Out of Character Information |
The creation of a planet for additional roleplay opportunities as well as the continuation of the ambitious Wild Space Project |
Image Credit: | [HERE] - Pluto, New Horizons | |||
[HERE] - Artist: David Edwards | ||||
[HERE] - Artist: Craig Mullins | ||||
[HERE] - Multiple Reposts | ||||
[HERE] - Artist: Red Hong | ||||
[HERE] - Artist: Daniel Alekow | ||||
Canon: | Not Applicable | |||
Permissions: | Not Applicable | |||
Links: | Lastwall | |||
Vigil | ||||
Vellumis | ||||
Sancta Cathedral | ||||
Evergreen Forests | ||||
Savannas | ||||
Steppes | ||||
Grasslands |
General Information |
Planet Name: | Lastwall | |||
Demonym: | Lastmen/women/folk | |||
Region: | Wild Space | |||
System Name: | Castellian | |||
Sun(s): | Castellia | |||
Main Sequence Class 'G' | ||||
Moon(s): | Khons | |||
Astennu | ||||
Planet(s): | 1st Orbit - Ithi | |||
2nd Orbit - Sovath | ||||
3rd Orbit - Lastwall | ||||
4th Orbit - Geldeh | ||||
5th Orbit - Ker-Ievath | ||||
Feature(s): | Golan I SDP | |||
(12) Ld-12 LDSP | ||||
(6) Md-12 MDSP | ||||
Asteroid Hanger | ||||
Ker-Ievath Asteroid Belt | ||||
Lastwall Asteroid Cluster | ||||
Location: | Lyran IV Hex | |||
Major Imports: | Medicines | |||
General Technologies | ||||
Raw Materials | ||||
Major Exports: | Manpower | |||
Military Personnel | ||||
Military Technologies | ||||
Cultural Items | ||||
Religious Items | ||||
Resources: | Various Gemstones and Crystals | |||
Diamond | ||||
Lapis | ||||
Kyber Crystal | ||||
Sunstone | ||||
Copper | ||||
Aluminium | ||||
Orichalc | ||||
Trace elements of precious metals | ||||
Palladium | ||||
Silver | ||||
Ruthenium | ||||
Iridium |
Geographic Information |
Gravity: | Galactic Standard | |||
Climate: | Temperate | |||
Atmosphere: | Type I Atmosphere | |||
Primary Terrain: | Sparse Evergreen Forests | |||
Mountains | ||||
Rolling Grasslands | ||||
Steppes | ||||
Savannas | ||||
River Deltas / River Valleys |
Sentinel |
The beacon of light that stands in a sea of darkness - a mighty fortress - yet, also a city of love, music, joy, and ultimately religion. It seems to call out across the void and draw those innately good individuals unto itself. It serves not only as a fortress - it is also the Capital City of the planet known as Lastwall. Colossal concentric walls wrap around the base of the city, with the inner walls rising higher than the outer, protecting it from ground advances. The bulk of the city has been constructed on a large rocky outcropping - with its primary fortress resting high up on the peak - providing it a commanding view of the approaches. The fortress itself is protected by a myriad of defenses - as is the city - reflective of the nature of Lastwall as a bastion alone in Wild Space. This massive fortress-city also serves as the Military Capital - housing the Wardens that govern military affairs. While the bulk of the city is focused upon the large rocky outcropping upon which it sits, Sentinel also hosts a dozen smaller fortresses and villages that sprawl out across the valley floor in a wheel-like layout. These other fortresses and walled cities contain their own multiple layers of defenses, many of which had been constructed in the ancient past, consisting of large concentric outer walls, with inner walls that rise above to provide a tiered defensive system as was commonplace in that long-forgotten era. A source of fresh water, a single river, links the Military Capital of Sentinel to the Civil Capital in Valehaven. |
Valehaven |
In the ancient days of a long-forgotten past, this sizeable city served as the primary port for some forgotten, ancient kingdom that had lain claim to the lands and rivers upon which it is situated. Though not as busy as the Capital - Valehaven still has its own claim to fame and shining place in more recent history. While Sentinel serves as the Political and Military capital of Lastwall, it is Valehaven that serves as the Civil Capital - as it is here that planetary civil matters are governed, housing the Justiciars that work alongside the Wardens based in Sentinel. There are other aspects to this sleepy city - often seen as a retreat by those that are healing from their wounds - both physical and mental - or as a means to contemplate greater meanings or an individual's place in the greater galaxy. In its role as the Civil Capital of Lastwall, Valehaven oversees a multitude of civil matters that otherwise keeps the world spinning as it were - with their duties ensuring that the resources are available to supply and outfit the large military forces that call Lastwall home. At the same time, the Justiciars of Valehaven keep a precarious balance between the needs for resources, and the natural environment of the planet - often preferring to seek resources on the lifeless planets and moons in the system, rather than destroy the verdant landscapes of Lastwall. |
Citadel of the Vigilants |
