Never Say No to Bacta.
OUT OF CHARACTER INFORMATION
- Intent: A personal armor for Kranak Vizsla’s use.
- Image Source: Armor. All credit goes to Aloy Vizsla for making the commissioned art.
- Canon Link: Mandalorian Armor
- Permissions:
- Primary Source: Mandalorian Armor || Boba Fett’s Armor || Katarn-class Commando Armor || Neo-Crusader’s Cuirass | Deathwatch Crusaders || Shuklaar Kyrdol’s Beskar’gam || Aloy’s Beskar’gam: Reforged
PRODUCTION INFORMATION
- Manufacturer: The Quartermaster
- Affiliation: Kranak Vizsla
- Market Status: Closed Market.
- Model: Beskar’gam.
- Modularity: Yes. Internal Software, Helmet Attachments, Undersuit/Flight Suit, Flak Vests, Pauldrons/Cloaks/Capes, Backpacks, Vambrace Gear, Kama, Holsters, Utility Pouches/Magazine Pouches can be swapped out with mission/bounty/mercenary contract details in mind.
- Production: Unique.
- Material:
- Helmet:
- Pure Beskar (Exterior of the Helmet).
- Transparisteel Visor (Similar to Clone Commando visor, only tinted white).
- Duraplast (Interior of the Helmet).
- Electrical Components.
- Helmet:
- Armor Plating:
- Flight Suit and Kama:
- Two-piece form fitting Armorweave flight suit with Cortosisweave lining. Coated with a layer of Reflec.
- Armorweave Kama. All coated with a layer of Reflec.
TECHNICAL SPECIFICATIONS
- Classification: Multipurpose
- Weight: Heavy
- Resistances:
- Energy: Extreme
- Kinetic: Very High
- Lightsabers: Very High
- Other:
- EMP/Ion: Very High
- Acid: Average
- Radiation: Average
- Electricity: High
- Vacuum: Average
- Temperature Extremes: Low
- Disruptor: None
- Sonic: Very High
- The Force: None
SPECIAL FEATURES:
- Helmet:
- Duraplast interior.
- High Definition Motion/Sound Sensors.
- Built-in Comlink, Bio-hexacrypt encryption.
- Internal communications antennae with a Broadband antenna.
- Built-in Annunciator (For proximity chatter. Volume increase/decrease, mute options can be toggled. Aforementioned options are separate from the Comlink), complemented with a Vocabulator.
- Internal Sonic Dampeners.
- Internal Radiation Screener.
- Built-in Rebreather (2 hours of Oxygen supply) with an Enviro-filter. Antisepsis Field purifier.
- Transparisteel visor (Similar to Clone Commando visor, tinted white) with Flash guard treatment, as well as a HUD/Visor swiper.
- Built-in Interactive Heads-up Display:
- iHUD data-stream can be controlled by eye movements, blinking and verbal commands.
- Able to relay mission/combat related data to friendlies. Can highlight/mark High Value Targets on the HUD of friendlies (as long as said friendlies are within range of the Broadband Antenna).
- Able to monitor the vital signs of friendlies (as long as said friendlies are within range of the Broadband Antenna).
- Built-in GPS.
- Internal IFF Transponder.
- Internal Multi-spectral target assessor, complemented with Multi-Frequency Targeting and Acquisition System. The Multi-spectral target assessor provides exceedingly fast and accurate firing solutions for the wearer in combat.
- Holo/Vid recording and real time streaming capability.
- Internal Environmental scanner.
- Built-in Electrorangefinder.
- Built-in Night-vision (back-up, in case the Macrobinocular is inoperable).
- Built-in Thermal-vision (back-up, in case the Macrobinocular is inoperable).
- iHUD data-stream can be controlled by eye movements, blinking and verbal commands.
- Helmet mounted Macrobinocular (100x magnification).
- Built-in Electrorangefinder.
- Built-in Medisensor scanner (5 meters range).
- Built-in Night-vision.
- Built-in Thermal-vision.
- Built-in Infrared-vision.
- Chestplate:
- Breshig War Forge Consolidated ‘Gata’dr’ Personal Energy Shield (Concealed underneath the armor plating, intertwined with a number of underlying wires and circuitry beneath the chestplate), integrated.
- Integrated Evasive-226-R Field Disruptor.
- Integrated Combat de-ionizer.
- Flak vest with VT-Kinetic Impact Gel lining (Worn underneath the Chestplate and the Backplate).
- Integrated De-icing System.
- Integrated Energy Sinks.
- Backplate:
- Magnetic Jetpack/Backpack mount.
- Backplate mounted, Rechargeable Power Cells (Concealed and Retractable Solar Ionization Panels) [Rechargeable Power Cells are the primary power source of the armor. After a standard charge the cells can last for 400 Galactic Standard Hours despite sustained use.].
- Temperature regulator (Concealed).
- Vambraces:
- Right Vambrace:
- Fusioncutter (Retractable).
- Whipcord Thrower (Launches Clingwire).
- Repulsor assisted Grappling Hook.
- Mono-molecular edge wristband blades.
