Emberlene's Daughter, The Jedi Generalist
- Intent: To update and upgrade Sasori's ships and fighters
- Image Source: Deviantart: T-Wing edited by Sor-Jan Xantha
- Canon Link: N/A
- Permissions: My Subs
- Primary Source:
- Manufacturer: Saotome Foundry
- Affiliation: Company Name (Sasori)
- Market Status: Closed-Market
- Model: Stealth T-Wing
- Production: Semi-Unique
- Material:
- Classification: Boarding Craft
- Length: 5 meters
- Width: 2 meters
- Height: 2 meters
- Armament: High
- Defenses: High
- Squadron Count: Average: 12
- Maneuverability Rating: Average
- Speed Rating: Average (Advanced Whammy Drive)
- Hyperdrive: Yes .01 (Saotome Drive)
- Saotome Biocomputer
- Communications Suite
- Crew Module
- Medical Module
- Saotome Tractor/Pressor Upgrade
- Collected Stars
- Advanced Living Module
- Advanced Lab Module
- Advanced Engine Suite
- Advanced Systems Suite
- Advanced Sensor Suite
- Saotome Regulator
- Advanced Communication/Sensor Array
- Saotome Shadow Array
- Vuffi Class Repair Droid
- Sasori Iso-Didact
- Advanced Storage Compartments
- Cater Phalanx
- Choushin Class Uneti: The heart of the ship and a gift from the commonwealth for the jedi in their forging. Krass has one of the younger generation trees installed allowing the jedi to contact without communications other choushin class ships.
- Overly Engineered: Designed by the Second Fleet as a cloaked boarding vessel using something from the Thrawn playbook. Mole miners that can attach to the hull and connect to an airlock deploying squads into the ship.
- Heavy Fusion Cutter: Designed to attach itself on and then release a fusion cuter to compromise the airlock and connect a boarding tube.
- Squad Deployment: Designed to hold a small handful of fireteams and squads. The lowwy boarding craft it beefy for this purpose taking aspects from the mole miners used at Sluis Van.
- Seven Points: Throughout the ship, the amnioid fluid flows like a bloodstream throughout it which is duel edged. It it like a circulatory system that keeps the techno-organic systems of the ship flowing and feeds into the seedlings that are being grown for children ships. It shares a mitochondrial cell connecting the ships to the mother and are organelles that will take in nutrients then break them down and create energy rich molecules for the ship. The seven main points are points that can be accessed to connects with the ship so it is always running smoothly.
- Bonding: The trees are finicky and require a jedi to bond with them locking out others. The duel nature of the starfighters sees them using a dwarfed tree intentionally small and within the control systems. The pilot bonds with it as the ship interior is grown.
- Duel structure: Designed two fold, the first is the exterior exoskeleton that gives the appearance of a standard starfighter. The interior itself usually measuring in the module of the ship itself is techno-organic with the tree. Encased in the framework and superstructure of the exoskeleton for protection.
- Advanced Systems: Designed with several notable systems installed on the shipsto improve their capabilities and turn the jedi into a needed operational fighter.
- Saotome Advanced Tracking System: Designed to give hyperspace tracking capabilities to the ships systems.
- Advanced Whammy Drive: Whammy Drives create an interdicition pulse that can trip the safeties of ships hyperdrives stalling them. They can't keep a fleet from jumping but for a moment those within range of the pulse can be stalled.
- Saotome Car'das: Designed for micro jumps with high levels of precision and capabilities.
- Cater Phalanx: Designed to strengthen the shielding of a squadron. A small team can bunch together and project a shield over themselves for additional protection.
- Kyberite: At the heart of the jedi fighter giving it a mini lightside nexus and aura that enhances the jedi ewithin and creates a small bubble making darkside influnece over the ships harder.
- Laminanium: Designed like a Quellian ship the hull of the orbital platforms has a thin layer of the material to improve repairs and over time depending on the amount of damage it is able to patch itself up.
- Advanced Hyperdrive: Designed with an experimental hyperdrive that is meant to give them some of the fastest flight times across all of the galaxy.
- Saotome Injection Upgrade: Designed to boost the engines of the ship for a speed boost that few others can match. The strain on the engines though prevent it from being used multiple times.
- Saotome Maas Upgrade: Designed to mask a ship entering and exiting hyperspace by masking the radiation that is released.
- Advanced Stealth Polymer: Advanced fallenassi cloaking for the ship that immerses the ship in the white current.
- Saotome Stealth Package: Advanced collection of stealth systems to mask the ship from sensors.
- TibannaX Propolsion: Stealthy solution for engines.
- Lightside Aura: The choushin design is meant to make sure this is a lightside vessel. it radiates the lightside of the force to repel darksiders from entering and most who touch the darkside feel sick when inside of the ship. When on the ground it makes a bubble of force energy with the light about ten meters. The kyber crystal heart of the ship lets it emanate the force.
- Advanced hyperdrive: The ship is equipped with an advanced hyperdrive that uses a whammy upgrade to produce an interdiction field around it for a brief moment.
- Sleg Reactors: Built with a massive series of sleg reactors, the power increase to allow the station to be mobile if even slowly can cause massive build up of energy that can cause the engines to explode.
- Overly Engineered: Designed to get close and attach itself to larger ships. THe tactical draw of it was shown by Thrawn but it makes the ship itself vulnerable as weapons are forward mounted to not obscurte the cutter and boarding tube.
- Manpower Intensive: COmpared to other ships, a full crew is needed to fully utalize the Lowwy class, from someone to operate the weapons in case they are approaching under fire, to one to pilot and more to handle the cutting and docking procedures of the boarding craft.
- Cannot Fire Cloaked: While the cloak is active the weapon systems are low energy and cannot be disabled.
- Kyber crystals: Using the design of the finalizer and enhancing the power of the weapons with crystals gives the ships a secondary effect as the crystals used for weapons can be explosive if cracked.
- Sleg: A powerful energy enhancer, the sleg absorbs and channels the excessive heat generated by the chassis of the speeder. Making them maintain a stronger level of power but also increases the chances that they could explode from the heat.
- Hive Minded: A benefit in some ways allowing the ships to heal each others internal systems itself but it also means that they share pain. A strange effect is choushin ships can refuse to attack each other.
- Organic: With the amnioid a skilled force user is able to properly stun and stop the functions in their tracks. As Satele Shan showed the fluid produced by the circuits can be manipulated and used to calm or disable the bodies for a time as long as there is concentration and knowledge of the fluid. Like a blood flow in the body it can be constricted and have build up of waste or gunk that damages the ship like a heart attack or even stroke.
- Shared Pain: A danger and something felt from the onset and creation of them. The choushin share pain which can affect all of the ships from starfighters to capital ships.
- Radiates the Lightside of the force like a beacon alerting others to its location.
- Force Nullification: The ship is seeped in the lightside of the force and such it does not function well when the force is nullified. The choushin itself can be damaged or even die without the force over an extended period of time.
Created based off of older reports, Grand Admiral Thrawn's use of the miners to board other craft and take them over. The idea is alright and with a specifically designed craft able to get in and attach itself to an airlock... from there it can cut into the systems and create a seal that will allow a squad to board and overtake the ship or disable it. Under the right circumstances this could be a powerful tool for stopping a fight before it starts by letting the stealth ships disable enemy vessels. The chances arte low and it would still require a great deal of luck in being at the right place at the right time and not being detected on the way towards the ship or when they latch on and breach it. Not a perfect plan but if they do it correctly then it will greatly benefit a fleets action.
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