform moves that it cannot naturally perform, such as twirls and intense acrobatics. Increasing his Midichlorian Count beyond the natural levels, as expected, is initially the riskiest and most damaging use of the Mutagenics as it can lead to the body physically collapsing under the unnatural Force power or, at worst, completely implode.
  • Dark Side: The Dark Side permeates this body greatly due to the nature of its creation and the unnatural power surging throughout, meaning that Kascalion constantly runs the risk of cellular degradation if the regenerative trait is subdued or overridden, the latter being a highly probable risk whenever Mutagenic Force is cast or too must strain is put on the body. Enemies can use this to their advantage, either knowingly or unknowingly, by extending the fight to a point where this weakness is either achieved or Kascalion is forced to retreat.
    • Restraints: Occasionally, he must equip a specialized belt that limits or outright suppresses Dagul Goth's enhanced Force power should the risk of its regenerative trait being overridden flare up. More often than not, this pendant will be equipped whenever Kascalion goes into medic stasis or he undergoes a mission that could go on longer than he initially plans for.
  • Hyperdensity: Dagul Goth does not perform well in water and will sink to the bottom of whatever body of liquid it is subjected to in a matter of seconds unless Kascalion utilizes extensive Force energy to keep himself afloat which itself can be extremely tiring even for him.
  • Consistent Multi-Sided Assaults: While the body is highly resistant to damage, multi-sided assaults kept on a consistent level can either subdue Kascalion or outright kill him if enough damage is sustained.
CULTURE
  • Diet: Omnivore
  • Communication: Because of the ancient knowledge unlocked by its creation and the current knowledge held by its creator, the Dagul Goth is capable of speaking almost every known popular language and several dozen archaic and extinct languages, including its native tongue (a language Kascalion prefers to converse in whilst inhabiting the body).
  • Technology Level: Once inhabited, the Dagul Goth is capable of using any and all technology he has skill in, although he often prefers to use his knowledge of martial arts more than any weapons he holds in his sanctified vault of archaic wonders.
  • Religion/Beliefs: Despite once being considered a God, Kascalion no longer holds any beliefs in religious structure as he finds that mere fact enough evidence to prove that such beings do not exist. If anything, such deities are more than likely benevolent or malevolent Force Entities rather than actual beings of divine power. This belief carries over into the Dagul Goth and is in fact only enhanced due to the unfiltered memories of his time as a "God."
  • General Behavior: The general behavior of Kascalion does not exactly shift whilst he inhabits this body aside from an increased, almost innocent awkwardness in social gatherings and dialogues with his compatriots. Another minor, or significant change depending on who is present, that occurs is Kascalion’s preferred language to converse in. This language becomes an unidentified dialect that has no known translations in modern Galactic society, although the Devil will often add translations where necessary.
HISTORICAL INFORMATION

Once the body of Warrior-King Kavar - now known as Kascalion Giedfield - who swore to conquer the stars with blood and fury, the Dagul Goth is a harbinger of destruction for the Galaxy. Standing nearly seven feet tall and weighing nearly four hundred pounds of muscle with unique physical traits, the Dagul Goth is equal parts frightening and awe-inspiring to those that see it.

After he became aware of his former self following a series of revelations during the war against the New Imperial Order, Kascalion cast aside his old requirements to the Empire and set out to his lab within his fortress-temple on Credence to create the perfect recreation of his old identity in his journey to unlock his old memories and his full potential in life.

The process of forming this recreation was long and arduous and left many of his assistants injured or dead from the chaotic procedures required. The frequent outbursts of frustration and despair Kascalion suffered only worsened as the Force rushed through his body, the threads of sanity held within his mind threatening to snap at any moment. The grounds of the entire fortress-temple shuddered and shook as he cast more and more power into his creation, draining old relics of his vault and transferring the life energy of those around him. The screams of souls beyond count echoed through the fortress-temple’s halls and out into the world beyond its walls as the sun of the Baal system blinked over and over again like a dying light fixture.

And then all went silent throughout the system as the strings of the surrounding reality calmed in their turmoil. As this happened, Kascalion slumped to his knees, exhausted after having finalized the creation of his old self, full of its exact strengths and weaknesses along with his own personal tweaks for the former. However, something had gone wrong in the creation process - something he could not identify. Rather than bearing the visage of his old self, the body bore the coloration of a corpse and a gold-plated skull for a head rather than an organic one. Too drained to care about the immediate faults, Kascalion shifted his soul and consciousness into the Dagul Goth and watched as his second to last body slumped to the floor, dead as can be.

With his original body, powers, and memories now returned to him, Kascalion sets out to resume what he had started all those years ago.
 
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  • Ancient Physiology: Created from the ancient genetic template held within the being of Darth Abaddon, Dayair Laiul'r Bunirr possesses unique physiology compared to the rest of the Galaxy. This physiology includes, but is not limited to, three hearts (one primary, two secondary), extreme hyperdense musculature, bones with a resistance comparable to that of reinforced Beskar, a near-instantaneous metabolism, and a natural cellular regenerative factor.
    • Athletics and Acrobatics: Due to its hyperdense musculature and bone resistance, Dayair Laiul'r Bunirr is incredibly strong even without the benefits of the Force and is capable of bending durasteel walls with little effort. This hyperdensity and bone resistance also grant a moderate resistance to blaster bolts and lightsiders, thus disregarding the need for armor. Additionally, almost as if in spite of its size and density, Dayair Laiul'r Bunirr also possesses incredible speed and agility only a few steps below Force Speed and Force Leap. Due to its claws and nails, the cloned body is capable of climbing walls and ceilings will little to no efforts and hang in place for hours.
  • Force Conduit: While the original body of Dayair Laiul was immensely powerful with the Force, to begin with, Abaddon altered the format of the recreation to become, more or less, a walking Force Conduit to gain access to abilities otherwise locked to him and to enhance his already existing ones. Additionally, the construct of this recreation allows Abaddon to use his original, unaugmented power to its fullest levels without calling upon the bonuses of the Force Conduit nature.

Hello, the following read very much like strengths for the species. I would suggest moving them to the proper place on the template. Thank you. Kascalion Giedfield Kascalion Giedfield
 

Andromeda Malvern

Guest
A
Hi there Kascalion Giedfield Kascalion Giedfield ! I’ll be reviewing your sub today!

This is a super in-depth sub and I really enjoyed reading it It’s clear you’ve put a ton of effort into the Dagul Goth! I absolutely love that you’ve tied some circuitry in there, the genetic knowledge bank distinction is really unique. It gives me major Skeletor vibes and honestly? I’m here for it.

I just have a couple of minor changes to mention.


  • First off, I can see that Credence is a subbed planet. Please make sure you provide a link to this so people can view and admire your hard work with this amazing planet! I know it's your own sub, but I've linked it here for clarification!
  • Secondly, you’ve listed the Dagul Goth’s average life span as “unaging”. To me, that reads as Dagul Goth is immortal, and as per the rule I’ve screenied below, immortality is a no go I’m afraid! However, there is a difference between someone who’s “unkillable” and someone who’s “immortal”. I’d suggest you add some extra clarification here by adding a limit to their lifespan and outlining their destructibility or lack thereof as an overall strength of the species.
Immortality.png

Apart from those two things, I’m really impressed by the level of detail you’ve put into this sub I can’t wait to see Dagul Goth in action!
 
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