Star Wars Roleplay: Chaos

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Klasst Athlass

KLASST ATHLASS
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NAME: Klasst Athlass

FACTION: Bryn'adûl

RANK: WIP

SPECIES: Draelvasier Ravager (Baedurin)

AGE: 8 (fully matured cloned Draelvasier)

SEX: Female

HEIGHT: 10’2 in base form, 16' in Ravager form

WEIGHT: 2.4tn in base form, 5tn in Ravager form

EYES: Black

HAIR: Hairless

SKIN: Scaled, graphite grey with mottled green markings.

FORCE SENSITIVE: yes.



STRENGTHS AND WEAKNESSES :

+ Titanic Strength - She’s vast and strong.
+ Ironhide - The scarring has left her hide highly resistant to blunt trauma and blades.
+ Berzerk - In the heat of battle Klasst is known to lose all sense of restraint, in this state she has shrugged off grievous wounds and performed feats of strength impressive even amongst the Baedruin.
+ Healing Factor Overdrive - whether simply the genetic whims of the genetic lottery, or a combination of sheer willpower and alchemical tinkering - the berzerker has the potential to heal incredible levels of damage at speed rarely seen in nature.
+ Alchemically gifted.

= Fulcrum of Violence - Though not a talented force user or even truly aware of her innate power, Klasst radiates an aura of violence and rage that affects unshielded minds in her immediate vicinity, affecting friend and foe alike.

- Broadside of a Barn. - In a shooting war, she’s hard to miss, literally.
- Grudgebearer - Like an elephant, she never forgets, And she has a hard time not stomping on things that annoy her.
- Temper Flares - She is quick to anger.
- Chill-phobic. - She is extremely unsuited to cold environments, prolonged exposure will kill her.
- Healing Factor Overdrive - the increased metabolism cost of healing at such a rate and the sheer macro costs of the process take incredible strains on the berzerkers body. The resulting nutrient debt demands a feeding frenzy to replenish vital resources.



APPEARANCE:

A ten-foot-tall horror show, a towering bipedal killing machine of muscle, sinew, bone and hardened scales. A Baedurin caste warrior-form, birthed amongst the earlier generations of the tribe’s revival. As an elite warrior of the horde, she has proven herself to be vicious, tenacious and loyal to the war.

Her hide is heavily scarred and though in low light her scales appears to be black, the underbelly is in fact scaled in dark graphite that reflects the light, her upper scales are covered with mottled striations which reflect a dark grey-green. Various spines and bone protrusions run the length of her spine, which ends in a short counterbalancing tail.

Six freakishly long limbs are bound in tight corded muscle, hands and feet ending in razor-sharp talons. Genetic abnormalities are fairly common amongst the Draelvasier, in Klasst this has caused her two lower limbs to form in a digitigrade alignment with wide hips which give her a loping stride. Her head is decorated in a horned crest that tapers down to a sharply defined upper jaw lined with rows of sharp teeth. Her hides many spines and bonespurs are decorated with trophies of battle, icons fashioned from bone, rock or coral, and areas of her scales marked with savage symbols daubed in a dark liquid tinged with the odour of blood.

KLASST VOICE SAMPLE

BIOGRAPHY:

Born in one of the earliest generations of the newly resurrected Draelvasier, Klasst remembers a time when the tribe was only a fraction of its current strength. She has survived long enough to shed her skin eight times, survive countless raids and birth four broods of trueborn Draelvasier - her spawn number amongst the first to enter the light outside of gene labs.

Bred of Baedurin stock, she found her calling in the hunt and a deep sense of completeness when in the company of her own kind in times of ritual or celebration. Her own abnormalities complicate matters in times between battle, and it was almost inevitable that she and several other Drael who shared similar abnormalities grew apart from the caste which birthed her. Though still recognisable as Baedurin the Berzerker tribe as they have come to be called, are wilder than many of their kin, prone to brutality beyond even that of the Drael at large and in close proximity they are often driven to outbursts of frenzied violence, grunts do not survive long in those communities.

As a response to these tendencies, the tribe have taken to habitual self-medication between engagements, elders of the Berzerker Tribe developed alchemical concoctions capable of taking the sharp edge from the rage, allowing them to exist beyond the bloodshed and the rage and allowing them to find focus in the Hunt. So it is that has become akin to an obsession for those touched by her frenzy. Klasst was one of the first to embrace the development of the Ravager potion, towering above the massed ranks and loping into the heart of the violence.

Klasst believes in harvesting the essence of her prey in a bounty of flesh, often taking trophies to honour a powerful foe. When the Berzerkers take to the field of battle they are festooned with the trophies of the fallen, and as the fight descends into a battle frenzy more trophies are taken. Outside of battle, she revels in the exploration of nature alongside her tribemates, seeking out the true strength of nature or attending the post-battle celebrations and dancing by the pyre-light.

She has fought within sight of the Chieftain in several instances, having even drawn his attention and compliment on occasion. Though she is still in the spring of her life, she is nonetheless one of the oldest of her species active - after Tathra himself.


SHIP:
WIP


KILLS:
WIP


BOUNTIES COLLECTED:
WIP





ROLE-PLAYS:
WIP
 
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