Three colossal figures - carved from an equally colossal marble outcropping stand vigil over the Nothern most border of the Sentinel River Valley - their weapons before them and their attention towards the rolling grasslands that rise up into the mountains. In ancient times they served as an imposing reminder to the barbarous mountain tribes of Sentinel's power, now, they serve as a reminder to all those that set foot upon Lastwall of their oaths and daunting task that lay before them. The Citadel is home to the Vigilants - an organization of Force Users that neither venerates the Ashla or the Bogan - rather they walk the Grey-line between the two, seeking balance within themselves and the Galaxy. Yet, they do not turn away those that call themselves Jedi, nor those that claim the mantle of Sith - welcoming both as all aspects of the Force should be studied and understood to better serve others rather than themselves. |
Sancta Cathedral |
Religion - a concept that still holds tightly to the denizens of some worlds, while on others, it has been completely left to the wayside and forgotten. Its place on Lastwall is a mixture of the two - as seen in the still revered Sancta Cathedral - a place that was the central focus of the ancient Lastwall population who had put so much work and effort into its construction and upkeep. Now, in the more advanced times, the names and faces of the ancient works of art, statues, and stained glass motifs have all but been forgotten save to some of the oldest priests that still call the Cathedral home. It is a splendiferous building, constructed of marble and granite, whitewashed and immaculate in its appearance. Ancient statues and tombs of long-forgotten heroes and warriors adorn the interior, their names and deeds are long since forgotten, though their tombs and facade are still respected and revered. The centerpiece of the Sancta Cathedral is a statue that towers over the central altar, the appearance of a woman clad in armor with a sword and shield in hand - an inspiring piece of art that galvanizes many and bolsters their own courage to face the encroaching horrors that shamble in the darkness. |
Location Information |
Capital City: | Sentinel | |||
Planetary Features: | Valehaven | |||
Citadel of the Vigilants | ||||
Sancta Cathedral | ||||
Major Locations: | Emperors Steppe | |||
The Hearthlands | ||||
Sindaril | ||||
Sunwell Hermitage |
Emperors Steppe |
A vast open plain of grasslands that stretches across the majority of the North-East Hemisphere - bordering the Hearthlands to the South and stretching as far north until they reach an impassible mountain range that marks the Northern frozen wastes that lay beyond. Herds of untamed, wild equine like beasts roam these Steppes - which are intermittently sprinkled with large ranches that raise Nerfs and Staga. Older, rundown, and forgotten ranches exist in some of the more remote regions, having in the distant past raised the now wild equine like creatures as war mounts for ancient conflicts that once raged on the planet. The Emperors Steppe is a place of savage beauty, broken up here and there by babbling brooks and raging rivers as well as a few ponds and lakes - that nomadic people still living on the Steppe use as a source of water. |
The Hearthlands |
Considered the 'Bread Basket' of Lastwall, this region stretches from the Emperors Steppe in the North-East until it terminates almost abruptly to the Evergreen forests that mark the edge and eventual opening of the Southern Savannas. It is in this region that the great cities of Sentinel and Valehaven reside, and where, in the North, the Citadel of the Vigilants keeps a watchful eye upon the lowlands and mountains. The region is interspersed with rivers, all of which eventually meet in the Valehaven River-Delta before flowing out to a vast tranquil sea. Smaller farms - often focused on the raising of crops rather than livestock - are spread out across the multiple River-Valleys that make up the Hearthlands, providing foodstuffs for the ever-increasing number of individuals that heed the call of Lastwall. |
Sindaril |
A place of seclusion, the Sindaril is a hidden valley nestled in a near-impenetrable mountain range to the West - with only a single mountain pass allowing entry into the valley. This pass is often snowed in, save for a solitary month out of the year when enough of the snow has melted to allow passage, and even then, it's not a guarantee that an individual or party can make it through in time. Once out of the mountain pass, the sight that greets one's eyes is a place of beauty and stunning that has left many speechless. Strict Laws have been put in place by the Justiciars to prevent any kind of technology to be utilized in reaching the Sindaril - barring simple survival gear to make the passing - all other technologies such as Repulsorcraft or anything considered to be the 'Galactic Standard' is barred from the Sindaril. Meaning that even attempting to fly a vessel over the region is punishable - all of this having been put in place at the behest of the hermits that call the Sindaril their home. |
Force Nexus |
