Laira Darkhold
Well-Known Member
KELDABE CANNON
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Intent: To Create an Advanced primary weapon for Mandalorian Characters, with specialized versions for Mandalorian Protectors Characters
PRODUCTION INFORMATION
Development Thread:
Manufacturer: ArmaTech Industries
Model: Mk1
Affiliation: Private Market / Mandalorian Protectors (Beskar Version)
Modularity: Yes
Material: Beskar/Mandalorian Steel, Duraplast Plating, Fused-Quartz Crystals, Electronics, Slugthrower Components
TECHNICAL SPECIFICATIONS
Classification: Slugthrower
Size: Hand-Held
Length: 800 Millimeters
Weight: 5.25 Kilograms
Ammunition Type: 12 Gauge Course-Correcting Caseless Slugs
Ammunition Capacity: 20 Round Drum; 10 Round Box
Effective Range: 100 Meters
Rate of Fire: Semi-Automatic; Automatic (240 Rounds per Minute)
Muzzle Velocity: 1,600 Meters per Second
DESCRIPTION
The Keldabe Cannon is an experimental take on a simple weapon. A basic shotgun or scattergun was taken and modified. First, the propellant was exchanged for a plasma driven component, vastly increasing the muzzle velocity while only slightly hampering the weapon's rate of fire. This gives the shotgun significant brute force punch, allowing it to smash into targets and deliver a tremendous amount of kinetic force over many other slugthrowers. Secondly, the Keldabe Cannon is traditionally made from Mandalorian Steel, however a tougher model was made for a small number of individuals using Beskar. The Mandalorian Steel is the primary component with electronics covered in a duraplast plating and lined with a Fused-Quartz Crystalline mesh to protect them. This makes the weapon rugged and tough, as well as offering its delicate electronics protection against some minor EMP and Ion pulses. Then the weapon was modified with an cryocooler heat sink along the barrel to prevent barrel melt at its high rates of fire, however the weapon is only able to be used on automatic setting for a minute at most. This is not normally a problem due to ammunition constraints. Finally the weapon was given a sound technological overhaul including a Computer Assisted Targeting system, Course-Correcting Slugs, and several other minor systems to enhance its overall effectiveness.
The key component in the Keldabe Cannon is its fully integrated computer assisted targeting system, based around a microcomputer and a small number of subsystems. First, the microcomputer processes all Shot Data available to the operator such as atmospheric conditions like air pressure, wind speed, wind direction, weather conditions, as well as information like distance. The microcomputer includes a motion predictor, which adjusts for a target's movement to the best of its ability. It then compensates the crosshairs for these conditions so that no lead or adjustment is necessary on the part of the shooter. Simply put the crosshairs on the target and fire. Often times, crosshairs are synchronized to a soldier's HUD to allow accurate firing from the hip, as the crosshairs appear on their Internal Overlay Display.
This microcomputer includes a laser mircometer, which takes constant measurements of the weapon, allowing the sights to adjust for barrel vibration and keeps the weapon permanently zeroed on its crosshairs, with no need for manual adjustment.
The limitations to this system are fairly simple. It requires a sensor tag, which is easy enough to achieve when synchronized to a HUD or Helmet system like the Hyperion Combat Helmet or Arbiter Helmet, however stealth systems, sensor blocking equipment, and sensor jammers can interfere with these and prevent sensor tags from being achieved which. Furthermore the motion predictor is only able to compensate for speeds about fifty kilometers per hour, though it does note when target speeds exceed its capabilities. Despite this, for general close quarters combat and mid-range combat against infantry it was deemed acceptable limitations. The Assisted Targeting system can be switch off with a simple on/off button and reverts to standard.
Its ammunition is a caseless 12 guage slug, based off the FWG-5 guided Flechette canisters, featuring a miniature repulsor system allowing the slug to make minor course correction, normally roughly twenty degrees across its one hundred meter flight. The guidance system revolves around a tag and track system in which the HUD or Sensor Tag connected with the weapon tags a target and the slug makes corrections in order to strike that tag to the best of its ability. While this doesn't allow it to dodge obstacles or turn sharp corners, it does compensate for some enemy movement, bend its trajectory a small amount, overall increasing accuracy and the likelihood of a positive hit. The round is plasma driven, using an electrical arc to ignite its propellant into a plasma to expel the slug through the barrel, allowing it to hit much higher velocities than would otherwise be possible without resorting to Verpine Shattergun technology, which would greatly reduce the rate of fire.
