Star Wars Roleplay: Chaos

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Character Khrussk

Khrussk

Guest
Khrussk, Bounty Hunter, Wiseman


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NAME: Khrussk

FACTION: N/A

RANK: N/A

SPECIES: Trandoshan

AGE: Approximately 50~

SEX: Male

HEIGHT: 6'8"

WEIGHT: 280 lbs.

EYES: Yellow and orange with black horizontal retinas.

HAIR: N/A

SKIN: He has light green scales that seem to be growing duller with his age. Many of the scales along his arms and legs are scarred and chipped.

FORCE SENSITIVE: No.


STRENGTHS AND WEAKNESSES (Required: 2 Weaknesses Minimum) :
Strengths:
1. Resilient: Between the Wookies of Kashyyyk and Trandoshans of Trandosha exists a long history of violence, enslavement, and mass murder. As such, Trandoshans have evolved so that they can more effectively survive a brawl with a Wookie. Trandoshans are nearly as hard to kill as Wookies.
2. Regenerative: To compensate for the strength disparity between Wookies and Trandoshans, the Trandoshan species have evolved an extremely potent healing factor. Within weeks, they can regrow lost limbs and significant pieces of their body.
3. Gunslinger: Khrussk is old for a Trandoshan, a species not exactly known for their longevity. As such, his experience and skill with a blaster is far beyond even his species own infamous talent.
4. Physically Indomitable: Even for a Trandoshan, Khrussk is massive. Few other bipedal organics would be able to face the Trandoshan in a battle of physical might, fewer still would survive.
5. Sharpshooter: Khrussk is adept in all forms of blaster combat, especially his favoured form of warfare, long-range sniper blasts.
6. Accomplished Pilot: With age comes experiences, and that extends to piloting spacecraft. Khrussk is an accomplished small-craft pilot and is reliable in almost anything from the large freighter size to snub fighters.
7. Methodical: Khrussk has simplified the act of killing down to an art. Old though he may be, his mind is as sharp as ever and rarely is his steady ability interrupted by interior or exterior influences.
8. Stoic: In almost every situation, Khrussk is best described as stoic. Few things phase the ageing Trandoshan, and fewer of that number is enough to throw him off his game. There is, of course, one massive exception.

Weaknesses:
1. Ageing Warrior: Though age has done little to slow Khrussk, sleep and weakening joints are becoming an increasing issue. For a species that typically burns bright and dies fast, living to be as old as Khrussk is mostly unheard of.
2. Religious Fanatic: For all his stoicism, Khrussk was still a born and raised Trandoshan. Of all matters, religion is the most important to Khrussk. Any insult against his faith or his Goddess is a sure-fire way to be beaten to death by your own still-beating heart.
3. Overly Cautious: With age comes wisdom, but also comes caution. No clearer can this be seen than in Khrussk. In his younger years, the mere idea of not immediately jumping into a fight would have had him roaring in rage, but that is no longer the case. Often times, he deliberates and worries to the point of nearly fatally messing up.
4. Slowing Regenerative Abilities: As a species that is not expected to live very long, Trandoshans sacrifice longevity for peak efficiency. Due to his age, Khrussk's regenerative abilities have not only stagnated but have been dropping steadily since his forties.
5. Rampant Paranoia: As a member of a highly militaristic and violent species, betrayal is merely an expectation. More than a few Trandoshans have tried to lodge a dagger or blaster bolt in Khrussk's back, and all of them have failed. Paranoia and betrayal are always at the forefront of the Trandoshan's mind.
6. Independent: Khrussk's past has made him fiercely independent to the point of insubordination. The only reason this hasn't ruined his career is because of his skill, but age is dulling his senses.

APPEARANCE:
Khrussk is startling tall, even for a Trandoshan. Standing at a staggering 6'8", he towers over most humans, near-humans, or humanoid species. Despite his age, each inch of his body is rippling with the muscle of an experienced predator, even if his scales have begun taking a duller palor to them in recent years. The scales themselves are light green, nearer to the yellow side of the spectrum, with minute scratches and scars from decades of combat and struggle.

His uniform is fairly basic, being cloth barring a light blaster mesh for his chest and back. All across Khrussk's body is a number of bandoliers and pouches, each hold an array of weapons, tools, and devices necessary for the Trandoshan's chosen career path. His favoured weapon is one of antiquity, an A280 Blaster Rifle. Despite the weapons age, which surpassed that of Khrussk by well over 200 fold, it has been heavily modified to act as a mid-to-long range marksman rifle on one setting, and a close-range eviscerator on another. Much like its owner, the weapon is powerful and versatile. To his opposite hip, a nameless blaster pistol that, at one point, must have been a DL-44. The weapon has been cut down and had so many pieces replaced that it is only recognisable by its unique stock.

