Maria Kalas
"The South Queen"
OUT OF CHARACTER INFORMATION
- Intent: To have an urban metropolis to be used by my new royal character that’ll serve as they’re homeworld and as an economic bunker in the outer rim.
- Image Credit: https://www.deviantart.com/xolarix/art/New-Saturn-156279249
- Canon: N/A
- Permissions: N/A
- Links:
- Corellian Run Link: https://starwars.fandom.com/wiki/Corellian_Run/Legends
- Outer rim territories Link: https://starwars.fandom.com/wiki/Outer_Rim_Territories/Legends
- Wrea Link: https://starwars.fandom.com/wiki/Wrea/Legends
- Planet Name: Koldut
- Demonym: Koldutian
- Region: Outer Rim, End of the Corellian Run
- System Name: Kolduxus System
- System Features:
- Sun: Kulduxus Prime is a K type main sequence star, or, an orange dwarf star. Kulduxus age wise is rather young, only being at the late beginning of its main sequence.
- Solar Body I: Carak, is the first solar body after the sun in the Kolduxus system. Carak is a small, mineral rich world, somewhat close to the sun and uninhabitable by life. Likewise, of course Carak’s surface is uninhabitable but the inside of the planet has become prone to multiple Koldutian mining and work colonies.
- Solar Body II: Paka is the second solar body in the system after the sun. Paka, like Koldut is the only other planet in the system that is inhabitable by life normally. However, Paka is different from its big sister Koldut in that the planet is covered in a biologically thriving jungle. It has become over time a refugee planet for species who love jungle worlds.
- Solar Body III: Koldut is the main planet in the system, and the economic and political capital of the system.
- Koldut Moon I: Mina is the one and only moon in the system, it orbits around the planet of Koldut, while at the same time, hosting a few outposts on the planet based around ship production and system scanning.
- Solar Body IV: Great Nimba is a massive gas giant that sits at the ending perimeter of the solar system. Of course it's a great and highly rich planet in tibana resources, however the storms on the planet can make harvesting the gas difficult.
- Location: South of Wrea on the Map, at the end of the Corellian Run.
- Major Imports:
- Refined technologies from the core regions.
- Medical technologies
- Armaments and Defenses
- Ship Fuel
- Refined Ore
- Major Exports:
- Tibana
- Durasteel
- Spaceship parts
- Unrefined Ore
- Plasteel
- Unexploited Resources:
- Bacta
- Timber
- Small amount of Kyber crystals.
- Gravity: Standard gravity.
- Climate: Koldut is a temperate world, with higher than average precipitation on the planet. In the far north and south there are also two polar regions with harsh and unforgiving arctic weather.
- Primary Terrain: The planet is made up of large vast grasslands spanning miles in length, with countless forests and hills separating the grasslands apart from each other. Nonetheless the other form of major terrain on the planet are the massive mountain ranges that span across the planet from north to south. Lastly, the final point of interest are the valleys that are formed from the Mountains that surround some of the massive grasslands on the planet, these valleys makeup where most of the urban centers on the planet are built at.
- Atmosphere: Type I
- Capital City: Valdac City
- Planetary Features
- Bonak Grasslands: the Bonak grasslands are the largest land based location on the planet, while of course the planet is full of many different land areas, the bonak grasslands are by far the most serene and uninhabited due to the planets push to keep them protected.
- Mountains Ranges: Of course there are too many mountain ranges to go into detail on a specific one. Nonetheless, the planet just to be blunt holds a large amount of expansive and tall mountain ranges that are built around the cities and valleys of the planet.
- Toka’ ta’ Ocean: The Toka’ as it's commonly referred to is the largest and most expansive ocean on the planet. Known for its strange amount of biodiversity compared to the rest of the land based ecosystems. Nonetheless, its deepest point is known simply as the Poralian point and has never, been fully explored.
- Major Locations:
- Valdac City: Valdac city is the largest and most prominent city on the planet. Of course, taking up a massive chunk of the south western hemisphere, and holding the largest seat of power on the planet. The city is made up of a multi level system similar to Coruscant. Nonetheless, in total the city has 8 billion inhabitants, and sits as the parliamentary capital on the planet.
