Kvelduf Ioscyn
Behold The Wolf
[SIZE=11pt]“The line between what we choose to do and what we want to do is often forged by the expectations of others. When we choose to cast off these shackles and live by the expectations of the self alone, what we want becomes what we do, chained becomes freed.” -Kvelduf Ioscyn.[/SIZE]
|| General Information ||
[SIZE=11pt]Full Name: Kvelduf Ckonri Ioscyn.[/SIZE]
Pronunciation: K-Veld-Uf. Con-Ree. Eye-Oh-Sin.
[SIZE=11pt]Nickname(s): N/A.[/SIZE]
[SIZE=11pt]Alias(es): N/A.[/SIZE]
[SIZE=11pt]Titles: N/A.[/SIZE]
[SIZE=11pt]Species: [/SIZE][SIZE=11pt]Gurlanin[/SIZE][SIZE=11pt].[/SIZE]
[SIZE=11pt]Homeworld: Nomadic.[/SIZE]
[SIZE=11pt]Place of Residence: His ship.[/SIZE]
[SIZE=11pt]Birthworld: [/SIZE][SIZE=11pt]Qiilura[/SIZE][SIZE=11pt].[/SIZE]
[SIZE=11pt]Place of Birth: Vilqel Forest.[/SIZE]
[SIZE=11pt]Languages: [/SIZE]
- [SIZE=11pt]Qiiluran: Broken | Semi-Fluent | Fluent | Native[/SIZE]
- [SIZE=11pt]Galactic Basic: Broken | Semi-Fluent | Fluent | Native[/SIZE]
- [SIZE=11pt]Smuggler's Cant: Broken | Semi-Fluent | Fluent | Native[/SIZE]
- [SIZE=11pt]Huttese: Broken | Semi-Fluent | Fluent | Native[/SIZE]
|| Biological Information ||
[SIZE=11pt]Age: Appears to be around 22 when in his most common humanoid form. His precise age is unknown, purported to be around his twenties.[/SIZE]
[SIZE=11pt]Sex: Male.[/SIZE]
[SIZE=11pt]Height: [/SIZE][Common Humanoid Form] 6’ 5” / 1.96m. [Canine Form] 4’ / 123cm to the shoulder, 6’ 6” / 198cm in length.
[SIZE=11pt]Weight: [Common Humanoid Form] [/SIZE]14.5st / 92kgs. [Canine Form] 12.6st / 80kg.
[SIZE=11pt]Eye Colour: [/SIZE][Common Humanoid Form] Grey. [Canine Form] Yellow.
[SIZE=11pt]Hair Colour: [/SIZE][Common Humanoid Form] Black, died either with highlights of green or fully dyed shades of green. [Canine Form] Black.
Hair Style: [Common Humanoid Form] Messy and rarely flattened, with a shaved strip along the left side of his head. Often twisted into braids.