The inclusion of a Neutral Force Nexus - which are often not as pervasive as Dark Side or Light Side nexuses in the Star Wars Lore such as - for example - the Dark Side cave on Dagobah or the Light Side Valley of the Jedi on Ruusan. This location is also intended to be utilized as a catalyst to develop upon and explain the influx throughout the planet's history of individuals that have arrived and sought out the Hermitage as if it had been reaching out across the galaxy and calling them to the location. As well as provide an additional location for character growth and development for both Force Users and Non-Force Users alike. |
Nexus Name: | Sunwell Hermitage | |||
Nexus Alignment: | Neutral | |||
Size: | Large | |||
Strength: | Strong |
Accessibility |
Reaching the Sunwell Hermitage is an arduous journey - as the entirety of the cave system is hidden deep within the Sindaril - a secluded mountain valley that is often only accessible one month out of the year when enough snow melts to provide access to the single route that cuts through the mountains. Laws put in place by the Justiciars of Lastwall have also prevented the utilization of any such 'Galactic Standard' technology - save for survival equipment for the journey - to access the Sindaril and thus to an extent, the Sunwell Hermitage. This is seen in the hefty fines and often prison time that an individual will face for even flying their vessel over the region - the laws as such being put in place at the behest of the hermits that call the Sindaril home as well as watch over the Sunwell Hermitage. Once an individual has arrived in the Sindaril, their journey is still far from over - as the truly life-changing experience still lays ahead of them. The entrance to the Sunwell Hermitage is tucked away in a far corner of the Valley, watched over by two looming statues of long-since forgotten guardians, and protected by not only the hermits of the valley - but there is also a small contingent of Vigilants that protect what is often considered a holy site. The small, unassuming entrance is a tight fit, often requiring an individual to squeeze through before they are brought into the opening of a small cavern which opens up further into a massive cavern system that is covered in glittering gemstones and crystals. Placing trust both in themselves and the Force - the individual must then choose the proper path among the many winding and labyrinthine cave tunnels that delve deep into the planet - with many often becoming lost or losing their way in these tunnels. The bones and remains of countless individuals that sought to reach the Sunwell litter the deeper tunnel systems. Those that trust in themselves and the Force are guided through the tunnels into a cavern at the very bottom - the room is adorned in simple trappings with four statue guardians holding up the ceiling of the room. In the center is a vast pool of water barely an inch deep and no more than six feet in diameter, the Sunwell, which has strangely called a multitude of guardians to Lastwall over the countless eons. |
Effects |
Strongest the closer one is to the Sunwell and felt more so within the Sindaril Valley that houses the Hermitage - the effects of the Sunwell are often described as calming though not in a similar manner that one might be calmed within a Light Side Nexus. Rather, it has been described that the effects of the Sunwell bring balance to an individual's internal turmoil - that whatever they may have been facing or feeling, either a pull towards the Light Side of the Force or equally towards the Dark Side, is mitigated and canceled out. Those that have come to Lastwall, often out of some other pursuit, and have found themselves making the journey have even stated that they felt the influence of the Sunwell almost as early as they've set out or decided to make the fabled pilgrimage to the site. Once in the presence of the Sunwell, individuals are not only returned to their inner balance, they often speak of feeling as those they have been bestowed with a righteous purpose - entrusted with the sense that they must uphold Law and Goodness in the face of an ever-encroaching Evil that has taken hold within the Galaxy. Others speak of having seen visions - having to confront their failings in their own lives before they are capable of forgiving themselves and finding their inner balance so that they may push forward in their own endeavors. Those with a propensity towards the Light Side of the Force often speak of finding themselves drawn closer to the Sunwell, to seek out some kind of answer to the questions they had been seeking and to pull themselves to the true answer of the universe, balance within themselves. While those that had been following the Dark Side have spoken of feeling as though they had found some part of themselves that they had lost so long ago when they first started their journey down the path to the Dark Side of the Force. Though it should be noted that such feelings are only as strong as the individual is close to the Sunwell - as there appear to be no ill side-effects to those that merely set foot on the planet. |
Population |
Native Species: | Humans | |||
Immigrated Species: | Nikto | |||
Twi'leks | ||||
Kessurian | ||||
Sanguinius Vampirika | ||||
Population: | Heavy | |||