- Torak City: Torak City is the smallest city on the planet, being located in the north eastern hemisphere, on the opposite side of the world as Valdac. Of course - torak is a seedier area; as it's not economically as strong as valdac - but it makes up with culture and.. A fairly large black market in the underbelly of the city. Nonetheless, the city is made up of a large population of 2.2 billion.
- The Royal Palace: Near the geographical center of the planet, and miles away from the two major cities on the planet is the Royal Palace. The Royal Palace has sat as the seat of ultimate power on the planet for centuries now as the royal family has continued to rule from the throne and the large expansive halls of the huge palace.
- Valdac city space elevator: the VCSE, leads up to the Koldut shipyard and space dock and, the VCSE works as one of the most commonly used entrances onto the planet - and as the most frequently used by immigrating individuals.
- Force Nexus: "The Dark Gorge"
- Intent: To provide the planet an interesting, yet slightly hidden force nexus that will give the planet a strong connection to the dark side.
Nexus Name: “The Dark Gorge” - Nexus Alignment: Dark-side
- Size: Small
- Strength: Moderate
- Accessibility: The Dark Gorge sits at the crossing of two hidden waterfalls in the north. Of course, on paper it is easy to find and can easily be found.. However, due to the gorge’s connection to the force; there are only two known ways of entrance.
- Kalas Method: If a member of the Royal Kalas family is taken to its location, the entrance will be revealed as the force deemed them as the gatekeeper of the gorge. Nonetheless; the reason the Kalas family has become the sworn gatekeeper is due to their ancient ancestor Tiberius Koldut-Kalas, who was the first sentient being to ever be deemed worthy to enter into the gorge. Nonetheless; that named the Kalas family as the sworn gatekeepers of the gorge in the end.
- Worthiness Method: The only other way to open the entrance to the hidden gorge, is through being deemed worthy by the force itself; Nonetheless, the way the gorge deems a non-kalas worthy is unknown and is a case by case subject as the records relating to tiberius gaining entrance are long lost, or never existed at all. Nonetheless; when worthiness is given to a traveler they are simply guided to the true location of the gorge, if they are deemed unworthy then they are guided away, simple as that.
- Effects: To work the gorge, the Consumer must walk up to the walk, kneel into it and begin meditating. Upon meditating they will speak what they wish for (Wealth, Knowledge, Good Health, Strength, A Skill, Etc), Once they speak what they wish for, the water will deem if what they request is worthy; if it isn't nothing happens and the consumer must ask again.. or leave, if the wish is worthy, then the water will gift to the consumer a cup. As the cup is used and the consumer consumes the water what they ask for will be given to them. Of course, if they ask for knowledge; they will gain knowledge on a subject, if they ask for wealth they will gain knowledge on how to gain easy wealth, if they ask for things that effect them physically like Health, Strength, etc; the water will heal all wounds; or make the consumer slightly stronger. Finally if the consumer asks for a Skill; then the water will gift them the talent and knowledge to develop said skill. Nonetheless; said items that are gifted will last forever until either the consumer travels to a light side nexus to relinquish the dark side from them; or if they forget about said items they learned about. Lastly; the Nexus has one big drawback for its use;
- 1st Drink
- Lightside Consumer | Upon the first drink; the water will begin corrupting the soul of the lightsider, draining away their connection to the lightside, and allowing the darkside to enter on in.
- Darkside Consumer | Upon first drink the water will do little to nothing to the consumer if the said consumer has already invited the darkside into their soul.
- Neutral Consumer | Upon first drink the water will invite the darkside into the said consumers soul.
- 2nd Drink
- Lightside Consumer | Upon the Second Drink the consumer will lose most of their connection to the lightside as the dark side begins to take control of said consumers soul.
- Darkside Consumer | Upon the Second Drink the darkside consumer will begin feeling more powerful; a gift the gorge gives to darksiders is slight strength;
- Neutral Consumer | Upon the Second Drink The neutral consumer becomes consumed with the darkside and; becomes the same of the darkside consumer; except with no slight strength.
- 3rd Drink
- Lightside Consumer | Upon the third drink, the darkside consumes said user; and with that the effects of paranoia set in as the dark gorge begins actively trying to repel the user; however it cannot take its entrance away.