[SIZE=11pt]Skin: [Common Humanoid Form] Pale.[/SIZE]
[SIZE=11pt]Build: [Common Humanoid Form] Ectomorphic - lean, lithe. [Canine Form] Athletic, finely muscled.[/SIZE]
[SIZE=11pt]Distinguishing Features: [Commonl Humanoid Form] Tribal and paint like tattoos decorating his face and neck. Numerous small scars on his face. Large scar on his left shoulder. [Canine Form] Large scar on his left shoulder.[/SIZE]
[SIZE=11pt]Dominant Hand: Ambidextrous.[/SIZE]
[SIZE=11pt]Force Sensitive: Yes (Untrained).[/SIZE]
|| Basic Appearance Information ||
[SIZE=11pt]Common Aspects of Outfit: Though Kvelduf will naturally swap out his clothing and even his appearance, owing to his polymorphic nature, one constant aspect of his apparel will always be his coat. Bulky and fur lined, with a high collar and the teeth of prior hunting targets decorating it, his coat speaks to his early life as a hunter, content within the forests of Qiilura.[/SIZE]
[SIZE=11pt]Personal Upkeep: Despite his rather wild appearance and nature, Kvelduf prefers to maintain a high level of grooming. Though he has no qualms about getting filthy in the pursuit of some objective, he dislikes being dirtying himself when he need not do so and will always seek to clean himself as soon as he is able. As such, most of the time, he tends to carry a faint scent of sandalwood. [/SIZE]
[SIZE=11pt]Mannerisms: Kvelduf is well practised in assuming not just a form to fit the situation but also assuming behaviours to match whatever circumstances he should find himself him. As such, there are not many mannerisms that are consistent for him. However, one mannerism that is consistent is his dislike of exposing his back to people. He always seeks to keep his front directed to large crowds and will often lean up against walls if he is able to do so.[/SIZE]
|| Strengths and Weaknesses ||
[SIZE=11pt]Strengths:[/SIZE]
- [SIZE=11pt]Polymorphic. In his natural state, Kvelduf has, as do the rest of his species, the form of a large canine. However, he also has the ability to shift his physical self so as to assume nearly any other form, Human being but one option. [/SIZE]
- [SIZE=11pt]Skilled Hunter. The Gurlanin are known to be able to remove themselves from all known manner of tracking - sight, sound, thermal, sonar, and even the Force. This ability lends itself to making Kvelduf a highly skilled hunter. Further, when in his canine form, Kvelduf’s ears are located in his snout and, as such, he can utilise a snuffling noise as echolocation. Also, in such a form, his sight and sense of smell are heightened and much sharper. [/SIZE]
- [SIZE=11pt]Self Control. Because of the primal rage that simmers beneath the surface, Kvelduf must keep tight control of himself and his behaviour to blend in with common folk. As a benefit of this, though, he is able to maintain his calm in situations that might make others panic. [/SIZE]
- [SIZE=11pt]Intelligent. With a quick mind and sharp wit, Kvelduf is a fast learner and constantly seeking to grow his knowledge. He is always scheming and observing to some degree, his primal nature leading him to always be looking to out-manoeuvre any potential enemies.[/SIZE]
[SIZE=11pt]Neutrals:[/SIZE]
- [SIZE=11pt]Hypnotic Voice. As with all other Gurlanin, Kvelduf’s voice is said to possess a slightly hypnotically soothing nature too it, even if in his canine form he does possess a lisp from his fangs. [/SIZE]
- [SIZE=11pt]Species-Tied Telepathy. Alongside other Gurlanin, Kvelduf is a skilled telepath. However, this ability is only compatible with others of his species, no other.[/SIZE]
[SIZE=11pt]Weaknesses:[/SIZE]
- [SIZE=11pt]Old Injuries. The remnant of an old wound can be seen upon his back in the form of a large scar that stretched from his left shoulder. Due to the wound never healing properly, straining or over-taxing his left shoulder will send pain radiating through his body. A direct strike to his injured shoulder can be enough to cause him to become momentarily stunned. [/SIZE]
- [SIZE=11pt]Hidden Feral-ness. Beneath the sharp wit of his mind prowls the beast of instinct. Should his anger flare too much, should his patience be strained too far, it becomes a struggle for Kvelduf to restrain the feral-ness of himself. [/SIZE]
- [SIZE=11pt]Obsessive and Fixated. It’s relatively easy for Kvelduf to become fixated on a certain subject, leading to him become determined to see it to completion even if doing so might not be in his best interest. This can be anything from a large scale project to even the finest of details that he feels must be made perfect. [/SIZE]
- [SIZE=11pt]Paranoia. Distrusting of individuals that he doesn’t know, Kvelduf will hide behind a constructed personality. But, further, he will not drink anything that he himself hasn’t poured, nor eat anything that he himself has not prepped.[/SIZE]
|| Brief History/Backstory ||
[SIZE=11pt]TBA[/SIZE]