6 Billion - 7 Billion | ||||
Demographics: | Humans - 53% | |||
Nikto - 15% | ||||
Twi'leks - 13% | ||||
Kessurian - 12% | ||||
Sanguinius Vampirika - 2% | ||||
Other - 5% | ||||
Primary Languages: | Galactic Basic Standard | |||
High Galactic | ||||
Huttese | ||||
Bocce |
Culture |
Crusaders, Guardians, Immigrants, and Vigilants, the Culture of Lastwall is easily steeped in the martial cause with a focus on the training of military forces and personnel to combat the encroaching darkness and monstrosities that have taken hold of the abyss between the stars. Daily life is much the same across the planet - from the highest-ranking individuals to the lowest commoner - their days are spent in toil and their nights in rest, remembrance, and reverence to those that have given their lives to preserve the greater good in the face of great evils and chaos. Much of the cultural practices of Lastwall are focused upon and even lift up the ideal of those crusading for a greater good - with pieces of art reflecting this in paintings of great, and ancient battles, statues of guardians whose names have long since been forgotten, and grand ballads are sung in many of the cantinas across the planet that tell of ancient victories, defeats, and stands taken against tyranny. While in long since forgotten days past, Religion had a greater hold and sway on the populace in the time when great cavalry armies charged across the landscape, in more recent times with the introduction of technologies such as hyperdrives, blasters, and repulsorcraft, religion has seemed to fall to the wayside and been forgotten. However, it seems that even now, with an uncertain future and darkness looming on the horizon, the Old and Ancient Religions of Lastwall are seeing a resurgence in the larger, more modern cities - as they were never forgotten in the smaller hamlets or by the hermits residing in the Sindaril. |
Government and Economy |
Government: | Military Dictatorship | |||
Alignment: | Lawful Good | |||
Affiliation: | Independent | |||
Confederacy of Independent Systems | ||||
Wealth: | Medium | |||
Stability: | Medium-High |
Wealth |
The bulk of the wealth of Lastwall comes from its trading and influx of population - with its greatest exports being manpower, military personnel, and military technologies - though this is often offset due to its need to import, usually in large quantities, materials such as foodstuffs, raw materials, and medicines. The planet boasts a number of unexploited resources in the form of common materials such as Copper and Aluminium, and rarer materials such as Gemstones and Orichalc. The planet also contains trace amounts of precious metals, however, they are not in such sufficient quantities as to warrant the attempt or efforts to extract the materials - as the cost of such an endeavor would greatly outweigh any potential profit. |
Stability |
While crime exists on Lastwall, it is not in such an abundance as to cause a disruption to the normal societal structure or stability of the planet - with most crimes focused in larger settlements such as Sentinel and Valehaven. Travelers - specifically immigrants - are welcomed, provided that they adhere to the local laws, while those that have journeyed to Lastwall to join in their cause are openly accepted. While the government of the planet is a Military Dictatorship, the Watcher-Lord often delegates responsibilities and authority to the Justiciars and Wardens. This presents a unique position in which, though capable of producing a tyrannical ruler, those that have been elected to the position of Watcher-Lord understand that working closely with the Justiciars and Wardens is needed and important to ensure the promotion of the greater good. |
Freedom and Oppression |
Hardy and friendly, the people of Lastwall are provided with many freedoms provided that their actions do not ultimately impact the efforts to promote the greater good. The Wardens keep out of the local and to an extent, the civil matters - leaving those to the Justiciars and vice versa, save for those cases in which an individual has actively and willfully impacted the work or efforts that fall under either purview. Authority is often delegated with an emphasis on working together - and while some narcotics use is permitted, harder narcotics such as many of the known Spices in the galaxy are strictly forbidden on Lastwall. Those that make the pilgrimage and ultimately decide to join Lastwall's efforts are welcomed with open arms, and their cultures, beliefs, and religions are accepted - provided that they do not openly or actively involve the harm of another sentient individual or living creature. And, while Lastwall can be considered liberal in many of its approaches, it is not so much so as to potentially cause the collapse of the structured order and carefully crafted laws that maintain its culture and influx of individuals. As first and foremost, Lastwall stands for the greater good - a nation of Laws and Order that seeks to stand against the Chaos and monstrosities that currently shamble in the abyss between stars. |
Military |