- Left Vambrace:
- Grappling Line.
- Weaponized Repulsor.
- Flame projector (Can be reconfigured to use cryoban).
- Mono-molecular edge wristband blades.
- Right Vambrace:
- Gloves:
- A pair of Crushgaunts.
- Boots:
- Armored (sabatons made of beskar) water-proof Magno-grip boots.
- Integrated Rockets. 10 second burn time due to fuel cell limitations. Upon depletion, the fuel cells enter a recharge period of 10 seconds. In prolonged use, the fuel cells will enter a cooldown state as its safety protocols engage to prevent overheating. Cooldown can take up to several minutes before the rocket boots can be used once more.
- Built-in 3 inch vibrodagger (one on each boot, retractable).
- Clothing:
- Two-piece form fitting Armor-weave flight suit with Cortosis-weave lining and Reflec coating. Vacuum-sealed.
- Grenade Bandolieer
- War Belt:
- 4x Large Magazine Pouch (Left Hip)
- 4x Large Magazine Pouch (Right Hip)
- 2x Field Butt Pack (Centre Back)
- 1x Dump Pouch (Back Left Hip)
- 2x Thigh Pistol Holster (One on each side, over the Kama)
- Kama is made from Armorweave and Reflec coated.
Strengths
- Protection: The pure beskar armor plates, combined with the underlying protective gear provide a well rounded protection to the wearer against most forms of attacks and environmental hazards.
- Personal Energy Shield: The energy shield provides protection against most conventional forms of attacks. Moreover, the energy shield generator is embedded underneath the armor plating of the chestpiece, providing EMP/Ion protection to the personal shield generator.
- Interactive Heads-up Display: The wearer of the armor can control vambrace armaments, sensors, etc. with verbal commands, eye movements and blinking.
- Sensors and Targeting Software: The sensor and Targeting Software installed in the Interactive Heads-up Display enhances the fighting capabilities of the wearer greatly. The targeting software -coupled with an electrorangefinder and the weapon data the user is wielding the iHUD can obtain- gives the wearer exceedingly fast and accurate firing solutions for targets that are far away, as well as adjusting the aiming reticle in the wearer’s iHUD in accordance to the weapon they’re wielding.
- Tactical Advantage: The helmet’s heads-up display can receive and relay combat and/or mission related data (such as highlighting enemy HVT’s in friendlies’ HUD’s, receiving/relaying mission status updates, etc.) to and from friendlies.
- Reflec Coating: Reflec coating of the armor and the flight suit warps the electromagnetic signals used in sensors, providing some form of protection against scanner -as well as infrared and thermal- based detection.
- Cortosis-weave Lining: The flight suit of the wearer is woven with cortosis-weave, using armor-weave fabrics. As a result, the fabric can withstand lightsaber blows (do note that the amount of cortosis used on the flightsuit’s fabric is not enough to short out lightsabers).
- Rocket Boots: The rocket boots can provide the wearer with extra mobility, giving the user a tactical edge in a combat situation if used correctly.
Weaknesses
- Heavy Armor: The armor overall, with the addition of weapons, ammunition, grenades, utility items can become heavy. The wearer of the armor must have above average physical conditioning to wear and move around with it, and even more physical conditioning than above average to move around faster with the armor and additional weight from weapons, ammunition, grenades, utility items.
- Disruptors: The armor overall does not provide any protection against disruptor weapons and/or disruptor based attacks.
- The Force: The armor overall does not provide any protection against the Force and Force based attacks.
- Gaps Between Armor Pieces: Like many Mandalorian armors, the suit of armor does not provide full body coverage. The flight suit is made of Armorweave and can provide protection against some forms of attacks, but high caliber blasters and strong enough explosives can deal damage to the wearer.
- Personal Energy Shield: While the armor itself has got significant protection against EMP/Ion based attacks, the Personal Energy Shield does not and said attacks can dissipate the shield.
- Jammers: A strong enough jammer can limit or completely take away the tactical advantages the Interactive Heads-up Display provides. Jammers with said strength can also mess up with the armor’s sensors. Said powerful jammers can also scramble or completely disable the firing solution calculations the heads-up display provides, making the targeting software unreliable until the jammer is disabled or if the wearer is outside of the jammer’s effective range.
- Limited Flight: Having much smaller fuel cells compared to their Jetpack counterparts, the rocket boots can only provide up to 10 seconds of flight in total before the fuel cells start recharging again.
Description
During the Battle for Tor Valum on Kestri, Kranak was incapacitated after getting caught in the fatality radius of an explosive device. Most of the shock was weathered by the armor, saving the Mandalorian’s life from the deadly blast.
However, the armor was damaged almost beyond recognition. After making a full recovery from his injuries, Kranak saw to it that his armor was restored and upgraded in the skillful hands of the Quartermaster of The Enclave.
Compared to his previous iteration of his armor, this reforged set of beskar’gam’s design and capabilities changed with the Mandalorian’s input for the armor to better accommodate his needs in the field. Most noticeable changes would be an increase in protection and many new features on his heads-up display.
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