Metal Lord
OUT OF CHARACTER INFORMATION
- Intent: Create a Carrier Command Battlecruiser set for Fleet Admirals and Fleet Groups.
- Image Source: Here
- Canon Link: N/A
- Permissions: Melliflous Magenta, Alban Roble
- Primary Source: N/A
- Manufacturer: Have Gun Will Travel
- Affiliation: The Elysium Empire
- Market Status: Closed Market
- Model: N/A
- Production: Semi-Unique
- Material:
Phkalt Metal (Plating)
Transparisteel (Viewports)
- Classification: Star Destroyer
- Length: 4000 Meters
- Width: 3000 Meters
- Height: 2100 Meters
- Armament: High
1x Pseudosonic Heavy Continuous Beam Cannon (Charges down the Spine)
24x RMAC-M4 Quad-Turbolaser Batteries (12x on Left and Right Side)
32x RMAC-M10 Heavy Ion Cannons (16x on Left and Right Side)
5x Triple FAE/SW-04 "Chromefly" Light Turbolasers (Front Tip)
60x Dual FAE/SW-08 Hybrid Beam Cannons Light (30x Left and Right Sides)
80x RMAF-M9 Accelerated Flak Cannons
120x RMAF-M2 Point Defense Cannons
4x Heavy Tractor Beams
12x Tractor Beams - Defenses: Extreme
Phkalt Metal
MRS-01 Eir Defense System
MRS-03X Aergard Field Defense Module
MRS-04D Omvendt Ablative Inertial Damper
Deflector Shields
Particle Shields
Ray Shields
Ion Shields
SE-151 Shield Force Multipliers
Micropoles
Missile Deactivation Transmitter
RAAM-M3 Tactical Ordnance Jammer - Hangar Space: Extreme: 40
- Hangar Allocations:
- Starfighters: 35 squadrons
- Support Craft: 5 squadrons
- Maneuverability Rating: Very Low (SLAM MK II: None)
- Speed Rating: Very Low (SLAM MK II: Low)
SLAM MK. II
IE-10 "Event Horizon" Class Ion Engine - Hyperdrive Main: Plaid Path Engine
- Hyperdrive Secondary: HS-10 "Hermes" Class Hyperdrive 1.0
RMR-H12 Nidavellir Micro Jump Field Generator
- Sensors:
ANs-9.5w Wide Range Sensor System (x)
Siep-Irol Passive Sensor Antenna (x) (Under communication systems. Basic passive sensor, hard to find the actual page)
Sienar Fleet Systems Active Sensor Pulse Generator (x)
Fabritect ANq-51 Sesnor Array Computer (x)
Fabritech ANy-20 Active Sensor Transceiver (x)
Photoreducing Sensor: (x)
Stellar Navigation Sensors (x)
Electromagnetic Discharge Filter (x)
- Hyperdrive Signal Interceptor
- NAV-RH1 Interdiction Countermeasures Package
- LS-132 "Terra" Life Support System
- FES-HRE18 Fire Suppression System
- C-3a "Mercury" Class Communications Suite
- STS-84 "Artemis" Class Targeting & Sensor System
- RMR-S22X Hypermatter Annihilation Reactor
- ABC Scramblers
- Missile Deactivation Transmitter
- SE-151 Shield Force Multiplier
- Electronic Countermeasures Suite
- Predator Interdiction Drive
- MXC-T18 Tyr Tactical Command Network
- Antivirus and Security: TunnelNet VPN & AEGIS SH13LD
- FAE/S-05 ECM Array
- MXC-T22 Oberyn Stealth Shroud
- MXC-T23 Helfringr Stealth Field Module
- MXC-T19 Ark Sensor Scrambler
- Medical Wing
- Hyperspace Tracker
- CC-Y Anti-radar Defense Unit
- Spectral Diffuser
- Photonic Emitter
- Signature Modulator
- Sensor Deflector Net
- Crystal Gravtrap
- HIMS (Hyperwave Inertial Momentum Sustainers)
- Release the Hounds!: It has a lot of starfighters and a lot of bays from top to bottom. Safe to say, when it releases starfighters, almost the entire compliment pours out in a matter of seconds.
- Form Up! Shield Generation Active! Hyper on my Mark!: It has a massive shield generator system, so much so that in the Fleet, it can extend its own shields to protect the fleet nearby, making it much more valuable as a support asset. It even has a microjump navigational system to coordinate all fleet assets into one spot right when it needs to happen. Even with a Stealth Field module to make sneaking onto their targets that much easier!
- Your Turbolasers are Laughable!: Most energy weapons due to the Phkalt Metal merely bounce off, making it very difficult to destroy with conventical weaponry. Kinetic Weaponry and Explosives however, do not count.
- Engage Visual Cloak!: It is considered beyond annoying to find visually as it blends in due to the Phkalt Metal, making it difficult to find with all the sensor jammers.
- Exposed Bridge: Sticks out like a sore thumb, possibly even worse since the structure holding it up can be destroyed.
- Exposed Shield Generators: They stick out very easily, destroying them will cripple its ability to shield others!
- Exposed Shroud Generator!: At the bottom is a big dome that holds in the Shroud Generator, if destroyed, it becomes much easier to pick up on a sensor lock.
- Slow as a Hutt!: It is very slow, even with the SLAM MK II installed, making it a chore to move around in a hurry.
- Hanger Bay Doors Opening!: When they are opened, they leave a lot of internal structure on display that is not protected with Phkalt Metal, making them much easier to destroy with energy weaponry.
When there is a question, there is always an answer. There has been a need to build more Battlecruisers for the sake of moving them around and securing the systems the Elysium Empire currently has set foot in their systems. The answer came from a massive and colossal effort to create effectively, a fleet Battlecruiser leader for all attacks, all defenses, and all support purposes. The name Knight comes from how Knights would work for Feudal Lords, in return for land but in absolute loyalty. The Knight-class Carrier Command Battlecruiser, is one that responds to their masters, the Elysium Empires main military command and harks out the finality of all orders.
While not as armed as most Battlecruisers in the galaxy, it is arranged with multiple starfighter bays and is equipped for nearly all situations. In addition, it has multiple fleet modules designed for multiple combat situations. Whether it be helping escort merchant fleets with its overlapping shield generators, providing supporting capital starships with much needed defensive measures, hiding an entire group under a sensor jamming cloak or even marking places to jump through hyperspace quickly to bring an entire fleet ontop of itself. It is armed for almost every situation, being more of a support role.
One of its more deadly traits is the use of Phkalt Metal, being able to bounce off most turbolaser or laser cannon fire without much issue. Most energy weapons seem to have issues penetrating the armor and with it reflecting light itself to blend in with the environment when magnetically activated, it becomes a large issue to deal with and is considered a very durable battlecruiser. A Knight in Shining Armor as one would call it. With these sent out, they are however slow as many systems are made by hand, requiring them to take time and generally restricted to one per fleet.