In times since gone, Sentinel was known for its Cavalry, with even just a small retinue of its force appearing on the battlefield more than enough to turn the tide of a battle - however, the days of Cavalry have long since vanished, and the final Cavalry charge of Sentinel happened sometime prior to the Mandalorian Wars. Now, in more recent history, Lastwall has fully embraced the technological advancements of the greater galaxy - and though they still favor weapons often seen as archaic in the form of Slugthrowers, they are still a force to be reckoned with given what they feel is a mandate rest upon their brow by the Galaxy itself. Lastwall is a hive of activity, with massive armadas and naval formations roaming the system and watching every vessel that enters or leaves - its surface is devoted to the training and marshaling of military forces and manpower that are then deployed into the Galaxy to assist in holding back the horrors that have emerged from the Dark Abyss. Though the planet does not appear as such - hidden fortifications are present across its surface alongside the more visible structures such as the Citadel of the Vigilants - with even Sentinel itself containing a planetary defense cannon just outside of the walled fortress-city. Lastwall is focused first and foremost on its greatest endeavor, the defense of others - and it achieves this by first protecting itself, its infrastructure, and its people. |
Technology |
Galactic Standard - Though it retains a similar level of technological advancement like the larger galaxy - Lastwall is known to lean more towards what many would consider being 'archaic' or 'barbaric' weaponry, specifically, Slugthrowers. This is due in part to the nature of blaster based weaponry often being more expensive or hard to find on planets far removed from the Core of the Galaxy or other 'Civilized' centers of culture and technology. |
Galactic History |
27,500 BBY - The Sleeper Ship known as Sentinel is launched from Notron - known by this time as Coruscant - with an aim to assist in the settlement of the Tion Star Cluster in the Outer Rim Territories. The vessel experiences an unknown malfunction that alters its course and sends it into the unknowns of Wild Space where it eventually lands on a habitable planet that is later known as Lastwall. 25,053BBY - While the advent of the Hyperdrive - reversed engineered from a Rakatan Hyperdrive on Corellia - has opened up new avenues of settlement across the galaxy, Lastwall remains isolated in Wild Space even from its closest Stellar neighbors in the Lyran IV system. The original settlers of the Sleeper Ship have grown and settled across the planet, breaking up into numerous tribes, fiefdoms, and confederations that vie for power and prestige against one another. Sentinel - one of many minor fiefdoms - begins to domesticate, breed, and train the native equine like species for use as beasts of burden and war mounts. 23,900BBY - Though oblivious to the events of the Tionese War - Lastwall is later visited by a Jedi Scout that was seemingly called to the Planet from across the Galaxy. The scout, unsure of what has called them to the planet, dismantles their vessel and eventually settles in the Sindaril Valley - from which they feel the pull of Lastwall, the strongest. They dedicate their lives to discovering the secrets and effects of the Force Nexus, eventually leading to the creation of the Sunwell itself and the Hermitage - which shares its name with the Force Nexus - that protects the Sunwell to this day. 20,000BBY - Lastwall enters a state of near-perpetual war - with only the Sindaril Valley untouched by the conflict due in part to the respect imparted upon the location and its guardians by the denizens of Lastwall. It is only by the intervention of the Vigilants - a Force Sect of individuals - that prevent widespread destruction and death. It is the Vigilants that bring the powers of Sentinel, Valehaven, and a handful of Confederated Hamlets, to the table to hammer out a lasting peace. This results in the formation of a precursor Federation - resembling the Republic - that manages to bring a somewhat tenuous peace to the planet. 17,000BBY - After three-thousand years of relative peace, the Lastwallian Federation fractures as Sentinel and Valehavenremain unified, however, a dozen or more minor hamlets and cities remove themselves from what they see as unfair representation and repression by the government in Sentinel. Eventually, even what remains of the Lastwallian Federation crumbles and is replaced by a Diarchy - with one individual reigning in Sentinel and the other in Valehaven. This results in a period in which the two city-states seek to outdo the other - often at the expense of smaller hamlets and nations. Those that are pushed out of their native homes find themselves taking refuge in the Mountains or becoming Nomadic herders on the Steppes - with many generations holding a grudge against both Sentinel and Valehaven. 