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Approved Lore Killa Korunai

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OUT OF CHARACTER INFORMATION

Intent: To flesh out my character’s background/ongoing story and provide another underworld element to Coruscant and Nar Shaddaa that people could use either as flavor for their posts, or character history or as members or to provide rank and file antagonists for underworld stories.

Image Credit: [X] [X] [X]

Canon: N/A

Permissions: N/A

Links: N/A

GENERAL INFORMATION

Organization Name: Killa Korunai

Classification: Criminal Organization/Street Gang

Affiliation: Ragos Terrek[X], The Family[X]

Organization Symbol:

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Description: A street gang made up of Korunai individuals. (IC) purpose is to sell spice, make credits, continue the cycle of violence. (OOC) purpose is to flesh out a character and plots revolving around the Coruscanti and Nar Shaddaa underworlds and give other writers an option for their characters if they’d want, either as antagonists or for RP flavor.


GEOGRAPHICAL INFORMATION

Headquarters: Nar Shaddaa

Domain: lower levels on Nar Shaddaa and Coruscant.

Viewed by some in the community as a plague that does nothing but destroy but due to some efforts made such as Life Day toy and food drives, and the expulsion of even more exploitative factions such as The Hutt’s from certain communities there are some positive feelings toward the gang.

Notable Assets: N/A

SOCIAL INFORMATION

Hierarchy:

Youth – generally those under the age of 10 –who are used to carry spice and weapons, or move packages between older members

Runners/Shotters – generally aged between 12 and 15-ish, those who move spice between older members, sell drugs in the streets, arrange street deals, stay in 'trap' houses where spice is sold or made

Corner Boy/Little Homie – generally aged under 18, they have some authority over the youth and shotters. They are the dealers, can set up trap houses, recruit new members, specifically the youth and runners/shotters, report directly to Shot Callers

Shot Caller – generally aged over 18, they are in charge of running street operations and trap houses, deal in larger amounts of spice, purchase weapons, have authority over street dealers and younger members.

OG – those at the top or higher end of the chain, limited contact with street level operations, not often seen or known by street level members. Only have to answer to the Right Hand Man, Generals or The King himself.

Right Hand Man/RHM – Answerable only to The King, The Right Hand Man speaks for The King, they are responsible for dealing with only the most important matters, such as meeting or setting up new suppliers or attends sit downs. If a lower level member has to interact with The Right Hand Man it is either because they are being “called up.” Into the RHM or the King’s crew or it’s because they karked up in a big way.

The Right hand man maintains their own crew of soldiers, typically with at least one general who in turn will have a lieutenant and a number of soldiers or “shooters”. Generally shooters are Little Homies taken off the corner to earn their credits by taking the lives of the enemy.

The King. The undisputed leader. Their job is only to sit back and watch the credits roll in. They and they alone make the most important decisions, such as whether or not to go to war with rival syndicates. They send their orders through their Right Hand Man.



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Membership:

Members of the Killa Korunai or 2K street gang are seemingly by rule almost all young, male and Korunai. There are a rare few female members, a much smaller percentage of members over the age of 25 than under it and no members who aren’t of Korunai descent. Membership is drawn from the poorest and usually most segregated parts of Nar Shaddaa and as of recently Coruscant. They are front line soldiers in a war for territory and credits in the underworld of the galaxy.

There are many different subunits of the Killa Korunai; these subunits are called sets or crews and are largely based on the city level or district they operate from An example being: the Four-Four a set based on level four thousand four hundred forty four on Coruscant or Triple Double based on level two hundred twenty two on Nar Shaddaa.

Blood in, blood out is a phrase frequently used for the gang as initiation usually requires an act of violence. Each set has there own requirements but notable examples included:

Being jumped in which is the process where a prospective member is encircled by members of the gang and for a predetermined amount of time must defend themselves against multiple attackers. The purpose of which is to show heart and fighting prowess and bonding the new member in blood and combat with his new brothers.

Other sets may require that a prospect commit an act of violence such as assault or even murder against an enemy or even a random civilian proving they aren’t afraid to break laws or commit violence in the name of the gang.


Climate: each individual crew essentially feels like a brotherhood, with members willing to kill and die for one another but the gang as a whole encourages competition amongst the crews in hopes of squeezing the most credits possible from each, that competitive nature leads to as many rivalries within the gang as without so tensions are often high when two or more crews are together in the same place. Violent disagreements between sets in the Killa Korunai are not uncommon as each set tries to stake out the best territory. These spats are often ignored by those in charge as along as the credits keep flowing and the heat stays off of them but every so often leadership has had to step in to stave off all out civil war amongst the gang.

Reputation: Most individuals not intimately associated with the gang do not view them favorably. They are seen as a menace to society, ruining communities with drugs and murder,

Curios: Members will get some variation of Killa Korunai or 2K(sometimes KK) tattooed somewhere on their body along with their set and often their street or gang name as well.

Rules:

Blood in Blood out: Once you’re in 2K the only way out is in a box

They ain’t see chit, We ain’t say chit, so it ain’t chit: No snitching. Ever. All problems are to be handled in house.

Money goes up; Chit comes down: those at the bottom are expected to kick up earnings to their superiors and be prepared to be the ones who serve time if caught.

Goals: to be the biggest, most feared, most profitable gang on any world they set shop up on.

MEMBERS:

Ragos Terrek[X]

Dejonte Maark’m[X]

HISTORICAL INFORMATION:

Founded thirty or so years ago in the slums of Nar Shaddaa as a way for Korunai refugees fleeing the effects of a reignited summer war to stick together and protect themselves from a society that routinely looked to prey upon the weak or needy. Over time the organization transformed from community outlook to out right crime often preying upon the people it was created to provide safety for.

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