As an advanced Slugthrower, the Keldabe Cannon also benefits from several other technological advancements. First, the weapon is coated in a camouflage pattern of Reflec that is very mildly photoreactive, having the ability to shift from forest to desert or other environment after a few minutes or it can be programmed to be set colors or change symbols as the user desires. Secondly, the stock of the weapon is fitted with a miniaturized repulsor and inertial dampeners and gyrotic stabilizers, similar to those found on the Shacklebolt made by Gotal'veman. This reduces the recoil and vibration of the weapon a great deal, allowing for the very powerful weapon to fire short bursts of four or five rounds without much difficulty, however recoil does become an issue trying to spray firepower down range. This allows for greater weapon control and accuracy of several burst fired rounds. Finally, the weapon also features a silencer, similar to the Rifle Silencer based of the Paretaine Sonic's SNS-600 Sound Bubble, made popular by ArmaTech and stolen by the One Sith. The bubble generator has been miniaturized and modified to cover only a small area around the chamber, an elongated oval around the barrel, and muzzle of the weapon greatly reducing the noise made by the weapon itself, though it has no effect on the rounds themselves.
Strengths:

Intent: To Create an Advanced primary weapon for Mandalorian Characters, with specialized versions for Mandalorian Protectors Characters
PRODUCTION INFORMATION
Development Thread:
Manufacturer: ArmaTech Industries
Model: Mk1
Affiliation: Private Market / Mandalorian Protectors (Beskar Version)
Modularity: Yes
- Aesthetics
- After-Market Kits and Attachments (Universal Top and Bottom Rails)
Material: Beskar/Mandalorian Steel, Duraplast Plating, Fused-Quartz Crystals, Electronics, Slugthrower Components
TECHNICAL SPECIFICATIONS
Classification: Slugthrower
Size: Hand-Held
Length: 800 Millimeters
Weight: 5.25 Kilograms
Ammunition Type: 12 Gauge Course-Correcting Caseless Slugs
Ammunition Capacity: 20 Round Drum; 10 Round Box
Effective Range: 100 Meters
Rate of Fire: Semi-Automatic; Automatic (240 Rounds per Minute)
Muzzle Velocity: 1,600 Meters per Second
DESCRIPTION
The Keldabe Cannon is an experimental take on a simple weapon. A basic shotgun or scattergun was taken and modified. First, the propellant was exchanged for a plasma driven component, vastly increasing the muzzle velocity while only slightly hampering the weapon's rate of fire. This gives the shotgun significant brute force punch, allowing it to smash into targets and deliver a tremendous amount of kinetic force over many other slugthrowers. Secondly, the Keldabe Cannon is traditionally made from Mandalorian Steel, however a tougher model was made for a small number of individuals using Beskar. The Mandalorian Steel is the primary component with electronics covered in a duraplast plating and lined with a Fused-Quartz Crystalline mesh to protect them. This makes the weapon rugged and tough, as well as offering its delicate electronics protection against some minor EMP and Ion pulses. Then the weapon was modified with an cryocooler heat sink along the barrel to prevent barrel melt at its high rates of fire, however the weapon is only able to be used on automatic setting for a minute at most. This is not normally a problem due to ammunition constraints. Finally the weapon was given a sound technological overhaul including a Computer Assisted Targeting system, Course-Correcting Slugs, and several other minor systems to enhance its overall effectiveness.
The key component in the Keldabe Cannon is its fully integrated computer assisted targeting system, based around a microcomputer and a small number of subsystems. First, the microcomputer processes all Shot Data available to the operator such as atmospheric conditions like air pressure, wind speed, wind direction, weather conditions, as well as information like distance. The microcomputer includes a motion predictor, which adjusts for a target's movement to the best of its ability. It then compensates the crosshairs for these conditions so that no lead or adjustment is necessary on the part of the shooter. Simply put the crosshairs on the target and fire. Often times, crosshairs are synchronized to a soldier's HUD to allow accurate firing from the hip, as the crosshairs appear on their Internal Overlay Display.
This microcomputer includes a laser mircometer, which takes constant measurements of the weapon, allowing the sights to adjust for barrel vibration and keeps the weapon permanently zeroed on its crosshairs, with no need for manual adjustment.