15,000BBY - With the advent of the Kymoodon Era in the Republic - seeing the second boom of exploration and colonization - Lastwall begins to come into conflict with the species known as the Hutt. While Lastwall itself still lacked the means for stellar or interstellar travel - they meet the scouts and slavers of the Hutts with the same zeal as they had when it came to battle between the conflicting nation-states. It is during this time that the Vigilants begin to see a resurgence, with many making pilgrimages to the Sunwell Hermitage and returning with new knowledge and a new purpose to defend the denizens of Lastwall. This sparks a long period of advancements - both in Civil liberties, technologies, and military applications - due in part to the technologies captured from the Hutts. 11,987BBY - Though unaware of the events that transpired on far-flung Coruscant - they would ultimately forge the Lastwallians into the defenders and crusaders for good that they see themselves today. With the onset of the Pius Dea Era and the first Pius Dea Crusades into Hutt Space - Lastwall begins to see an influx of refugees and alien species fleeing from the Humanocentric Pius Dea Crusades. The Vigilants swell in number as more refugees begins to welcome the adherents and make their own journies to the Sunwell. 11,791BBY - The Tenth Pius Dea Crusade - also known as the 'Crusade of the Wilds' - begins, ultimately bringing Lastwall into contact with and conflict against the Pius Dea. The Vigilants - astride massive war mounts - lead devastating cavalry charges against the Pius Dea, little by little pushing the invaders off of their world - even without the appropriate stellar vessels to counter the Pius Dea fleet. It is during this conflict that the first Watcher-Lord emerges from Sentinel - taking command of all military forces and organizing them into a cohesive force - they even manage to negotiate a temporary truce and alliance with the Hutts - who in turn offer the utilization of the vessels to push back the Pius Dea fleet from the Lastwall system. 11,057BBY - With the advent of the Thirty-Fourth Pius Dea Crusade against the Hutts, it is denizens of Lastwall and their Vigilants that are seen for the first time on worlds outside of their homeworld. Taking up the mantle as defenders of the greater good, they lay their lives down dearly - costing the Pius Dea immensely - for every inch that is taken. This begins the martial culture of Lastwall - the denizens of which see themselves as Guardians, Vigilants, and Crusaders for a greater good - and begin to welcome all who hear the call of Lastwall. 10,966BBY - The capture of Contispex XIX and Grand Master Ductavis sees the ending of the Pius Dea Era and the ushering in of the Ductavis Era. The next thousand years are seen as a time of rebuilding in the wake of the Pius Dea Crusades, and the denizens of Lastwall quickly shift from Crusaders to Defenders, Vigilants, and Rebuilders. They are seen on numerous worlds assisting in rebuilding colonies, cities, and lives that had otherwise been ruined by the Pius Dea - and the Vigilants are often seen assisting communities in fights against Bandits and Pirates that have rushed into the ensuing power vacuum. By the end of the Ductavis Era, Lastwall is known as a bastion of light and hope - with its people willing to lay down their lives to ensure that goodness is not snuffed out in the galaxy. 9,000BBY - 3,980BBY - An Interregnum Period settles over Lastwall as the last Watcher-Lord passes in their sleep, the Vigilants withdraw into the Sindaril Valley and the Sunwell Hermitage as if they are awaiting a new galactic conflict and are preparing themselves for the years to come. Sentinel retains the seat of Military Power - whereas Valehaven retains the seat of Civil Power - the two cities working together as the Justiciars and Wardens maintain a stable government in the absence of a Watcher-Lord. It is during this time, shortly before the Mandalorian Wars, that see the final Cavalry charge of Lastwall - and ultimately results in the Mountain tribes joining and working alongside the other denizens of Lastwall. During this Interregnum, Lastwall forces pull back to their homeworld, trusting that the Jedi and to some extent - The Galactic Republic - are capable of protecting the Galaxy - though ultimately are proven wrong. 3,976BBY - The Mandalorian Wars begin - a conflict within the wider 'Old Sith' Wars - that sees the Mandalorian people attack the Republic at the behest of hidden Sith powers in the Outer Rim. The Era comes to a close when the First Jedi Purge is ended, resulting in the deaths of Kreia and her apprentices Darth Nihlus and Darth Sion. The Republic and the Jedi are left devastated from the conflicts - focusing on rebuilding their strength while also dealing with criminal elements that have risen and become emboldened by the state of the wounded Republic. Lastwall keeps a wary eye on Hutt Space, and begin to focus on rebuilding their own power for the coming eras. 3,950BBY - The Inter-Sith War period begins in the Galaxy - which ultimately reveals the return of the Sith to the galaxy when an Imperial Armada decimates a Republic Convoy in the Tingel Arm. This era also sees the emergence of the Eternal Empire and their own bid to rule over the Galaxy - which in turn is eventually opposed by the Eternal Alliance. Lastwall remains isolated in Wild Space - having cut themselves off from the Galaxy as a whole - this seems to cause the Sunwell to fluctuate and weaken and the Vigilants, in turn, weaken in strength as their numbers begin to diminish. 