Star Wars Roleplay: Chaos

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Approved Tech KC-7A282 'Banshee' Cruise Missile

Status
Not open for further replies.
FrejaQn.png

OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
  • Manufacturer: Karavin Concern
  • Affiliation: Eternal Empire | Closed Market
  • Model: KC-7A722 'Banshee' Cruise Missile
  • Modularity: Yes - Warheads
  • Production: Mass Produced
  • Material:
TECHNICAL SPECIFICATIONS
  • Classification: Cruise Missile
  • Size: Very Large - 12 Meters
  • Weight: Very Heavy
  • Explosive Type: Modular Warheads
    • Gas
    • EMP
    • High Explosive
    • Thermobaric
    • Shaped Charge
    • Kinetic Impactor
    • Incendiary
    • Fragmentation Charge
  • Delivery Method: Self-Propelled
  • Effective Range: Extreme
  • Area Of Effect: Average
  • Stopping Power: High
SPECIAL FEATURES
  • Modular Warhead System: Banshee cruise missiles are designed to feature an easily changed warhead, using specialized equipment, allowing the torpedoes to carry any kind of payload as long as it conforms to a standardized form factor
  • Fiberplast Body: Due to their size making them vulnerable to interception, the bodies of Banshee missiles are built out of fiberplast, making them slightly harder to detect and making it more difficult for targeting sensors to get an accurate lock on them
STRENGTHS
  • Range: Banshee missiles are fitted with extremely efficient ion engines, giving them the ability to travel a great distance and engage far away targets
  • Stopping Power: The size of Banshee missiles makes them capable of carrying a large warhead, which can inflict considerable damage upon a target
  • Fiberplast Body: Banshee missiles are constructed out of fiberplast overlayed onto a metal frame, which makes them harder to detect and makes it more difficult for targeting sensors to get an accurate lock on them, increasing their odds of hitting a target
WEAKNESSES
  • Slow Reload: Due to their size, Banshee missile launchers require a long time to reload their launch tubes, drastically lowering the rate at which missiles can be launched
  • Big Fat Target: Each Banshee cruise missile is very large an while capable of delivering very powerful warheads, is also much easier to intercept by defensive systems
  • Fiberplast Body: Constructed out of fiberplast overlayed onto a metal frame, Banshee missiles are not very durable against enemy fire and can not take much fire without suffering catastrophic damage
DESCRIPTION

The KC-7A282 'Banshee' Cruise Missile is the Eternal Empire's answer to the problem of creating a weapon system accurate enough to deliver a precision strike from extreme ranges, an issue which often makes it impossible to utilize tactics such as orbital bombardment due to risk of collateral damage to allied forces. Built around the same basic frame as the KC-208 'Phalanx' Anti-Ship Cruise Missile, the Banshee missile features the same overall design and form factor, a twelve meter-long missile with a fiberplast body, modular warhead and extremely efficient ion engine, giving it the capability to travel over great distances to reach its target.

Banshee missiles are designed to have easily swapped warheads, which can be switched by specialized equipment prior to loading into their launch tubes, allowing them to deliver a wide variety of payloads, as long as they conform to a standardized form factor that can be fitted onto the missile body and does not exceed the diameter or total available length of the launch tubes. They do not feature the engine shut down feature of the Phalanx type of missiles, however and are designed for use against ground targets, not other vessels, making them useless during naval engagements.

Because of their size, they are easier to intercept by defensive systems, so their bodies are built out of fiberplast, making it more difficult for targeting sensors to get an accurate lock on them, thus potentially affecting the accuracy of any point defenses firing at them. The downside is that they are less durable and will take considerably more damage with each successful hit,, potentially disabling or destroying them completely in even one or two shots and making them vulnerable to a wide assortment of enemy weapons, ranging from starfighter-mounted laser cannons, to point defense and anti-air systems and even small arms, although interception by the latter is more difficult because of the speeds at which the missiles travel.
 
Status
Not open for further replies.

Users who are viewing this thread

Top Bottom