Smug Slug
OUT OF CHARACTER INFORMATION
- Intent: Fleshing out one of Gorba's primary commanders.
- Image Credit: Lords of Nal Hutta FFG, Gank by Lucas Arts
- Role: Gank Squad Alpha
- Links: N/A
- Age: Middle-Aged
- Force Sensitivity: N/A
- Species: Gank
- Appearance: Coming face-to-face with the short, stocky Gank is not an enjoyable experience. He frequently opens conversations by shooting someone. Consequently, when most people see him walk into their vicinity wearing distinctly chipped and scratched yellow armor, they generally start shooting or try to run. Often, the last thing a mid-level spice dealer sees is the glowing green eyes in Keeta's helmet.
- Name: Keeta
- Alias: Jester
- Loyalties: Bareesh Kajidic
- Wealth: Enough to put food on the table, but he generally spends his income on surgeries to stuff in new cybernetic implants.
- Notable Possessions: A nice set of firearms, several suits of armor, and the cybernetics crammed into his body.
- Skills:
Contract Killer - Guns, knives, fists, utility spork? Keeta can kill you with any of them in a dozen different ways and he'll enjoy it. - Pack Alpha - Keeta leads his Gank Squad by looking out for the interests of the pack while not tolerating weakness.
[*]Personality: To outsiders, Keeta generally only uses words when he absolutely has to, but more often than not remains completely silent save for judgmental glares from behind his faceplate. To the Ganks, Keeta is seen as quite the witty fellow.
COMBAT INFORMATION
- Weapons of Choice: Arkayd Industries ACP Repeater, KD-30 Dissuader Pistol
- Cybernetic Implants
Biotech Industries rapid 12 Cyber-Reflex System: "A series of specialized implants designed to stimulate and help regulate the sympathetic nervous system of the user, cybernetic reflexes can greatly increase an individual’s reaction time to outside stimuli and threats. By reducing the latency of neural communi cation between the sensory organs and brainstem, cybernetic reflexes can give the user a slight edge." - Lords of Nad Hutta - Neuro-Saav Technologies Q-22 Retinal Tracker: "Consisting of microsensors implanted directly behind the user’s retinas and a tiny tracking computer installed at the base of the skull, a retinal tracker aids the user in targeting imminent threats. A simple thought impulse activates the system, which projects a targeting reticule directly onto the user’s retina." - Lords of Nal Hutta
- Gank Comm Implant: "This peculiar comlink implant interfaces directly with the user’s neocortex, allowing the user to communi cate silently with other characters who possess simi lar implants merely by thinking. Virtually every adult Gank has one of these implants, which allows them to coordinate their actions with unparalleled efficiency." - Lords of Nad Hutta
- Adrenal Implant: "A small implant affixed to the suprarenal glands, an adrenal implant stimulates the production of epineph rine in the body when the individual’s nervous system is subjected to strain. While the implant’s stimulation is not as rapid as a direct injection of epinephrine into the bloodstream, it does reduce recovery time from fatigue." - Lords of Nal Hutta
- Cyberarm Mod V: Left cybernetic arm, strength enhancement model.
- Immune implant: Renders the implanted immune to most forms of diseases and ailments.
[*]Combat Function: Keeta engages in combat with the professionalism one might expect of someone who has spent his entire existence in the work force as a contract killer. The added bonus is that Keeta tends to be very, very good at combat due to his cybernetic enhancements. The downside is that he can occasionally become enamored in the brutality of the fight and forget that he is there to do a job and not finger-paint. Keeta enjoys weapons that involve acid.
HISTORICAL INFORMATION
Keeta grew up in a Gank pack, as most Ganks do, and became proficient in the art of the kill when he was just a pup. But the road to pack alpha was not an easy one. Keeta's squad used to work for the more powerful Hutt families until the Sarlacc job.
They pitched it as a simple recovery mission. A Sith experiment with a Sarlacc left a lotta Hutts interested in acquiring the mutated Sarlacc once the Sith creator got fried. After a quick scuffle and a lotta dead Massassi, Keeta and his squad managed to stuff the mutant into a crate and ship it back to the Hutts. Only there was a mix up during offloading and some no-cyb idiot left the unsecured crate in the palace. The mutant Sarlacc broke out, wrecked the place, and ate three Hutts in the process. Of course Keeta got blamed. They said it was an assassination attempt. So no more work for Keeta and company.
The only kajidic that would take them on were the bottom-feeding Bareesh, but money was money, so Keeta signed the non-compete and started working for Gorba. He's a long way from rebuilding his reputation, but he's made sure to include warning labels on all exotic animal grabs from now on.
It's a start.