Star Wars Roleplay: Chaos

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The Hegemony

The Jedi, the Sith have dominated the Galaxy for far too long. With righteous wrath and superior technology they will be put to justice for their responsibilities, for the death, destruction and terror they have caused with their aimless wars.

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Knights of Zakuul




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"We serve justice."
The Knights of Zakuul are a militant chamber of Force Users, an order dedicated to the service of a greater good and not the Force and especially not either of the dogmatic aspects of it. Their philosophy is very simple: purge the Force sensitives and bring order and justice. They view the Force as a mere tool to do their duty, an extension of their equipment and skills, but not as their primary source of strength and power. They are led, like in ancient times, by a High Justice, their supreme commander who is the only high ranking Force sensitive in the society and hierarchy of the Hegemony. Structured in Shield Hosts, which are variable in size and composition, the Knights deploy to both law enforcement as well as combat missions led by their respective Shield Captains.

Ideology and the Force
"With shield and zeal we bring the end to chaos and complacency."
There is no greater code, no codex or higher goal the Knights follow - their laws, their ideals are the ones the Hegemony has. They oppose the rule of Force sensitives, they oppose chaos, anarchy and disorder, they are fighting those that seek to bring about any or all of those. They are servants of justice and of the law, soldiers of the Hegemony, the vanguard against the dogmatic cesspits of the Sith and Jedi Order. They are trained soldiers, warriors, and are bound to learn proper common skills just as they will hone their usage of the Force for combat.

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The Force is tool, it is a weapon wielded, a stim taken and a shield raised, but not more worth than any of those. It is just another piece of equipment which cannot be dropped, sadly. They are aware of the more in-depth doctrines the Jedi and Sith pursue, the Dark and Light side and they defy it. No commoner would care about any ideology or orientation for as long as their neighbour is peaceful and lawful. It is what makes those Jedi and equally Sith so abominable, their strife for some higher-than-the-clouds balance nobody in the lower city levels gives a Feth about. They are pursuing war and domination in one way or the other, imposing their ideology on the masses and that is what is abominable, what is to be eradicated.

As for Force powers itself, the Knights heavily rely on augmentation abilities as well as their senses, not delving into the powers which change or influence reality as that is already part of what defines their primary foe, their primary prey.

Organisation & Ranks
"Our strength lies in our eternal determination."
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The Knights of Zakuul are organised in Shield Hosts, units which greatly vary in size and compostion as they are put together for each task specifically. There can be a handful of Knights present to take out some criminal scum or it can be a hundred knights who are part of a large battle formation, tasked with taking out a stronghold of enemy Force users. The Shield Hosts will never be composed of the same members, always the selecting those most suitable as well as to prevent any deeper bonds and loyalties to form. Shield Hosts often sport various colors for the armors, gold being standard and most widespread, but dark grey, black and even red are not unseen. White is reserved for the Shield Host which is the First Shield Host.

The most common leader rank is the Shield Captain or Knight Captain, commanders of the Shield Hosts. They are distinguished officers, both capable of leadership as well as combat and investigation, who have performed their duty exemplarily in several missions and deployments.

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Theoretically below the Shield Captain in rank, but higher in esteem and reputation, are the Paladins, veteran Knights who are extremely skilled warriors, excelling at combating other Force Users and countering their manifold abilities and powers. They often serve as special forces and go to the more dangerous missions where the presence of a strong Force user is expected.
From among the Paladins there are selected two Blade Champions, also called the White and the Black, one who excels at melee combat and one who is a potent Force combatant.

Externally referred to as Tribunes, but internally called Adjudicators, are the right and left hands of the High Justice. They are experienced commanders, often overseeing theaters as well as being responsible for administrative and organisational duties such as recruitment, training and equipment. Often a bit aged, but nevertheless capable, they are the working spine of operations.
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Above all ranks the High Justice, leader of the Knights of Zakuul and responsible for their actions and overall performance. It is a demanding role to be answering for the existence of a Force user unit inside an anti-Force user realm, so their goal is to steadily aim to excel and be worthy, to use the Knights as efficiently as possible. They are the only Knight with access to the Citadel of the Hegemon, the others confined to remain in front of the gates or in their lonely bastion of a space station.


 
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