2,000BBY - The Strength of the Sunwell is renewed as a new Watcher-Lord ascends and brings the Justiciars, Wardens, and Vigilants together once more and reestablishes their commitment to the protection of the Greater Good. During the New Sith Wars of the Draggulch Period - Lastwall Warships are seen more frequently, and their soldiers and the Vigilants are spotted on countless worlds of conflict - always focused on ensuring that refugees and civilians are protected while laying down their own lives in the pursuit of their ideals. The Draggulch Period sees some of the greatest known Watcher-Lords rise to the task, individuals such as Watcher-Lord Kes-Harpa of Alderaan, who gave her life holding back an enemy force while aiding in evacuating a Hospital. Watcher-Lord Coru of Ithoria, who managed to negotiate multiple peace-treaties and even secured a lasting peace between a number of Hutt clans and Lastwall. And Watcher-Lord Kiatri, a Mon Calamari who oversaw the greatest retrofit and modernization of the Lastwall Fleet in recent memory - only a few among the countless many that rose to the challenge as Watcher-Lord, though the greatest was Watcher-Lord Tidrassal, a Togruta Vigilant who ultimately perished during the 7th Battle of Ruusan - and whose spirit was trapped in the Valley of the Jedi until it was released in the year 5ABY by the Jedi Kyle Katarn. 1,000BBY - 22BBY - Marked as the Second Interregnum Period due to the death of Watcher-Lord Tidrassal and the prevailing feeling that none of the surviving Wardens were worthy of the position after her great sacrifice. Lastwall once more turned to isolation, however, not to such an extent as seen during the First Interregnum. While not as prevalent during the previous era, Lastwall vessels were still spotted scouting and patrolling Wild Space - maintaining a friendly, albeit uneasy, truce with the Hutt Clans - though skirmishes between proxies still occurred. Lastwallians retained their Culture, which had developed of the thousands of years of conflict and their sense of upholding Law and Order in the Galaxy. They maintained a standing force of what was often considered 'Knights' as well as Vigilants, whose sole purpose was to assist those worlds that sought or needed help - often those that even the Jedi were incapable of assisting due to Republic Policies or Treaties. 22BBY - The opening days of the conflict that would become to be known as the Clone Wars - though just as likely to be disputed that it began ten-years earlier with the Blockade of Naboo - that would ultimately embroil the Galaxy in a Conflict between the Republic and the Confederacy of Independent Systems. During the course of this conflict, Lastwall rose to the challenge and accepted its position on a Galactic scale as defenders of those that were lost and in need. Remaining staunchly neutral, siding with neither the Republic nor the Confederacy - and just as likely to fire upon either side's vessels should they present a threat -Lastwall aided in the relocation and protection of many refugees and independent planets that required assistance during these trying times. 19BBY - 0BBY - With the rise of the Empire and the ushering in of the Imperial Era, Lastwall was forced to withdraw from the Galaxy to avoid drawing attention from the Empire and making itself a target - these actions ensured that Lastwall survived through the Imperial Era where other planets, such as Alderaan, were decimated by the Empire. Even with the formation of the Alliance to Restore the Republic, Lastwall remained neutral and focused on protecting Wild Space from further incursions by the Hutts, Criminal elements, and minor Imperial elements that arrived in the region. During the Empire's purge of the Jedi Order - Lastwall openly welcomed any surviving Jedi to journey to their planet - with the Vigilants welcoming them into the Sindaril Valley and to safety. Though, it would seem, that not many Jedi managed to make the journey and few were saved by the Vigilants. 0ABY - 35ABY - Historical Records become muddied here with the course of events seeming to divert and narrations changing from one individual to another. Some claim that this was a Golden Age for the New Republic that rose in prominence - ultimately failing and leaving the door open for the formation of the Galactic Alliance. Other historical records tell the story of the New Republic's destruction and the rise of the First Order in the Unknown Regions. The majority of these events seemed to have overlooked Wild Space - with the bulk of the historical and narrative records focused predominately upon Hutt Space and the Coreward Systems - leaving Lastwall to remain as a bastion in the darkness - welcoming those that heard the call of the planet or sought some other reason that drew them to settle. 