- Darkside Consumer | Upon the Third drink, the Darkside user begins feeling symptons of paranoia similar to the lightside user as its also the gorge trying to repel the user from consuming more.
- 4th Drink
- Consumer | The user will begin feeling mass aching pains across their bodies; along with that, the paranoia symptoms will become worse as they begin seeing horrific vision; and their reality becomes warped. The only way to heal this is by traveling to a light side nexus; which will erase all the knowledge or gifts the Gorge gives to you.. however it will clean the curse from your body.
- 5th Drink
- Consumer | A Mysterious and unknown result due to the punishment being different per each case. Upon the fifth drink; a dark curse will be placed upon the consumer and their offspring that will be specially orientated towards them. Of course; while there is a curse; there is also specific way to heal each curse that is special to each case.
- 1st Drink
- Native Species: Humans
- Immigrated Species:
- Population: Heavy - 10.5 Billion
- Demographics: Below is listed the actual assortment of races on the planet, however, it's good to state that the planet is very open to other species, although, it would be a lie if it was said that there was no problems. Many of the alien species in both major species hold quarrels with each other, and the lower and poor sections of both cities currently are having species gang issues. Nonetheless, other then that, it is also somewhat apparent that the human population dominates the higher class and medium class.
- Human 68%
- Zeltronians 12%
- Other Aliens 20%
- Primary Languages: Galactic Basic
- Culture: Well, the Koldian lifestyle is a rather strange thing - over the centuries of immigration, and an influx of other cultures the older Koldian ways have long.. Vanished into the void of nothingness. Nonetheless, in the present day Koldut lifestyle is based around a mix of different alien behaviors. While, most people on the planet subscribe to a coruscanti way of life in basic interactions, with social standards and tastes for people. Along with that, the only areas on the planet that seem to follow different cultural standards are the poorer alien ghettos or, the very high class aristocrat humans who follow old koldut standards that they try to hold onto. Moving on, in terms of art, the planet hasn’t produced anything new in centuries, most koldut human artists have since moved to core worlds with the planet opening its trade markets in search of better markets, likewise - alien species have now brought their art making a new art in the scene known as Neo-Koldutian which is a mix of old and new. Finally, the last subject of talk of cultural behaviors is the planets love for Bolo-ball, while of course the planet has its own league, they enjoy engaging in galactic Bolo-ball and dump loads of money into this business due to the planet wide love for it.
- Government: Specialized Monarchy with three powers in the government.
- The Monarch: A Non-elected position hereditary position passed down from the Kalas family line. They hold most of the power on the planet and hold abilities similar to a president in the united states. Along with that; they also hold the ability to remove any member of the parliament or judges they see as unfit for their position without reason. Finally they also hold the ability to call for a royal prerogative where they claim control over the government during an emergency event; however for this to be granted the parliament must vote 3/4ths in favor of the action.
- The Parliament: The Parliament of the Koldut government is a ruling body elected by the people per district. Currently there are twenty districts, and there are five MP (Members of Parliament) per district. Nonetheless, these 100 members are then led by the chairman of the parliament who is elected by the parliament with a 3/4ths majority. Nonetheless; the parliament hold the power to write up laws, which are passed to the monarch, where then the monarch votes nay or aye, if a vote of nay is issued then the bill goes to the judges and the parliament to be voted for a 3/4ths majority; if the law is passed then the ruling of the monarch is overruled. Nonetheless; other then that, the only other power the parliament holds is the ability to evict the monarch or remove power with a unanimous voting. Lastly; the term of a Koldut MP is six years with an ability to be re-elected.
- The Judges: The Judges are an exclusive to native born ruling party elected by by both the parliament and the monarch. Four are voted in by the parliament and four by the monarch. Nonetheless; the Judges act as the mediators of all governmental parties; During governmental gatherings the judges act as neutral parties during debate; and are the final vote on laws. Moreover; the judges are also the ceremonial passers of the laws created by the parliament once the Monarch votes aye to them. Lastly; a judges term lasts for life, or until they are deemed unfit for service.
- Affiliation: Queen Kalas
- Wealth: Wealthy
- Due to the planets many valuable resources, and the exploitable resources on the many different system planets, and exposure to the corellian run trade route the planets wealth has grown exponentially over the years; along with that due to the planets strong manufacturing business that has recently opened up the planet has seen a new boom in wealth that has gone straight to growing the urban infrastructure of the planet as a whole.