The limitations to this system are fairly simple. It requires a sensor tag, which is easy enough to achieve when synchronized to a HUD or Helmet system like the Hyperion Combat Helmet or Arbiter Helmet, however stealth systems, sensor blocking equipment, and sensor jammers can interfere with these and prevent sensor tags from being achieved which. Furthermore the motion predictor is only able to compensate for speeds about fifty kilometers per hour, though it does note when target speeds exceed its capabilities. Despite this, for general close quarters combat and mid-range combat against infantry it was deemed acceptable limitations. The Assisted Targeting system can be switch off with a simple on/off button and reverts to standard.
Its ammunition is a caseless 12 guage slug, based off the FWG-5 guided Flechette canisters, featuring a miniature repulsor system allowing the slug to make minor course correction, normally roughly twenty degrees across its one hundred meter flight. The guidance system revolves around a tag and track system in which the HUD or Sensor Tag connected with the weapon tags a target and the slug makes corrections in order to strike that tag to the best of its ability. While this doesn't allow it to dodge obstacles or turn sharp corners, it does compensate for some enemy movement, bend its trajectory a small amount, overall increasing accuracy and the likelihood of a positive hit. The round is plasma driven, using an electrical arc to ignite its propellant into a plasma to expel the slug through the barrel, allowing it to hit much higher velocities than would otherwise be possible without resorting to Verpine Shattergun technology, which would greatly reduce the rate of fire.
As an advanced Slugthrower, the Keldabe Cannon also benefits from several other technological advancements. First, the weapon is coated in a camouflage pattern of Reflec that is very mildly photoreactive, having the ability to shift from forest to desert or other environment after a few minutes or it can be programmed to be set colors or change symbols as the user desires. Secondly, the stock of the weapon is fitted with a miniaturized repulsor and inertial dampeners and gyrotic stabilizers, similar to those found on the Shacklebolt made by Gotal'veman. This reduces the recoil and vibration of the weapon a great deal, allowing for the very powerful weapon to fire short bursts of four or five rounds without much difficulty, however recoil does become an issue trying to spray firepower down range. This allows for greater weapon control and accuracy of several burst fired rounds. Finally, the weapon also features a silencer, similar to the Rifle Silencer based of the Paretaine Sonic's SNS-600 Sound Bubble, made popular by ArmaTech and stolen by the One Sith. The bubble generator has been miniaturized and modified to cover only a small area around the chamber, an elongated oval around the barrel, and muzzle of the weapon greatly reducing the noise made by the weapon itself, though it has no effect on the rounds themselves.
Strengths:
- Computer Assisted Targeting: The key component of the weapon is its targeting system, making aiming easy and simple for the user, as well as allowing the bullets to lock on to potential targets.
- Course-Correcting Ammunition: The Slugs feature a miniaturized Repulsor system and guidance, able to track and follow targets, as well as make course corrections mid flight.
- Stopping Power: Its a heavy round propelled at high speeds, capable of delivering a great deal of kinetic force to its victims. Even Heavy armors, while they may not be pierced, are still subject to kinetic force, which is one of the well known weaknesses of Beskar and Phrik Armor.
- Ammunition: While individual Ammunition is comparable, carrying more than one or two reloads is nearly impossible due to the size of the shell. Most soldiers can only carry two drums or four or five Box magazines worth of Ammunition.
- Range: For a Weapon with such a high Muzzle Velocity, the weapon has a fairly short range compared to most Slugthrowers.
- Limitations: Stealth Troopers and Fast Moving Targets are often beyond the capabilities of the Computer Assisted Targeting system as it requires a Sensor Tag and can only adjust for speeds of up to fifty kilometers per hour.
- Electronic Dependent: While it is EMP resistant, it isn't immune, and the entire function of the weapon is based on electronics.
- Computer Assisted Targeting
- Course-Correcting Slugs
- EMP/Ion Resistant
- http://starwarsrp.net/topic/50468-u-1mdr-shacklebolt-rifle/
- http://starwarsrp.net/topic/72086-rifle-silencer/
- http://starwars.wikia.com/wiki/Percussive_cannon
- http://starwars.wikia.com/wiki/FWG-5_flechette_pistol
- http://starwars.wikia.com/wiki/Mass-driver_cannon
- http://starwars.wikia.com/wiki/Autosteady_gyro-gimbal
- https://en.wikipedia.org/wiki/Atchisson_Assault_Shotgun
- https://en.wikipedia.org/wiki/Smart_bullet
- http://tracking-point.com/