Star Wars Roleplay: Chaos

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Approved Starship Kitsune Fighter Hunter

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Sala'dine

Admiral of the Ghost Fleet
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OUT OF CHARACTER INFORMATION
  • Intent: To create a specialized starship hunter interceptor
  • Image Source: V-Wing
  • Canon Link: (Please link the canon link if applicable canon item.)
  • Primary Source: Alph-3 V-Wing
PRODUCTION INFORMATION

TECHNICAL SPECIFICATIONS

[*]Defenses: Moderate

[*]Saotome Solar Shielding:
[*]Saotome Hydro Shielding:

[*]Squadron Count: Moderate: 16
[*]Maneuverability Rating:
  • Average (normal)
  • Very Low (with booster)

[*]Speed Rating: Saotome Whammy Drive
  • Average (normal)
  • Very High (with booster)

[*]Hyperdrive Class: Saotome Hyperdrive
  • Average: 1

STANDARD FEATURES
ADVANCED SYSTEMS
STEALTH SYSTEMS:
Strengths:
  • Overly Engineered: Largely designed for speed, low profile, faster speeds and larger heat sinks for their weapons to cool down faster and have a rapid fire capabilities. The breakneck speeds reaching levels much like the A-Wing fighter but its more producible in the ships and can be cannibalized easier.
  • ON Board Systems: Designed with a handful of Sasori and Saotome systems to improve the performance of the ship and make it a more advanced fighter.
    Astromech Socket: Designed for a personal or military issue astromech to have it in the ship to handle small repairs and systems. Regulate the power or detect problems.
  • "Screamer" Active Jammer: Designed to disguise the ship and disrupt homing actions taken against the fighter. Countered by military grade scanners and sensor packages.
  • Vanish 2 military sensor masking system: Cheaper then an actual cloaking device and best used to conceal and mask the ship from sensors.
  • Executive Suite: Providing small scale repair systems for the astromech to work with and a containment shield within the fighter in case of breaches.
  • Saotome Advanced Tracking System: An advanced droid brain developed for tracking targets along a vector and allowing the ship to shadow after them.
  • Saotome Ember Scanner and Slicer Unit: Designed to hack into a ships systems when in range. The slicer unit searches for slave circuits to lock onto and cause sabotage like instances before the fighter attacks.
  • Saotome Nutaki System: An advanced navigational computer for shortening travel time and increasing the speed by which the pilots can reach an area being able to work with the tracker droid brain.

Weaknesses:
  • Overly Engineered: Designed to be an ultrafast starship hunter, it lacks the punch for larger ships but it is made to chase down and go through enemy fighters. The larger wings function as heat sinks for the weapons to increase how fast they can be fired. WIth a restrictive field of view, forward facing weapons and a small margin for error the Kitsune fighter is more dangerous when something goes wrong since the pilot has little room in the ship to protect themselves.
  • Stealthy in space: Nightshadow hulls and sensor masking can make a fighter harder to find in space when they blend in within the backdrop but on planets or against brighter colors. THe ship can become visible.
Description: Designed by the second fleet as their hunter fighter... built small, compacted and fitted with ion and plasma railguns to take down other fighters faster. The Kitsune is a fast fighter compared to others and small giving it a very low profile. In contrast to some of the other ships it is one of the more numerous models that the second fleet produces to go after enemy starfighter screens using its stealth to sneak up on them and unleash as many shots as they can. The high margin for error going at those speeds are much like an A-wing or TIE interceptor giving the Kitsune pilots a reputation for being suicidal as they move between ships and debris quickly. The main problems with the ship is its wings with their heat sinks... larger and they obstruct the full view of the pilots field of vision making a need for an astromech droid be important.
 
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