- Stability: High [] The only known problem currently are the large amounts of alien races in the poor ghettos of the planet. Of course the government is stable, and the planet appreciates the government - the ghettos and gangs are beginning to become a problem with the introduction of a black market.
- Freedom & Oppression: The people of the planet are incredibly free to do what they wish. Of course laws are present and a stable and well reinforced police system is in place with state of the art law droids, however; besides that the people enjoy bounties of freedoms and liberty.
- Military:
- Three Starports [] One at Koldut / One at the Moon of Koldut / One at Great Nimba
- Space Fortress around the space Elevator.
- Koldutian Fleet based at Koldut
- Two Patrol Bases
- Military Personal: 1.2 Million in total.
- Technology: Galactic Standard [] Buys most weapons from imports.
The Koldut system was founded a century before the Clone Wars began by a group of human explorers sent by the republic. Of course, on its founding, the explorers created a new colony, naming it Koldut after the captain's last name. Nonetheless, this colony at first started as nothing - however after the captains expedition to the north - and founding of the dark side Nexus, he asked for the knowledge on how to rule and lead the colony to success. Of course.. He was given the knowledge he asked for.. But in return, he gave his soul to the dark side. Although besides that, thanks to this choice the Koldut golden age began under the rule of Tiberius Koldut, during this time - Valdac city was founded, the royal palace was created - and the first steps of the planets history were formed.
Then came the clone wars. Due to the warring and constant blockades of the tradelines, the planet became an absolute shithole.. And sadly, their esteemed king Tiberius passed away during the first year of the war. Sadly, this led to a succession issue where his two sons, Kanis and Kalas fought for control of the planet - leading the planet into a civil war that lasted past the clone wars all the way into 8 BBY. By the end of the civil war the Kalas house had won the war - and with that, the Kalas family became the ruling housing of the planet. Likewise though, the planet saw no impressive growth during the galactic civil war - and continued to grow at a linear rate under the early years of the kalas rule.
Nonetheless, under the rule of Tiberius II Kalas-Koldut in 200 ABY the planet saw its second golden age. Of course his first impressive build was the opening of the planet to the galaxy - allowing non humans to enter the planet. Of course, this led to the first impressive wave of refugees in the zeltronian population.. Which surprisingly is the only alien race that has merged slightly with the original human population in the royal family. Nonetheless, other things Tiberius II did during his rule was grow the economic system, open the planet to free trade, update the laws, increase the planets education system budget, and.. Open trade to the rest of the galaxy.
Sadly upon his death, the planet went to other dark age for half a century, until the rule of Ganius Kalas-Koldut. Ganius’ rule was interesting one nonetheless as his rule led to the increase of the military, formation of the Bola-ball league, creation of Neo-Koldutian culture, and.. His most impressive feat - the colony system on the other solar bodies in the system, which led to the massive economic growth of Koldut through the export of raw materials from the sister worlds in the galaxy.
Likewise, more of the same happens after Ganius rule, the most notable rule following Ganius was the rule of Calliconium Kalas-Koldut. Calliconium was the only ruler of the planet that came out in support of the dark side, he showed off his rule by broadcasting publicly his belief and passion for the dark side, and for the sith. Of course - it was a known topic in the upper class about the koldut family being dark side aligned due to their founder, however no leader had publicly sided with a side before in the past.
Sadly though this reign was cut short by the gulag virus which sadly hit the planet like tank shell, killing off an impressive 71% of the population, ruining the economy and sending the planet into unstability. The only thing that saved the planet from end, was the large amount of service measures and droids that were present during the plague that were able to assist in managing the systems while most organic life was recovering.
During the 400 year darkness, of recovery it wasn’t until the 200th year that the planet was able to finally recover, and begin its growth back to its normal state.. Of course, it took another 200 years to get back to where it was, however.. Through the perseverance and care of the people the planet had returned back its state of wealth and prosperity where it now sits as a trade hub at the end of one of the major spots on the corellian run. Along with their new ruler Maria Kalas-Koldut, the future of the planet looks wildly bright and the people of the planet look forward to an upcoming golden age.. hopefully.
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