35ABY - 425ABY - This period of time marked a Third Interregnum Period for Lastwall, with the previous Watcher-Lord passing during some long-since forgotten conflict in the previous New Republic Era - and a suitable replacement not stepping forward. While the Vigilants and Lastwall remained a watchful presence in the Galaxy, this period oversaw a period of relative peace and prosperity, marked by the reconstruction of planets that had previously been lost - such as Alderaan and Byss. What conflicts, if any, that Lastwall participated in, were nothing more than policing actions - dealing with pirates and petty warlords that attempted to exert their power and exploit others for their own gain. It would be some time before the next Watcher-Lord stepped forward, and even then, it would be during one of the darkest moments in Galactic History. 425ABY - Zero Hour, the moment when a devastating Plague was unleashed upon the wider Galaxy - a plague that ultimately spread rapidly from planet to planet after it had overtaken Csilla, the origin point of its release. Within a year the Outer Rim Territories and Wild Space are devastated from the spread of the virus - and following the Hutt's example, Lastwall restricts all travel in and out of the System in an attempt to mitigate its effects. Setting up quarantine facilities and labs on neighboring planets within the system, it is only a matter of time before the virus begins to infect the populace of Lastwall. During this time, Watcher-Lord Ma'sara - a Rutian Twi'lek rose to prominence in her attempt to further mitigate and hold the virus at bay - and her efforts are credited with the salvation of countless lives, even though it ultimately cost her own life in the process as she was treating those that had been infected. Even while dying, she spent her final days attempting to discover a cure - and she is remembered among the Lastwall Watcher-Lords as a great humanitarian and medical professional that managed to lead Lastwall through the darkest of days - setting and forging the path that her successors would follow in their own continued efforts to push back against the plague. 426ABY - 835ABY - Little of History is known during this gap in the Galactic Record as many planets effectively ceased to function and denizens of the galaxy turned towards their own needs rather than assisting their fellow sentient beings. Even the records - so meticulously kept - of Lastwall seem to have been redacted or otherwise forgotten as if they had been removed from the collective memory. What little information that can be gleaned is that Lastwall experienced its own darkness, with a series of unfit Watcher-Lords retaining the title, one after the other, nearly ruining the name and prestige that their predecessors had garnered through great acts of courage, resilience, and vigilance. 836ABY - 844ABY - Watcher-Lord Dawnhall steps forth from the chaotic reign of his predecessors and sets to work undoing all of the damage that they have caused to not only the title of Watcher-Lord but to all of Lastwall during their bid and grab at power and personal wealth. He even goes so far as to have his predecessor's names stricken from the official records - a decision that garners him, enemies, though also finds his ranks swell with new supporters. He announces the reformation of the Vigilants and begins a renewed effort to modernize and expand the might of Lastwall - while also welcoming new recruits and pilgrims from across the Galaxy. In these scant eight years, Watcher-Lord Dawnhall forges a Golden-Age for Lastwall though his efforts are brought to an abrupt end when he disappears. 844ABY - The Galaxy is shaken to its very core as Billions - if not Trillions - of beings simply vanish, in an event that has come to be known as the 'Netherworld Event'. Among those that have vanished are Watcher-Lord Dawnhall and half of the Justiciars and Wardens - leaving Lastwall in just as much disarray as the rest of the Galaxy. It is only through their military culture and their propensity for Order that Lastwall manages to forge a path forward and survive this devastating event - though the loss of Watcher-Lord Dawnhall is felt and brings sorrow to many. 845ABY - 864ABY - Lastwall enters its Fourth Interregnum Period with the loss of Watcher-Lord Dawnhall and half of the planet's population. It spends the bulk of the following two decades rebuilding and has only just begun to show its strength once more when catastrophe after catastrophe strikes the Galaxy. However, these events only see Lastwall steel itself for the fight it knows its coming - and in the darkest hour, when a great horde of monstrous abominations crawls out from the Abyss - Lastwall finds its ranks swell with new allies that share their beliefs. And as the Galaxy enters a new period of Annihilation, it is Lastwall that steps forward once more unto the breach to throw their lives down in their continued effort to protect the Greater Good. |
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