BIOGRAPHY:
Khrussk was born to a fairly normal Trandoshan family; his mother murdered his father roughly fifteen minutes after Khrussk was born. You know, normal Trandoshan things. Khrussk was one of five newly-born children, and over the period of their first year, Khrussk managed to kill three of them. The last had died by mysterious circumstances, but Khrussk's eldest sibling murdered the brother of their father soon after for his cannibalistic tendencies, so it was an open secret.

Khrussk, despite not being born on or anywhere near Trandosha, was still raised under the brutal and religious expectations of a naturally-born Trandoshan. From his earliest memories, Khrussk fondly remembers the rigorous exercises, harrowing duels, and vicious beatings he received for the first decade and a half of his life. From early on, it was clear Khrussk was a cut above the rest of his kin, growing at a far more rapid rate than average for a rapidly maturing species. Khrussk's mother, Ki, noticing her son's potential, focused much of her violent energies on forming Khrussk into the perfect Trandoshan killing machine. At the age of fifteen, Khrussk was driven from his home on Ord Mantel by his mother, her final words being 'You are the least useless of my spawn. Don't come back until you have the heads of one-hundred bested warriors'. Truly, she spoiled Khrussk.

Khrussk, following the final decree of his mother, travelled the galaxy in what could best be described as a blood-fueled rage. Linking up with a band of other Trandoshan mercenaries, the group travelled from system to system, working for the highest bidder and collecting an increasingly vast amount of riches.

Here, Khrussk met the love of his life, Liss. She was a dark red Trandoshan, standing at a petite 5'11" and weighing only 200 lbs. Her current mate, the then Captain of the outfit, noticed Khrussk's growing infatuation with Liss and attempted to deal with that issue before it ever became one. In a brutal fight, Khrussk and the then Captain maimed one-another to the point of near-death until, with a lucky stab, Khrussk became the victor. However, Liss was not one to be claimed so easily, and immediately challenged Khrussk's new reign. She defeated the weakened Khrussk with ease and proved in the following fight with another claimant that she would not lose the position so easily. She did claim Khrussk as her mate, though. Their children took after the mother and father, becoming brutal and efficient. Many of them tried to overthrow their mother and father and died an honourable death as failed usurpers. However, love paled in comparison to conquest in the eyes of a Trandoshan, and eventually, Khrussk killed his wife to claim the position of Captain.

As he grew older, Khrussk became being riddled with regret. His blood lust passed when he reached his forties, along with much of his remaining crew, and he always longed for the companionship of his lost love. His mother, long since dead, had left whatever remained of her worldly possessions to her 'less useless son', though Khrussk was forced to kill several extended family members to receive his inheritance. The Craze, his mother's old blaster rifle, became his most prized possessions next to his ship, the Terror.

Eventually, with aching guilt and wariness over constant attempts at betrayal, Khrussk retired the mercenary company and became a lone contractor. As it turned out, assassination jobs and other such operations that required patience and a modicum of tact became his forte. Khrussk's days as a wild, blood-fueled had passed, and without even realizing it, he had mellowed. Brutalizing, butchering, and torturing became distasteful and wasteful in the eyes of a methodical killer. One bolt can change history, as they say, and Khrussk lives by that ideal. In his twilight years, Khrussk has become the hunter, the type of killer one might liken to the Bossk of legends.

SHIP:
The Terror is a heavily modified HWK-290 freighter, though it might be more apt to call it an oversized gunboat.
latest

Armed with a pair of bow-mounted, twin-linked medium turbo lasers, a trio of repeating laser cannons on the sides and top, a suite of concussion missiles locked under the wings, and an under-deck ion cannon, the Terror more than lives up to its name. At the cost of speed and manoeuvrability, Khrussk has heavily beefed up the hull armour and shielding, making the ship a miniature juggernaught. It has more than enough cargo space to make it a useable freighter and several rooms for a crew if the Trandoshan was so inclined to find some.

The ship is painted a rusty orange colour, giving it the look of a far worse conditioned ship then it actually is. Overall, the Terror is a powerful, if expensive to maintain, freighter and perfect for a bounty hunter of Thrussk's skill.

KILLS:
None.

BOUNTIES COLLECTED:
None.


ROLE-PLAYS:
None.
 
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